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View Poll Results: Would you like to be able to display chat boxes and other HUD elements on a second mo
Yes 207 94.52%
No 19 8.68%
Multiple Choice Poll. Voters: 219. You may not vote on this poll

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Old 2012-06-09, 11:20 PM   [Ignore Me] #61
Dairian
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Re: Multi-Monitor Support - NOT eyefinity


I WANT NOW!
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Old 2012-06-10, 01:47 AM   [Ignore Me] #62
The Kush
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Re: Multi-Monitor Support - NOT eyefinity


Yes!
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Old 2012-06-10, 09:44 PM   [Ignore Me] #63
Soothsayer
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Re: Multi-Monitor Support - NOT eyefinity


There's so much that could be done to include multimonitor support. Since the rallying cry of the devs is "customization" multimonitor support would be huge.

Eve online has an extremely powerful UI that is highly customizable, when they included it, the benefit to ease of use was huge.

I think wider FOV options could be included, I don't see it as being that big of a deal, especially with the fact that they put in such effort to the cockpits. But putting a map or low priority chat tabs or vivox chat channel management tools, there's lot of useful stuff that could go on the second monitor.
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Old 2012-06-10, 09:51 PM   [Ignore Me] #64
Haro
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Re: Multi-Monitor Support - NOT eyefinity


At the moment, I'm anticipating using both a main monitor and the PS2 iPad app at the same time. I'd be open to adding a second (or really, more like a third) monitor on top of that.
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Old 2012-06-11, 02:06 AM   [Ignore Me] #65
Talented Maori
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Re: Multi-Monitor Support - NOT eyefinity


Yes, agree to idea, OP should be paid!
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Old 2012-06-11, 02:42 AM   [Ignore Me] #66
Sabot
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Re: Multi-Monitor Support - NOT eyefinity


This is something I do like regarding multi-monitors. I myself don't have more than one but this would be awesome.
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Old 2012-06-11, 03:25 AM   [Ignore Me] #67
Winfernal
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Re: Multi-Monitor Support - NOT eyefinity


This would be AWESOME!
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Old 2012-06-11, 09:59 AM   [Ignore Me] #68
kaffis
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Re: Multi-Monitor Support - NOT eyefinity


Good off-monitor UI support (be that on secondary monitors that aren't rendering the world, keyboard displays, or those little 640x320 displays some people run as supplementary displays) would/will be awesome tools for commanders, in particular, but can be made to be great informational support for everybody, too.

Names of VOIP speaking characters popping up on peoples' Logitech displays, summaries of current resource income rates and stockpiles, maps and outfit/friends lists on UI-dedicated monitors... There's a lot of good opportunities for information delivery.
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Old 2012-06-11, 11:30 AM   [Ignore Me] #69
Eyeklops
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Re: Multi-Monitor Support - NOT eyefinity


My threads second wind? Excellent, keep it going!!
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Old 2012-06-11, 11:36 AM   [Ignore Me] #70
james
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Re: Multi-Monitor Support - NOT eyefinity


Yes please i have 3 so any uses for the other two would be great. I think its clear this game will support nvidia surround since they are working so closely with nvidia.
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Old 2012-06-11, 12:35 PM   [Ignore Me] #71
Rare Raisin
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Re: Multi-Monitor Support - NOT eyefinity


I need this but I could really use more cowbell too.
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Old 2012-06-11, 12:40 PM   [Ignore Me] #72
Sledgecrushr
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Re: Multi-Monitor Support - NOT eyefinity


Yup i think my ipad would work great as my second monitor.
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Old 2012-06-11, 12:41 PM   [Ignore Me] #73
RSphil
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Re: Multi-Monitor Support - NOT eyefinity


this would be amazing for commanders ect. in the field fighting with a map and other stuff on the other monitor for up to date info. i would love this and i think more games should have this in this day and age
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Old 2012-06-11, 05:07 PM   [Ignore Me] #74
Soothsayer
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Re: Multi-Monitor Support - NOT eyefinity


Originally Posted by Eyeklops View Post
My threads second wind? Excellent, keep it going!!
This is important to me and it was created before the other one was.

Originally Posted by kaffis View Post
Good off-monitor UI support (be that on secondary monitors that aren't rendering the world, keyboard displays, or those little 640x320 displays some people run as supplementary displays) would/will be awesome tools for commanders, in particular, but can be made to be great informational support for everybody, too.

Names of VOIP speaking characters popping up on peoples' Logitech displays, summaries of current resource income rates and stockpiles, maps and outfit/friends lists on UI-dedicated monitors... There's a lot of good opportunities for information delivery.
Like I'd even go as far as to say that a properly specc'ed vehicle driver with a rotating turret should have a little picture-in-picture display of a fixed angle camera somewhere on their vehicle. Like a lightning might put it directly forward so they can track stuff with their turret and still be able to quickly spot their direct and whether they are going to run into an indestructible tree.

Option for it to be in the primary screen UI but it would be even better to stick it on a secondary monitor.

There's just so many UI elements that would be conducive to people operating in their roles better that need to be open all the time but there isn't enough room on the main screen to have them there without it looking cluttered.

It's not a crutch, it's not unfair, its just part of the evolution of what a gaming rig consists of (or soon will be the standard.)
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Old 2012-06-11, 05:15 PM   [Ignore Me] #75
GTGD
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Re: Multi-Monitor Support - NOT eyefinity


Yeah, that is an awesome idea. If so, would there be support for a monitor of a different size or resolution? I use my 23" 16:9 as a main screen at 1920x1080, but have a smaller 17" 5:4 that only goes to 1280x1024.
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