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PSU: that thing got a hemi?
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View Poll Results: Would you like to be able to display chat boxes and other HUD elements on a second mo | |||
Yes | 207 | 94.52% | |
No | 19 | 8.68% | |
Multiple Choice Poll. Voters: 219. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-06-10, 09:44 PM | [Ignore Me] #63 | ||
There's so much that could be done to include multimonitor support. Since the rallying cry of the devs is "customization" multimonitor support would be huge.
Eve online has an extremely powerful UI that is highly customizable, when they included it, the benefit to ease of use was huge. I think wider FOV options could be included, I don't see it as being that big of a deal, especially with the fact that they put in such effort to the cockpits. But putting a map or low priority chat tabs or vivox chat channel management tools, there's lot of useful stuff that could go on the second monitor. |
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2012-06-11, 09:59 AM | [Ignore Me] #68 | ||
Contributor Major
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Good off-monitor UI support (be that on secondary monitors that aren't rendering the world, keyboard displays, or those little 640x320 displays some people run as supplementary displays) would/will be awesome tools for commanders, in particular, but can be made to be great informational support for everybody, too.
Names of VOIP speaking characters popping up on peoples' Logitech displays, summaries of current resource income rates and stockpiles, maps and outfit/friends lists on UI-dedicated monitors... There's a lot of good opportunities for information delivery. |
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2012-06-11, 12:41 PM | [Ignore Me] #73 | ||
this would be amazing for commanders ect. in the field fighting with a map and other stuff on the other monitor for up to date info. i would love this and i think more games should have this in this day and age
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2012-06-11, 05:07 PM | [Ignore Me] #74 | |||
This is important to me and it was created before the other one was.
Option for it to be in the primary screen UI but it would be even better to stick it on a secondary monitor. There's just so many UI elements that would be conducive to people operating in their roles better that need to be open all the time but there isn't enough room on the main screen to have them there without it looking cluttered. It's not a crutch, it's not unfair, its just part of the evolution of what a gaming rig consists of (or soon will be the standard.) |
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2012-06-11, 05:15 PM | [Ignore Me] #75 | ||
First Sergeant
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Yeah, that is an awesome idea. If so, would there be support for a monitor of a different size or resolution? I use my 23" 16:9 as a main screen at 1920x1080, but have a smaller 17" 5:4 that only goes to 1280x1024.
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