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2012-05-13, 07:13 PM | [Ignore Me] #61 | |||
Colonel
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Complaints about camping of any kind are Deathmatch concerns. In a game like Planetside, you need snipers, skill or no, suppressing base defenders so other guys can move in. The key is that if your whole team is doing it, you're in trouble. And even moreso in a game like Planetside, where overall victory is the goal, finding the enemy's spawn and putting them into panic mode by raping it, thus, cutting off reinforcements to wherever they would have gone after spawning, is a legitimate tactic and strategy. And besides, sneaking into a place where you can do that means you earned the opportunity. Also, it will be a dark day indeed if there are one hit kills with sniper rifles other than headshots. If you can get one hit kills to the chest, it will be elite quickscoping montages everywhere. |
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2012-05-13, 07:25 PM | [Ignore Me] #62 | |||
First Lieutenant
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We will of course have those snipers who'll go around lurking on their own for easy targets too but those won't have the privilege to camp (sit in place) since they'll be spotted soon and forced to move if they want to stay alive. And if they play hit and run good well, that's legit imho. Annoying for the victims but legit. |
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2012-05-13, 07:38 PM | [Ignore Me] #63 | |||
Major
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2012-05-13, 07:49 PM | [Ignore Me] #64 | |||
First Lieutenant
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To sum it up my recipe is: make sniping more challenging (harder) but leave the damage high enough for it to be enjoyable. For instance one aspect (read: solution for nerfing) of sniping I liked in Tribes and would like transferred to PS2 is having to wait for your shots to charge to achieve max damage. Last edited by Immigrant; 2012-05-13 at 08:22 PM. |
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2012-05-13, 11:00 PM | [Ignore Me] #65 | |||
Colonel
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You see a 3D model of the person that killed you. That's it. No scenery. No trees. No rocks. No bushes. No grass. No hills. No ridges. Nadda. There is no annoying feature. There is no replay of the kill. I'm running out of ways to say this. That's strange, I could have sworn my logic was that entertaining someone's paranoia leads to increased paranoia. Oh well, I suppose if anyone know my logical processes better than I do, it's you! |
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2012-05-14, 07:46 AM | [Ignore Me] #66 | |||
Captain
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If the way the game is set up makes it unbalanced and farmable, then that's the fault with game balance, not player behavior. |
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2012-05-14, 07:55 AM | [Ignore Me] #67 | ||
Major
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I understand the point and accept that IRL this sort of suppressive fire has a valuable role to play. And who knows, with the hex system then if I'm getting repeatedly OSOK'd trying to defend a door then I can spawn at the next hex up and come as a cloaker with my shotty and rumble up the line of snipers on the ridge. And it will be a line of snipers. PS1 with its poor sniper rifles and its low pops has exactly that. Put a more powerful sniper rifle in PS2 and the problem will multiply without an effective counter. My hope is therefore that with the possible escape from the very linear (lattice driven) PS1 play flow, that more effective counter strategies can be employed.
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2012-05-14, 08:27 AM | [Ignore Me] #68 | |||
Captain
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I don't think snipers will clean up. Bullet drop and OSOK only on headshots will make it more skilled - hitting a moving target at range should be reasonably difficult. I think there'll be limitations on their ability to re-arm, I guess there'll be ammo boxes but someone will have to provide them, and not everyone will want to do that when they can't get into the fight themselves. They'll also be easy meat for tank shells, AI turrets and support gunners, and aircav with AOE stuff like flamethrowers if they just line up on a hillside, not to mention cloaked infil. |
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2012-05-14, 11:23 AM | [Ignore Me] #71 | |||
Major
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2012-05-14, 12:13 PM | [Ignore Me] #72 | ||
Private
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You people with the "Outline Cam" are thinking about it all wrong.
This is clearly a COSTUME Cam. SOE wants to make money. They are going to have a bunch of shit for sale in their store. A bunch of different costumes. Personally, I think the "stats" that the cam gives you is secondary, but they MUST be able to show off the costume of the guy that killed you. It's a selling point. Everytime you die, whether or not you saw the person before they killed you, you will be forced to see his threads. Everytime you die, it will be an advertisement for the cash shop. And it will work. You will see some guy wtfpizzahuttpizzown you, and you'll think "damn, that guy looked good in those sun glasses while he kicked my ass. I should buy some sun glasses." It's also an avenue for you to show off all the widgets and forbleschwangles you spent your money on. Why buy a new hat if you are so awesome that your enemies never even get to see your hat before you fuck them up? This way, you get to fuck people up, AND show off your hat. "Fuck you, look at my hat bitch!!!" As much hard game as we talk in these forums, FPS players aren't that much different from RPG players. Everyone likes to play dress up. Everyone likes to tinker. Everyone likes options. What better way to introduce players to those options than forcing them to see the options everytime they die. So yeah, I say NAY to "outline cam" because it sounds chessey, and doesn't really capture the intent. Killer cam sounds better, because it refers to the killer, the guy who just did the killing, and not the actual situation of the kill. And you could go all mortal kombat and call it the Killer Kam, and then we can be fancy and shorten it to KK when we refer to it on the forums. But as far as what it actually represents, Costume Cam sounds the best to me. |
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2012-05-14, 12:17 PM | [Ignore Me] #73 | |||
Colonel
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As long as the game is properly done and they don't have the Robin Hood killcam, I don't mind this. They do need to make a profit off this game so that it can succeed for those of us who have been dreaming of a large scale persistent shooter. Call it costume cam! |
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2012-05-14, 12:56 PM | [Ignore Me] #75 | ||
Contributor Major
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Echoes my thoughts on the matter. This is how I've imagined it to be like and how it will be used in conjuntion with skins.
Otherwise you run into issues that Tribes: Ascend has with its skins. Where a skin can only be seen by other people as a small man shaped dot with crosshairs over it. Last edited by ArmedZealot; 2012-05-14 at 12:59 PM. |
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