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View Poll Results: Outfit Airships or Outfit Ground Bases?
I prefer the Airships 121 73.33%
I prefer the Ground Bases 44 26.67%
Voters: 165. You may not vote on this poll

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Old 2012-03-28, 02:26 PM   [Ignore Me] #61
MacTruckuLes
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Re: Outfit Airships or Outfit Ground Bases


just give it a drop pod ability, like a galaxy, just on a larger scale.

there's a lot of things they could do with both outpost and airships, and they don't even have to be airships, they could even try mobile ground command vechs as well. something like this could be awesome as well.

Last edited by MacTruckuLes; 2012-03-28 at 02:38 PM.
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Old 2012-03-28, 05:55 PM   [Ignore Me] #62
Figment
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Re: Outfit Airships or Outfit Ground Bases


See what I mean WildVS? :P
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Old 2012-03-28, 05:59 PM   [Ignore Me] #63
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Re: Outfit Airships or Outfit Ground Bases


voted airship:

only if they cost a anal ton of resources to build.

gives importance to not throw them in the frontlines zerg fashion into every confrontation.
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Old 2012-03-28, 06:13 PM   [Ignore Me] #64
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Re: Outfit Airships or Outfit Ground Bases


Lots of mountainous, varying terrain on Indar will make that ground command vehicle a sitting, immobile duck.

Although I'm more for outfit space stations, outfit airships work fine too. Just make them vulnerable to attack, visible on the map and needing to be defended.
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Old 2012-03-28, 06:44 PM   [Ignore Me] #65
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Re: Outfit Airships or Outfit Ground Bases


[quote]
Originally Posted by Figment View Post
See what I mean WildVS? :P
yea man we get you dont like the idea, how about you post something in this discussion that YOU would rather see.

Lots of mountainous, varying terrain on Indar will make that ground command vehicle a sitting, immobile duck.

Although I'm more for outfit space stations, outfit airships work fine too. Just make them vulnerable to attack, visible on the map and needing to be defended.
yea its just an alternative idea to the airship, some outfits may not want an airship, but still equvilent in use.

Last edited by MacTruckuLes; 2012-03-28 at 06:46 PM.
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Old 2012-03-28, 06:51 PM   [Ignore Me] #66
Figment
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Re: Outfit Airships or Outfit Ground Bases


Originally Posted by MacTruckuLes View Post
yea man we get you dont like the idea, how about you post something in this discussion that YOU would rather see.
I did: None of these. What more is there to say? I'm simply strongly opposed to this idea, nothing more, nothing less.


EDIT: I've stated what I want in other threads, I want variety in small unit platforms that do not upset balance in neither big (more than 500 players) or small groups (less than 10 players). Meaning 1-3 player units, four tops. Currently (due to lack of cert requirement setup) honestly don't really see the point of transports unless each normal unit is already extremely expensive. Why shove one Sund full of 12 MAXes if you can bring 4 Sunds with 2 MAXes each.

Last edited by Figment; 2012-03-28 at 06:56 PM.
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Old 2012-03-28, 07:17 PM   [Ignore Me] #67
Stardouser
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Re: Outfit Airships or Outfit Ground Bases


Originally Posted by Biscuit View Post
voted airship:

only if they cost a anal ton of resources to build.

gives importance to not throw them in the frontlines zerg fashion into every confrontation.
What constitutes an anal ton of resources? Let's say we're talking about a 50 man outfit...should the resources cost so much that they can only build one once per week? Month? or what?

Originally Posted by WildVS View Post
Why yes I do! The reason I drew the correlation to the BFR is this type of monolithic floating gargantuan target would command way to much focus from the core gameplay, just as the old biffers did. Man the devs have way too many other issues to work through for the forseeable future to consider something like this but it is OK for a "pie in the sky" (literally!) imagination exercise.
I thought BFRs were too powerful offensively? If done right, an airship would not be like that but wouldn't be a pushover either.

As far as "core gameplay", that can change you know. It doesn't have to be on the ground at all times. I take this to mean that if they ever came out with a space combat expansion you would want to reject that too since it's not ground combat.

Last edited by Stardouser; 2012-03-28 at 07:20 PM.
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Old 2012-03-28, 07:21 PM   [Ignore Me] #68
Destroyeron
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Re: Outfit Airships or Outfit Ground Bases


Airship definitely; even if its not really a "vehicle" and just an area where the outfit can group up, get ready and maybe drop into combat that sounds awesome to me.
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Old 2012-03-29, 07:17 AM   [Ignore Me] #69
cellinaire
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Re: Outfit Airships or Outfit Ground Bases


Hmm, currently the easiest idea would be the implementation of 'instanced' space it seems. Or I maybe wrong on this one
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Old 2012-03-29, 08:12 AM   [Ignore Me] #70
Figment
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Re: Outfit Airships or Outfit Ground Bases


Originally Posted by Stardouser View Post
As far as "core gameplay", that can change you know. It doesn't have to be on the ground at all times. I take this to mean that if they ever came out with a space combat expansion you would want to reject that too since it's not ground combat.
That's great and all, but not PlanetSide.

That's PlanetSide EVE.

