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2012-01-31, 11:31 AM | [Ignore Me] #61 | ||
Meh, I don't care much either way.
I mostly find it interesting to watch what the guy is doing...I rarely ever simply do not know where I got shot from. At least, I think the camera, when you die, should look from your position to the position the killing shot was fired from. Doesn't need to zoom or anything.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2012-01-31, 11:33 AM | [Ignore Me] #62 | ||
Major
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I like the idea because it shows how you died and feels satisfying and you can also get a nice picture like in TF2.
My only problem comes with Squad spawning, I think that will have a bigger impact on the game. I just hope you wont be able to spawn on your squad mates in enemy territory or it'll become too easy to get around. |
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2012-01-31, 11:35 AM | [Ignore Me] #63 | ||
Colonel
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Did you not read the thread or something? Typical implementations of killcams will have a significant impact on one of the major roles in the game. Now maybe you think snipers should have to move after every kill and that's fair enough, but to say it'll be the same either way? No. It will change how people play.
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2012-01-31, 11:35 AM | [Ignore Me] #64 | |||
First Sergeant
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2012-01-31, 11:42 AM | [Ignore Me] #66 | ||
First Lieutenant
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Well, I wouldn't say that immersion is low on the Devs list of priorities, after all, they're submitting a LOT of text and backstory from multiple points of view, they made the ambiguous "common pool" weapons now come from Nanite Systems, to secure a place in the story for where that technology comes from, etc. I think they want more immersion; that's why I'm actually hopeful that they would consider this idea. That, and I do believe that if everyone had a killcam for free and by default, it WOULD be unbalancing. Especially in this UNIQUELY-real game, wherein a talented Sniper could hold himself or herself up in a tree and literally half an hour and score kills, IF they were talented enough.
One thing to consider is, for a game like MW, the matches can't be longer than like, 10 minutes or something, so learning a person's location is ultimately less important, because there's no real room for long-term plans and tactics. However, in Planetside 2, the ONLY game that closely-resembles ACTUAL WARFARE, positioning and patience are vital. ~Zachariah |
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2012-01-31, 11:43 AM | [Ignore Me] #67 | ||
Major
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I think there comes a point when SOE has to stop listening to the community and just do what they feel is right. They know the game better than us as they're developing it and we're only speculating.
I've played lots of MMOs in the past where players moaning on the forums have ruined the game, though I've played lots the developer has ruined them too. Star Wars Galaxies is a great example of both, the game was in the shitter long before the CU and NGE because of the forums. SOE listened to the players and just kept dumbing the game down slowly as people moaned it was too hard. The same thing happened to WoW to where Blizzard now tries to appeal to everyone and the game is a mess and it's happening to SWTOR. So I'd rather SOE has their own plan and goals for the game rather than the player base. Just as long as they know what to listen to in the future, ignore players wanting changes for personal games like buffs and nerfs. Obviously don't put BFRs in the game if they go on test server and prove themselves to be broken lol. |
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2012-01-31, 11:47 AM | [Ignore Me] #68 | |||
Staff Sergeant
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Armchair game designers = #1 pet peeve of mine |
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2012-01-31, 11:48 AM | [Ignore Me] #69 | ||
Lieutenant General
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If it's just a camera shot of the person who killed you I don't see it game breaking. An actual rewind of how you died like in Call of Duty would be horrible though.
I don't think either one really belongs in PS, it doesn't fit with the rest of the game. We should know where that sniper bullet came from, or that Tank shell, or who's boomer that was.
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Last edited by Lonehunter; 2012-01-31 at 11:49 AM. |
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2012-01-31, 11:54 AM | [Ignore Me] #70 | ||
First Lieutenant
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Sure, in the end, i do NOT want the players to have more power than the Devs themselves, because it would ultimately be impossible to get everyone to agree on everything. I will still love Planetside 2 even if there are default, free KilCams for everyone (and actually, KillCams are one of my biggest worries about this game, and even then, it's pretty minor in comparison to everything I'm looking forward to).
~Zachariah |
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2012-01-31, 11:58 AM | [Ignore Me] #71 | |||
Captain
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2012-01-31, 12:03 PM | [Ignore Me] #72 | |||
First Sergeant
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It seems like u are not able to look beyond the rim of your teacup. A Kill-Cam, doesn´t matter how it´s implemented will change the way players will play. It´s free intel. There are enough examples written in this thread which explain the problems and the difference to no KillCam. Regards Gortha |
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2012-01-31, 12:05 PM | [Ignore Me] #73 | ||
Private
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I would rather do without it. I dont think it will make a big difference to the game, since 95% of the time we know where we got killed from. Guess it gives me something to watch while I wait to spawn :/
Maybe there can be a cert for cloakers/ snipers so when they kill someone there position is not given away... though would be annouying having to waste a cert. |
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2012-01-31, 12:09 PM | [Ignore Me] #74 | ||
it´s just a wrong way to implement nifty "modern shooter stuff" just because other shooters have it, too.
killcams in an arena type or any arcade game are fine. in a warfare simulator like ps2 they just make no sense as long as they are not implemented into the lore like an implant that uses up a spot the soldier could use with other stuff. i think people are fighting so hard for little things like that, because we fear the loss of immersion. it´s not just the little thing called killcam, it´s a lot of other things that sum up. to mention just a few things that cut off immersion we know about so far: killcams for no reason spawning on squadleader no holstered weapons no vehicle enter animations no possibility to scare off every enemy from a continent because of perm.footholds and so on. some of those things are necessary, like holstered weapons had to be sacrificed to get more players on the screen. so the immersion-lovers fight for every little part that is unnecessary or even senseless like killcams.
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