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Old 2012-03-08, 03:59 PM   [Ignore Me] #61
Coreldan
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Re: Are you against the cash shop offering faster XP gains?


Originally Posted by Mirror View Post
I would prefer to see xp boosts given to those who would pay monthly for the game rather than an option on the shop. If you cancel your sub your account gets dropped down to a f2p account and you can still play.

Thats if SOE go down a subscription + f2p with cash shop route.
For what it matters, APB has a monthly premium that gives you increased money rewards and exp. Neither of those rewards can be bought seperately
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Old 2012-03-08, 04:00 PM   [Ignore Me] #62
megamold
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Re: Are you against the cash shop offering faster XP gains?


Originally Posted by Mirror View Post
I would prefer to see xp boosts given to those who would pay monthly for the game rather than an option on the shop. If you cancel your sub your account gets dropped down to a f2p account and you can still play.

Thats if SOE go down a subscription + f2p with cash shop route.
looking at it from a profit standpoint, yes that would be better
looking from the consumer standpoint, not so much since the one buy xp pack is perfect for people that can only play a couple hours per week, so they can get the pack when they have a holliday or something

and someone who actually plays the game alot doesnt have much use for a 24 hour boost, so they would most likely pay the full sub

Last edited by megamold; 2012-03-08 at 04:02 PM.
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Old 2012-03-08, 04:48 PM   [Ignore Me] #63
Hydra
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Re: Are you against the cash shop offering faster XP gains?


Oh great next they are going to be selling weapons next right? Nah I'm kidding I'm fine with it.
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Old 2012-03-08, 05:02 PM   [Ignore Me] #64
DaddyTickles
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Re: Are you against the cash shop offering faster XP gains?


As I see it, I will have a certain amount that would otherwise go on subs. So, I am quite prepared to spend that on either a premium membership that offers enhanced XP and content access or, alternatively, on a series of one-off shop fees to acquire those same capabilities.
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Old 2012-03-08, 05:07 PM   [Ignore Me] #65
XPquant
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Re: Are you against the cash shop offering faster XP gains?


No issue with me, they need their money and this is not selling power.
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Old 2012-03-08, 05:08 PM   [Ignore Me] #66
VioletZero
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Re: Are you against the cash shop offering faster XP gains?


EDIT: Wrong thread.

Well, to save this post, I want to say that I am a little impressed with how this community is behaving on this subject.

Everywhere else, people accuse selling faster XP gain as selling power. Which is ridiculous. It just means you get to where you want to faster. It doesn't give you an advantage over others.

Last edited by VioletZero; 2012-03-08 at 05:11 PM.
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Old 2012-03-08, 05:14 PM   [Ignore Me] #67
ThGlump
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Re: Are you against the cash shop offering faster XP gains?


If they met their goal that 3year vet isnt that much powerful over new player who give damn if they sell double xp from start? Not like they would get that much advantage over others.
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Old 2012-03-08, 05:19 PM   [Ignore Me] #68
Mirror
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Re: Are you against the cash shop offering faster XP gains?


Originally Posted by megamold View Post
looking at it from a profit standpoint, yes that would be better
looking from the consumer standpoint, not so much since the one buy xp pack is perfect for people that can only play a couple hours per week, so they can get the pack when they have a holliday or something

and someone who actually plays the game alot doesnt have much use for a 24 hour boost, so they would most likely pay the full sub
If the xp boost only last for a certain amount of time then their might not be any point in the person who only plays a few hours a week in buying one.

If we base the cost of a sub on the current Planetside $14 a month that about $3.5 a week, it would actually make sense for the player who can only play a few hours a week to sub the game rather than buy an xp boost. Of course we dont know how much anything on the shop costs or lasts.
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Old 2012-03-08, 05:21 PM   [Ignore Me] #69
Mirror
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Re: Are you against the cash shop offering faster XP gains?


Originally Posted by ThGlump View Post
If they met their goal that 3year vet isnt that much powerful over new player who give damn if they sell double xp from start? Not like they would get that much advantage over others.
xp isnt power though. It has been said many many many times that a 5 year vet and a 5 minute player are on roughly the playing field and that it just comes down to experience and skill.
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Old 2012-03-08, 05:23 PM   [Ignore Me] #70
Vancha
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Re: Are you against the cash shop offering faster XP gains?


Originally Posted by Mirror View Post
xp isnt power though. It has been said many many many times that a 5 year vet and a 5 minute player are on roughly the playing field and that it just comes down to experience and skill.
That's what he was saying. You just agreed with him.
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Old 2012-03-08, 05:26 PM   [Ignore Me] #71
Mirror
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Re: Are you against the cash shop offering faster XP gains?


Originally Posted by Vancha View Post
That's what he was saying. You just agreed with him.
lol i read his post as something completely different.
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Old 2012-03-08, 05:28 PM   [Ignore Me] #72
megamold
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Re: Are you against the cash shop offering faster XP gains?


Originally Posted by Mirror View Post
If the xp boost only last for a certain amount of time then their might not be any point in the person who only plays a few hours a week in buying one.

If we base the cost of a sub on the current Planetside $14 a month that about $3.5 a week, it would actually make sense for the player who can only play a few hours a week to sub the game rather than buy an xp boost. Of course we dont know how much anything on the shop costs or lasts.
true, it would also kinda depend on the player i geuss
when i had very little time to play games a couple years ago i think i would have gone for a xp booster pack over a sub tough, mostly since my schedule wasnt set in stone.
sometimes i wouldnt be able to play for a month while at other times i had an entire week with nothing to do

and if they are using xp boost packs they will probably have several like 6hours , 24h, 2days ...

Last edited by megamold; 2012-03-08 at 05:30 PM.
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Old 2012-03-08, 05:34 PM   [Ignore Me] #73
Tatwi
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Re: Are you against the cash shop offering faster XP gains?


Meh. I think that down the road it would help the game, because it would allow players to say to their friends, "Hey there is a triple Station Cash weekend coming up. Why not drop $10 on it and join me in Planetside 2. With 3000 SC you can get a lot extra XP". Of course, the XP goes toward unlocking things to do or use rather than player power, but hey, if it gets people into the game...
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Old 2012-03-08, 05:46 PM   [Ignore Me] #74
sylphaen
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Re: Are you against the cash shop offering faster XP gains?


@OP:
Are you against SOE making money ?

Without money, they cannot maintain/expand PS2 nor develop PS3...

Edit: To be less of a jerk, I'll just say that I think they will need to get their money somewhere. As long as it is not Pay-to-win gamebreaking stuff, let them offer things to their customers (i.e. us).

I'll likely go subscription if I spend money on PS2 anyways. A sub should offer more conveniences than a F2P situation. Similarly, a F2P player should not be crippled vs. a sub player. Going from one pay model to the other should also feel natural (i.e. sub could give access to a lot of stuff and what you paid on the sub should let you acquire stuff as if you had been F2P. So that we dont reach a situation where when you stop sub, you dont lose your money while the F2P guy keeps the stuff he bought.)

Experience boost for a playtime duration is cool in my books...

Last edited by sylphaen; 2012-03-08 at 05:53 PM.
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Old 2012-03-08, 05:47 PM   [Ignore Me] #75
VioletZero
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Re: Are you against the cash shop offering faster XP gains?


Originally Posted by sylphaen View Post
@OP:
Are you against SOE making money ?

Without money, they cannot maintain/expand PS2 nor develop PS3...
Quite the contrary.

What gave you that idea?
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