Could be fun as a seperate game, but has no additional value for PS2 itself.
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Old 2012-03-29, 08:55 AM   [Ignore Me] #71
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Re: Outfit Airships or Outfit Ground Bases


Originally Posted by Figment View Post
That's great and all, but not PlanetSide.

That's PlanetSide EVE.

Could be fun as a seperate game, but has no additional value for PS2 itself.
So say you now, but who knows, they might be able to come up with a way to directly tie them in together. ie, each continent is actually a planet(with some multi continent planets) and you have to assault it through space first.

And saying that assaulting a planet through space first isn't Planetside isn't going to help. Once the technology allows us to do it that way, it is a logical and beneficial addition. Obviously it would be a whale of thing to design.

Also, calling it EVE just because it's in space is like calling ALL shooters that ever existed or will exist CoD, just because they all involve players running around shooting at each other in first person view. Space game does not automatically equal EVE.

Last edited by Stardouser; 2012-03-29 at 08:57 AM.
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Old 2012-03-29, 09:35 AM   [Ignore Me] #72
Figment
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Re: Outfit Airships or Outfit Ground Bases


Actually it would be very non-PlanetSide philosophy to do that. Given you are from BF3 and can't be expected to know that history, I'll try to explain it briefly.


First off, PS1 went from one single planet with continents (Auraxis) to multiple planets (one planet per continent). I don't think the majority really liked the idea also known as "The Bending", because it made the seperate fights really seperate and distant (it didn't help that the update itself wasn't brilliantly executed either, we lost a map and got four mini maps in return, which didn't quite work the way they were intended). It reduced the idea of a major global war being fought on multiple fronts. It is one of the reasons people want a return to the lattice instead of the on-cont sanctuaries, because they don't want the feel of "instance rooms". They want persistence: one huge battlefield.

Furthermore PlanetSide does not include space travel combat as it is a first person shooter and strategy game. It's not a space flight sim. Besides the whole point is they are trapped behind a wormhole, stuck on the surface of a planet, used the ships parts to build up colonies and move from continent to continent using the Geowarps (which will be making a return again). This travel is instantaneous and allows people to move in and out of a battlefield non-stop.

Forcing some sort of "approach battle" doesn't WORK in PlanetSide. If there's no opposition, people would just have their down time increased severely during travel from one planet to the next. All PS2 changes have been aimed at taking away down time (not all I agree with), but this sort of travel time simply adds long periods of nothing. Another point is that free traffic allows outfits and others to move into an area unnoticed, setup camp and only then start assaulting so they are ready to take on an onslaught of resecuring troops.

Approach battles would put a definite end to that and if they can just pass through it would just waste valuable play time.

It would also mean that while an approach battle is being waged, the defending empire would go and set up defenses (farms) at all the high priority targets since they'd know which continent would be coming under attack and that'd be an unfair tactical advantage. Already people complained that their more predictable actions (too many players were predictable on target selection) got thwarted by enemy groups moving into places that were likely next candidates for specific, predictable enemies. This sort of "spies" complaint would only increase if you were forced to do interstellar travel.



On an additional note, I'm naming EVE, because they do that with Dust 514... Otherwise I'd have named what, Wing Commander, Star Trek Online, etc.
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Old 2012-03-29, 11:09 AM   [Ignore Me] #73
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Re: Outfit Airships or Outfit Ground Bases


Can we keep the giant powerful machines out of the game for at least a year or two this time please?
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Old 2012-03-29, 03:28 PM   [Ignore Me] #74
MacTruckuLes
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Re: Outfit Airships or Outfit Ground Bases


iam with you on this point figment, space battles have no place in planetside, period.

now for airships, i can see them, there just the next technological jump from aircraft carriers. there is nothing wrong with having larger vechs in game, everyone loved the lodestar and all airships would be would be giant lodestars, for large assaults. have a few minium weapons on them nothing overpowered.

as for bases them selves they shouldnt be instanced, make us fight over the land, allow us to claim bases as outfit controlled areas and fight for them.
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Old 2012-03-29, 04:18 PM   [Ignore Me] #75
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Re: Outfit Airships or Outfit Ground Bases


Originally Posted by ArcIyte View Post
Can we keep the giant powerful machines out of the game for at least a year or two this time please?
Why?

Like the previous post, the concept for airships so far is more like Lodestars by the general theme of player's ideas and input so far. Nobody wants them to be abundant, but when they're present in a fight that presence should be known. And when two Airships meet and clash, you'll have some major changes to the battlefield and epic stories of victory or defeat.

I think that the Titans from BF2142 best epitomize the concept behind the kind of Airship we want. Insanely slow, easily crippled by dedicated aerial fighters, and a new but imposing objective for ground forces to destroy. They provide a massive support base for large scale operations, but they are primarily a source of support, not a direct assault machine.

Let's be honest- Titans made BF2142 a great game, and may have been the only thing to make it so.

Most importantly, losing them should be extraordinarily expensive and a drastic setback to an Outfit's operation. To be expensive (and therefore meaningful), they must require the input of several dozen individuals to make and/or operate.

This is what we want- not one-man wrecking machines like BFRs were that require grinding up components.
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