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Old 2012-02-19, 10:22 PM   [Ignore Me] #61
Aurmanite
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Re: Flamethower


Originally Posted by IDukeNukeml View Post
If this is remotely like TF2, I won't play it....

Then I will play it off and on for 8 years bitching the WHOLE time.
This is a silly thing to say. The game won't be like TF2.

Even if it borrowed some of the best parts of TF2, which isn't a bad idea, we can already tell it's not going to be like TF2.

What is with this whole line of thinking where good ideas and lessons learned from other games should be ignored and avoided?
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Old 2012-02-19, 11:32 PM   [Ignore Me] #62
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Re: Flamethower


Originally Posted by Aurmanite View Post
This is a silly thing to say. The game won't be like TF2.

Even if it borrowed some of the best parts of TF2, which isn't a bad idea, we can already tell it's not going to be like TF2.

What is with this whole line of thinking where good ideas and lessons learned from other games should be ignored and avoided?
Totally agree...It seems like a lot of PS1 players just want the old PS with no changes. I am not happy with all the changes they are making but a lot are good and needed to happen including a WORKING flame thrower.

Last edited by Livefire; 2012-02-19 at 11:33 PM.
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Old 2012-02-19, 11:41 PM   [Ignore Me] #63
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Re: Flamethower


Originally Posted by IDukeNukeml View Post
Most unethical real world weapon ever created, even compared to nerve agents and bio weapons..
As long as we are going for unethical real-world weapons... perhaps we can have unexploded ordinance and old, forgotten landmines scattered around the battlefields?! perhaps even in the social areas of the game?


Personally i think this flamethrower will be much better than the dragon, simply becasue it is being brought into the game from the start, and will go through the same beta testing and balancing as every other weapon ;p
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Old 2012-02-19, 11:49 PM   [Ignore Me] #64
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Re: Flamethower


Originally Posted by IDukeNukeml View Post
If they borrow any part from team fortress 2, this game will be a smash fest with 1900 people instead of 16, borrowing ONE idea from a game is okay, implementing it with the balancing of that game is suicide. If this is anything like TF2 no one will play it.

Edit: any tiny bit at all.
We should pray that Planetside 2 is as popular as TF2.

But really I wasn't talking about TF2, I was talking about a flamethrower and how other games have found ways to successfully implement them. I merely used TF2 as an example.

As a community we need to deal with this fear of discussing other games. Every time someone mentions another game the immediate response is "SOE better not make PS2 like that game!" and that suddenly becomes the talking point.

It's unhealthy. Other games exist. It's alright if we mention them.

Last edited by Aurmanite; 2012-02-19 at 11:52 PM.
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Old 2012-02-19, 11:55 PM   [Ignore Me] #65
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Re: Flamethower


Originally Posted by Shogun View Post
i hope the new flamethrower is a max only weapon and extremely powerful like the saving private ryan version.
it may seem overpowered at first, but remember the other scenes with it in the movie?
one unlucky hit to the tank on your back and you do the popcorn thing and blow up all friendlys around you, too.
make it a high damage but high risk weapon like the real one was! so it will be primary target as soon as it is spotted. and it will have a hard time getting support because running close to one of those bears the risk of being killed along when it blows up.
Oh, btw... Best zerg weapon ever... who the fuck cares if all your teamates get blown up?


Oh and duke... sif you wouldn't find some way to post drunk, even if you were banned from it
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Old 2012-02-20, 12:11 AM   [Ignore Me] #66
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Re: Flamethower


Originally Posted by IDukeNukeml View Post
You quoted me on something I said about TF2 regarding the gameplay and balance regarding Planetside 2. This is not possible in any shape form or fashion.
I think I'm about 10 shots of rum behind you so this post doesn't make any sense to me.

The original post I quoted was about other games having bad flamethrowers. I mentioned one game that did it well. And now we're talking about how Planetside will be ruined if it's like that one game.

The flamethrower in TF2 works great. If Planetside 2 can do something similar it will have a great new weapon.

You shouldn't read that sentence and see "Planetside should be like TF2". If you did, it's called selective distortion.

Originally Posted by IDukeNukeml View Post
Let.. them.. do what they are PAID to do........

SOE hasn't let us down really... we let them down by being wrong.
Fuck yes! So true.

Last edited by Aurmanite; 2012-02-20 at 12:13 AM.
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Old 2012-02-20, 12:19 AM   [Ignore Me] #67
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Re: Flamethower


Originally Posted by IDukeNukeml View Post
Look what fucking happened.

Let.. them.. do what they are PAID to do........

SOE hasn't let us down really... we let them down by being wrong.
AMEN.

Complaints by players about weapon balancing shouldn't even be addressed. Every time it just gets worse and further from the developers intents.

That said, the Flamethrower looks far more normal than the one they put in PS, and seems to fit in more with the equipment, though I agree, sure doesn't look very ergonomic... I also miss the pinchy claw,

Don't other people miss the pinchy claw?
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Old 2012-02-20, 12:33 AM   [Ignore Me] #68
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Re: Flamethower


Since we're talking about how fans can potentially make the game they're salivating for worse, perhaps Mr. Yahtzee can enlighten us more.

Watch starting from about 4:15

http://www.escapistmagazine.com/vide...ill-Homecoming

Replace Silent Hill with Planetside
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Old 2012-02-20, 12:43 AM   [Ignore Me] #69
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Re: Flamethower


If you guys think SOE can balance a flamethrower wielding max, I invite you to actually play the first Planetside and walk into an NC tower.
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Old 2012-02-20, 01:34 AM   [Ignore Me] #70
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Re: Flamethower


If your only solution is "get more ppl lol", you have a balance problem.
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Old 2012-02-20, 01:39 AM   [Ignore Me] #71
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Re: Flamethower


Have you been drinking?
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Old 2012-02-20, 02:35 AM   [Ignore Me] #72
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Re: Flamethower


Originally Posted by Fortress View Post
If your only solution is "get more ppl lol", you have a balance problem.
Or good base design and sensible defensive tactics.

Should it not be easier to defend a fortress than to assault one?
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Old 2012-02-20, 03:21 AM   [Ignore Me] #73
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Re: Flamethower


Yeah, because the best part about Planetside is its perpetual stalemates.
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Old 2012-02-20, 03:35 AM   [Ignore Me] #74
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Re: Flamethower


The TR seem to think so with the way they all suddenly show up to defend a contested Interlink.

And the NC love to camp some towers.

VS command throws a tantrum when someone breaks a stalemate by blowing the gen.

I guess it's a matter of perspective.

Last edited by Fenrys; 2012-02-20 at 03:45 AM.
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Old 2012-02-20, 11:05 AM   [Ignore Me] #75
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Re: Flamethower


I'm excited about the flamethrower, I think they should name it "The Jawa." Anybody else here get that old joke? You'd have to have been hanging around the old PS1 forums back before it was even in beta.
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