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2012-02-09, 11:52 PM | [Ignore Me] #64 | |||
Banned
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2012-02-10, 02:27 AM | [Ignore Me] #68 | ||
Damn Higby!!
He reminds me of a girl I used to date, she'd show me all kinds of cool stuff but I never was allowed to touch it... But then this one time I got out of my cage.. nvm I digress... Keep up da good stuff! Loving it! Last edited by Logri; 2012-02-10 at 09:19 AM. |
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2012-02-10, 04:43 AM | [Ignore Me] #70 | ||
First Lieutenant
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Hmmm, it looks pretty, but tbh this screen creates as many new questions in my mind as it answers.
I know it's really hard to judge things based on a single screenie, but so far I don't see how this is at all better than the inventory/favorite system from PS1. I'm not saying it's worse, but it doesn't strike me as being any more efficient or user friendly. Last edited by Erendil; 2012-02-10 at 04:48 AM. |
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2012-02-10, 06:02 AM | [Ignore Me] #72 | ||
Major
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I hope its not like BF3 where you have to go into the customisation screen everytime you want to break out the stinger or Javlin thats only available in the engineer class. That is such an irritating faff.
To clarify: each time you spawn you have the 6 choices of the classes but the situation may require a different set up of the engineeer class you had set up previously. So now you have to run to the equipment term to manually put in a lancer or an armour repair kit. Ideally there should be favourites that I can quickly switch to. Last edited by Vash02; 2012-02-10 at 06:06 AM. |
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2012-02-10, 07:24 AM | [Ignore Me] #75 | ||
First Lieutenant
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Not if you have to instead dig through multiple selections screens to swap out your tools slot during a firefight or grab a different weapon from a term while your view of the gameworld is completely obscured it isn't.
Seriously, PS1's inventory was quite manageable even out in the field once you discovered right-clicking. Last edited by Erendil; 2012-02-10 at 07:25 AM. |
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