Nanite Weapon Holstering - Page 5 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Look a distraction!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-04-21, 05:57 AM   [Ignore Me] #61
TerminatorUK
Master Sergeant
 
TerminatorUK's Avatar
 
Re: Nanite Weapon Holstering


Hmmm for me this isn't enough - there needs to be some visual representation on of what the person is carrying when the weapon isn't drawn.

Weapons strapped onto back and the holster / un-holster animations were yet again (like the vehicle animations) another Planetside unique feature / detail. I'll be saddened if didn't make a return.

I was playing PS1 the other day as a VS Quasar MAX and when I was outside a tower and came up against 3 opponents, I priorised the 1 guy who had AV over the other two in order to survive longer.

Without details of what people are carrying, this sort of information is lost.
TerminatorUK is offline  
Reply With Quote
Old 2012-04-21, 10:07 AM   [Ignore Me] #62
Khellendros
Staff Sergeant
 
Re: Nanite Weapon Holstering


Originally Posted by Sirisian View Post
Each weapon is customized with attachments and skins. Each soldier is customized possibly with cash shop skins. I was doing the math on this earlier in an old thread when it was released and it does eat up a lot of memory when you realize how many units will be customized and rendered possibly in the player's view. I think they have a pretty strong case for not allowing it, but honestly it is something they could add later since most of us have 2GB of video ram. (I'm using a year old laptop with that much, so I can only imagine what most desktop users have).

Another thing is you don't want to implement something that takes a lot of developer time if people are going to turn it off for performance. So their priorities are probably in the right place.
Yea, but what about when the weapons are drawn? Same problem, how are they solving it then? Dunno, this sounds like a cop out.
Khellendros is offline  
Reply With Quote
Old 2012-04-21, 10:53 AM   [Ignore Me] #63
Blackwolf
First Lieutenant
 
Blackwolf's Avatar
 
Re: Nanite Weapon Holstering


Originally Posted by Khellendros View Post
Yea, but what about when the weapons are drawn? Same problem, how are they solving it then? Dunno, this sounds like a cop out.
Only 1 weapon is drawn at a time. Imagine how much more complicated it is when 3-4 weapons are detailed on every soldier with the one he holds and the ones he's also carrying?

Really not seeing them on enemies is a relatively small tactical disadvantage. And I'd rather have a viable effect like nanite disolve then that tacky GTA look. I'm sure the DEVs will do something more with it when they get around to it though.

Last edited by Blackwolf; 2012-04-21 at 10:55 AM.
Blackwolf is offline  
Reply With Quote
Old 2012-04-21, 11:54 AM   [Ignore Me] #64
ArmedZealot
Contributor
Major
 
Re: Nanite Weapon Holstering


I love this idea and hope they implement it. I'm not familiar with animation or graphics but it seems like they can already do it with vehicles, it wouldn't be too far out of the realm to see it happen to weapons as well.

Coming from T:A not seeing what an enemy is carrying isn't that big of a deal. They are usually on top of you before you would be able to gauge that anyway.

Seeing what they look like is enough to judge what they can do.
ArmedZealot is offline  
Reply With Quote
Old 2012-04-21, 03:52 PM   [Ignore Me] #65
Hypevosa
Sergeant
 
Hypevosa's Avatar
 
Re: Nanite Weapon Holstering


I like having visible weapons as opposed to dissolving due to the fact you can then see what your opponent and friends are toting around to make more strategic decisions... like not charging the guy with a shotgun, or reminding your teammate to please use the rocket launcher strapped to his back so we can move forward... stuff like that.

Also, from a sniping perspective, seeing weapons is important since you can then pick off high priority targets, like the guy with AA weaponry when you have birds about to fly in overhead.

Last edited by Hypevosa; 2012-04-21 at 03:53 PM.
Hypevosa is offline  
Reply With Quote
Old 2012-04-21, 04:38 PM   [Ignore Me] #66
headcrab13
Second Lieutenant
 
headcrab13's Avatar
 
Re: Nanite Weapon Holstering


Originally Posted by TerminatorUK View Post
Hmmm for me this isn't enough - there needs to be some visual representation on of what the person is carrying when the weapon isn't drawn.
Yeah but then again with the new class system, even the profile of an enemy at range will narrow down which guns they may be carrying.

