Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: E=PSU�
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Outfit Airships or Outfit Ground Bases? | |||
I prefer the Airships | 121 | 73.33% | |
I prefer the Ground Bases | 44 | 26.67% | |
Voters: 165. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
2012-03-28, 02:26 PM | [Ignore Me] #61 | ||
Private
|
just give it a drop pod ability, like a galaxy, just on a larger scale.
there's a lot of things they could do with both outpost and airships, and they don't even have to be airships, they could even try mobile ground command vechs as well. something like this could be awesome as well. Last edited by MacTruckuLes; 2012-03-28 at 02:38 PM. |
||
|
2012-03-28, 06:13 PM | [Ignore Me] #64 | ||
Second Lieutenant
|
Lots of mountainous, varying terrain on Indar will make that ground command vehicle a sitting, immobile duck.
Although I'm more for outfit space stations, outfit airships work fine too. Just make them vulnerable to attack, visible on the map and needing to be defended.
__________________
>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
||
|
2012-03-28, 06:44 PM | [Ignore Me] #65 | |||
Private
|
[quote]yea man we get you dont like the idea, how about you post something in this discussion that YOU would rather see.
Last edited by MacTruckuLes; 2012-03-28 at 06:46 PM. |
|||
|
2012-03-28, 06:51 PM | [Ignore Me] #66 | |||
Lieutenant General
|
EDIT: I've stated what I want in other threads, I want variety in small unit platforms that do not upset balance in neither big (more than 500 players) or small groups (less than 10 players). Meaning 1-3 player units, four tops. Currently (due to lack of cert requirement setup) honestly don't really see the point of transports unless each normal unit is already extremely expensive. Why shove one Sund full of 12 MAXes if you can bring 4 Sunds with 2 MAXes each. Last edited by Figment; 2012-03-28 at 06:56 PM. |
|||
|
2012-03-28, 07:17 PM | [Ignore Me] #67 | ||||
Colonel
|
As far as "core gameplay", that can change you know. It doesn't have to be on the ground at all times. I take this to mean that if they ever came out with a space combat expansion you would want to reject that too since it's not ground combat. Last edited by Stardouser; 2012-03-28 at 07:20 PM. |
||||
|
2012-03-29, 08:12 AM | [Ignore Me] #70 | |||
Lieutenant General
|
That's PlanetSide EVE. Could be fun as a seperate game, but has no additional value for PS2 itself. |
|||
|
2012-03-29, 08:55 AM | [Ignore Me] #71 | |||
Colonel
|
And saying that assaulting a planet through space first isn't Planetside isn't going to help. Once the technology allows us to do it that way, it is a logical and beneficial addition. Obviously it would be a whale of thing to design. Also, calling it EVE just because it's in space is like calling ALL shooters that ever existed or will exist CoD, just because they all involve players running around shooting at each other in first person view. Space game does not automatically equal EVE. Last edited by Stardouser; 2012-03-29 at 08:57 AM. |
|||
|
2012-03-29, 09:35 AM | [Ignore Me] #72 | ||
Lieutenant General
|
Actually it would be very non-PlanetSide philosophy to do that. Given you are from BF3 and can't be expected to know that history, I'll try to explain it briefly.
First off, PS1 went from one single planet with continents (Auraxis) to multiple planets (one planet per continent). I don't think the majority really liked the idea also known as "The Bending", because it made the seperate fights really seperate and distant (it didn't help that the update itself wasn't brilliantly executed either, we lost a map and got four mini maps in return, which didn't quite work the way they were intended). It reduced the idea of a major global war being fought on multiple fronts. It is one of the reasons people want a return to the lattice instead of the on-cont sanctuaries, because they don't want the feel of "instance rooms". They want persistence: one huge battlefield. Furthermore PlanetSide does not include space travel combat as it is a first person shooter and strategy game. It's not a space flight sim. Besides the whole point is they are trapped behind a wormhole, stuck on the surface of a planet, used the ships parts to build up colonies and move from continent to continent using the Geowarps (which will be making a return again). This travel is instantaneous and allows people to move in and out of a battlefield non-stop. Forcing some sort of "approach battle" doesn't WORK in PlanetSide. If there's no opposition, people would just have their down time increased severely during travel from one planet to the next. All PS2 changes have been aimed at taking away down time (not all I agree with), but this sort of travel time simply adds long periods of nothing. Another point is that free traffic allows outfits and others to move into an area unnoticed, setup camp and only then start assaulting so they are ready to take on an onslaught of resecuring troops. Approach battles would put a definite end to that and if they can just pass through it would just waste valuable play time. It would also mean that while an approach battle is being waged, the defending empire would go and set up defenses (farms) at all the high priority targets since they'd know which continent would be coming under attack and that'd be an unfair tactical advantage. Already people complained that their more predictable actions (too many players were predictable on target selection) got thwarted by enemy groups moving into places that were likely next candidates for specific, predictable enemies. This sort of "spies" complaint would only increase if you were forced to do interstellar travel. On an additional note, I'm naming EVE, because they do that with Dust 514... Otherwise I'd have named what, Wing Commander, Star Trek Online, etc. |
||
|
2012-03-29, 03:28 PM | [Ignore Me] #74 | ||
Private
|
iam with you on this point figment, space battles have no place in planetside, period.
now for airships, i can see them, there just the next technological jump from aircraft carriers. there is nothing wrong with having larger vechs in game, everyone loved the lodestar and all airships would be would be giant lodestars, for large assaults. have a few minium weapons on them nothing overpowered. as for bases them selves they shouldnt be instanced, make us fight over the land, allow us to claim bases as outfit controlled areas and fight for them. |
||
|
2012-03-29, 04:18 PM | [Ignore Me] #75 | |||
Sergeant
|
Like the previous post, the concept for airships so far is more like Lodestars by the general theme of player's ideas and input so far. Nobody wants them to be abundant, but when they're present in a fight that presence should be known. And when two Airships meet and clash, you'll have some major changes to the battlefield and epic stories of victory or defeat. I think that the Titans from BF2142 best epitomize the concept behind the kind of Airship we want. Insanely slow, easily crippled by dedicated aerial fighters, and a new but imposing objective for ground forces to destroy. They provide a massive support base for large scale operations, but they are primarily a source of support, not a direct assault machine. Let's be honest- Titans made BF2142 a great game, and may have been the only thing to make it so. Most importantly, losing them should be extraordinarily expensive and a drastic setback to an Outfit's operation. To be expensive (and therefore meaningful), they must require the input of several dozen individuals to make and/or operate. This is what we want- not one-man wrecking machines like BFRs were that require grinding up components. |
|||
|
|
Bookmarks |
|
|