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2012-04-21, 05:57 AM | [Ignore Me] #61 | ||
Master Sergeant
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Hmmm for me this isn't enough - there needs to be some visual representation on of what the person is carrying when the weapon isn't drawn.
Weapons strapped onto back and the holster / un-holster animations were yet again (like the vehicle animations) another Planetside unique feature / detail. I'll be saddened if didn't make a return. I was playing PS1 the other day as a VS Quasar MAX and when I was outside a tower and came up against 3 opponents, I priorised the 1 guy who had AV over the other two in order to survive longer. Without details of what people are carrying, this sort of information is lost. |
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2012-04-21, 10:07 AM | [Ignore Me] #62 | |||
Staff Sergeant
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2012-04-21, 10:53 AM | [Ignore Me] #63 | |||
First Lieutenant
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Really not seeing them on enemies is a relatively small tactical disadvantage. And I'd rather have a viable effect like nanite disolve then that tacky GTA look. I'm sure the DEVs will do something more with it when they get around to it though. Last edited by Blackwolf; 2012-04-21 at 10:55 AM. |
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2012-04-21, 11:54 AM | [Ignore Me] #64 | ||
Contributor Major
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I love this idea and hope they implement it. I'm not familiar with animation or graphics but it seems like they can already do it with vehicles, it wouldn't be too far out of the realm to see it happen to weapons as well.
Coming from T:A not seeing what an enemy is carrying isn't that big of a deal. They are usually on top of you before you would be able to gauge that anyway. Seeing what they look like is enough to judge what they can do. |
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2012-04-21, 03:52 PM | [Ignore Me] #65 | ||
Sergeant
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I like having visible weapons as opposed to dissolving due to the fact you can then see what your opponent and friends are toting around to make more strategic decisions... like not charging the guy with a shotgun, or reminding your teammate to please use the rocket launcher strapped to his back so we can move forward... stuff like that.
Also, from a sniping perspective, seeing weapons is important since you can then pick off high priority targets, like the guy with AA weaponry when you have birds about to fly in overhead. Last edited by Hypevosa; 2012-04-21 at 03:53 PM. |
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2012-04-21, 04:38 PM | [Ignore Me] #66 | |||
Second Lieutenant
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You won't know exactly what they're going to attack you with, but you'll have a good idea of what to expect. |
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2012-04-21, 05:27 PM | [Ignore Me] #67 | ||
Sergeant Major
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i guess i just assumed that they would have weapons like they did in PS1 but now i am concerned. i dont want my guns to just disappear. this also bring up another issue of if your able to see if players are carrying grenades. a scout should be able to tell his troops if they can expect grenades to be thrown at them.
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2012-04-21, 06:33 PM | [Ignore Me] #69 | ||
Major
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They could add a scanning feature which could be an equipment to allow you to see what weapons and equipment they have so you could still find out who is the bigger threat and would give scouts more detailed information and could give snipers effective spotters to help prioritize targets etc etc.
Last edited by Toppopia; 2012-04-21 at 06:41 PM. |
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2012-04-21, 07:13 PM | [Ignore Me] #70 | |||
First Lieutenant
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I could see Enhanced Targeting showing health, armor, brackets for an idea on the size of the target, and icons along the side revealing what weaponry the target currently has. The icons would be pretty basic, a bazooka to indicate AV weaponry for example. |
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2012-04-21, 08:44 PM | [Ignore Me] #71 | |||
Staff Sergeant
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So many design shortcuts are making it into this game.
__________________
I'm a self proclaimed number one critic of Planetside.
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2012-04-21, 11:12 PM | [Ignore Me] #73 | |||
Staff Sergeant
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Again, sounds like a cop out. |
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2012-04-21, 11:17 PM | [Ignore Me] #74 | |||
Contributor Major
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