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2012-03-08, 03:59 PM | [Ignore Me] #61 | |||
Colonel
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2012-03-08, 04:00 PM | [Ignore Me] #62 | |||
Second Lieutenant
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looking from the consumer standpoint, not so much since the one buy xp pack is perfect for people that can only play a couple hours per week, so they can get the pack when they have a holliday or something and someone who actually plays the game alot doesnt have much use for a 24 hour boost, so they would most likely pay the full sub Last edited by megamold; 2012-03-08 at 04:02 PM. |
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2012-03-08, 05:02 PM | [Ignore Me] #64 | ||
Sergeant
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As I see it, I will have a certain amount that would otherwise go on subs. So, I am quite prepared to spend that on either a premium membership that offers enhanced XP and content access or, alternatively, on a series of one-off shop fees to acquire those same capabilities.
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2012-03-08, 05:08 PM | [Ignore Me] #66 | ||
First Lieutenant
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EDIT: Wrong thread.
Well, to save this post, I want to say that I am a little impressed with how this community is behaving on this subject. Everywhere else, people accuse selling faster XP gain as selling power. Which is ridiculous. It just means you get to where you want to faster. It doesn't give you an advantage over others. Last edited by VioletZero; 2012-03-08 at 05:11 PM. |
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2012-03-08, 05:19 PM | [Ignore Me] #68 | |||
First Sergeant
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If we base the cost of a sub on the current Planetside $14 a month that about $3.5 a week, it would actually make sense for the player who can only play a few hours a week to sub the game rather than buy an xp boost. Of course we dont know how much anything on the shop costs or lasts. |
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2012-03-08, 05:28 PM | [Ignore Me] #72 | |||
Second Lieutenant
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when i had very little time to play games a couple years ago i think i would have gone for a xp booster pack over a sub tough, mostly since my schedule wasnt set in stone. sometimes i wouldnt be able to play for a month while at other times i had an entire week with nothing to do and if they are using xp boost packs they will probably have several like 6hours , 24h, 2days ... Last edited by megamold; 2012-03-08 at 05:30 PM. |
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2012-03-08, 05:34 PM | [Ignore Me] #73 | ||
Contributor Major
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Meh. I think that down the road it would help the game, because it would allow players to say to their friends, "Hey there is a triple Station Cash weekend coming up. Why not drop $10 on it and join me in Planetside 2. With 3000 SC you can get a lot extra XP". Of course, the XP goes toward unlocking things to do or use rather than player power, but hey, if it gets people into the game...
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2012-03-08, 05:46 PM | [Ignore Me] #74 | ||
Lieutenant Colonel
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@OP:
Are you against SOE making money ? Without money, they cannot maintain/expand PS2 nor develop PS3... Edit: To be less of a jerk, I'll just say that I think they will need to get their money somewhere. As long as it is not Pay-to-win gamebreaking stuff, let them offer things to their customers (i.e. us). I'll likely go subscription if I spend money on PS2 anyways. A sub should offer more conveniences than a F2P situation. Similarly, a F2P player should not be crippled vs. a sub player. Going from one pay model to the other should also feel natural (i.e. sub could give access to a lot of stuff and what you paid on the sub should let you acquire stuff as if you had been F2P. So that we dont reach a situation where when you stop sub, you dont lose your money while the F2P guy keeps the stuff he bought.) Experience boost for a playtime duration is cool in my books... Last edited by sylphaen; 2012-03-08 at 05:53 PM. |
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