You won't know exactly what they're going to attack you with, but you'll have a good idea of what to expect.
headcrab13 is offline  
Reply With Quote
Old 2012-04-21, 05:27 PM   [Ignore Me] #67
Purple
Sergeant Major
 
Re: Nanite Weapon Holstering


i guess i just assumed that they would have weapons like they did in PS1 but now i am concerned. i dont want my guns to just disappear. this also bring up another issue of if your able to see if players are carrying grenades. a scout should be able to tell his troops if they can expect grenades to be thrown at them.
Purple is offline  
Reply With Quote
Old 2012-04-21, 05:43 PM   [Ignore Me] #68
The Kush
Captain
 
The Kush's Avatar
 
Re: Nanite Weapon Holstering


Originally Posted by VanuMAXGuy View Post
If we can't have PS1 style weapon slinging over our backs, this would be a pretty rad alternative.

+1 from me.
Agreed. Would rather have it holstered on side/back but this would also work
The Kush is offline  
Reply With Quote
Old 2012-04-21, 06:33 PM   [Ignore Me] #69
Toppopia
Major
 
Re: Nanite Weapon Holstering


They could add a scanning feature which could be an equipment to allow you to see what weapons and equipment they have so you could still find out who is the bigger threat and would give scouts more detailed information and could give snipers effective spotters to help prioritize targets etc etc.

Last edited by Toppopia; 2012-04-21 at 06:41 PM.
Toppopia is offline  
Reply With Quote
Old 2012-04-21, 07:13 PM   [Ignore Me] #70
Blackwolf
First Lieutenant
 
Blackwolf's Avatar
 
Re: Nanite Weapon Holstering


Originally Posted by Toppopia View Post
They could add a scanning feature which could be an equipment to allow you to see what weapons and equipment they have so you could still find out who is the bigger threat and would give scouts more detailed information and could give snipers effective spotters to help prioritize targets etc etc.
I think if the Enhanced Targeting implant was making a comeback, this would definitely fall into that category.

I could see Enhanced Targeting showing health, armor, brackets for an idea on the size of the target, and icons along the side revealing what weaponry the target currently has.

The icons would be pretty basic, a bazooka to indicate AV weaponry for example.
Blackwolf is offline  
Reply With Quote
Old 2012-04-21, 08:44 PM   [Ignore Me] #71
xSquirtle
Staff Sergeant
 
Re: Nanite Weapon Holstering


So many design shortcuts are making it into this game.
__________________
I'm a self proclaimed number one critic of Planetside.

Originally Posted by UrielVS
Looking from the outside in. The game does not represent Planetside. With original concepts that players across the board accepted with open arms; have been taken out. Developers are creating the next COD on a massive scale. Generic players who never saw or even felt the uniqueness of the game, will only continue to nod their heads with blinding satisfaction, not realizing what basic functionality the game will lose in the process.
xSquirtle is offline  
Reply With Quote
Old 2012-04-21, 10:03 PM   [Ignore Me] #72
Destroyeron
Troll x2
 
Destroyeron's Avatar
 
Re: Nanite Weapon Holstering


There's no holstering? Why the fuck not?
__________________
Destroyeron is offline  
Reply With Quote
Old 2012-04-21, 11:12 PM   [Ignore Me] #73
Khellendros
Staff Sergeant
 
Re: Nanite Weapon Holstering


Originally Posted by Blackwolf View Post
Only 1 weapon is drawn at a time. Imagine how much more complicated it is when 3-4 weapons are detailed on every soldier with the one he holds and the ones he's also carrying?

Really not seeing them on enemies is a relatively small tactical disadvantage. And I'd rather have a viable effect like nanite disolve then that tacky GTA look. I'm sure the DEVs will do something more with it when they get around to it though.
That doesn't really make much sense, frankly. There is an easy solution to this that does not require scrapping holstering wholesale: for other than high end machines, simply show the base model of the firearm the player is carrying, OR make it a menu option to toggle on/off.

Again, sounds like a cop out.
Khellendros is offline  
Reply With Quote
Old 2012-04-21, 11:17 PM   [Ignore Me] #74
ArmedZealot
Contributor
Major
 
Re: Nanite Weapon Holstering


Originally Posted by Khellendros View Post
That doesn't really make much sense, frankly. There is an easy solution to this that does not require scrapping holstering wholesale: for other than high end machines, simply show the base model of the firearm the player is carrying, OR make it a menu option to toggle on/off.

Again, sounds like a cop out.
Well, sounds like you know how to do a better job then the devs. SOE hire this guy!
ArmedZealot is offline  
Reply With Quote
Old 2012-04-21, 11:52 PM   [Ignore Me] #75
Khellendros
Staff Sergeant
 
Re: Nanite Weapon Holstering


Originally Posted by ArmedZealot View Post
Well, sounds like you know how to do a better job then the devs. SOE hire this guy!
To be honest, I think their decision has nothing to do with technical issues, more like pressure from up to to git 'er done.
Khellendros is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Tags
holstering

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:43 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.