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Old 2012-05-24, 04:13 PM   [Ignore Me] #61
captainkapautz
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by ArmedZealot View Post
Whiteknight.
SHHHHH!

Don't ruin my chances at an early betainvite, heathen!
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Old 2012-05-24, 04:13 PM   [Ignore Me] #62
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by ringring View Post
In PS1, no.

In PS2 don't know ofc. I hope they're not and I hope there are restrictions on which piece of ground you can drop pod into. For instance, so that you cannot do cheap tactics of a cloaker standing by a capture point and the squad, squad spawns on top of him.
Higby has said they will be steerable and capable of killing enemy on impact
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Old 2012-05-24, 04:18 PM   [Ignore Me] #63
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Stardouser View Post
I was thinking several things:
1. IF pods can be guided, it will let you drop onto just about anywhere you want, and that wouldn't be good.
2. It's going to create a constant meteor shower(hundreds of players per battle, you know?), especially obvious at night, and will get old after a while.
3. It gives your SL's position away and will eventually drive people into just using Galaxies for respawn. Maybe this is not a bad thing, or maybe it is, I'm just stating an observation here.
Yep.

Personally I hope the squad spawn is somewthing you would use when you first log on and need to link up quickly with where your squad is fighting and not used for particular tactical advantage.
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Old 2012-05-24, 04:21 PM   [Ignore Me] #64
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by ringring View Post
Yep.

Personally I hope the squad spawn is somewthing you would use when you first log on and need to link up quickly with where your squad is fighting and not used for particular tactical advantage.
I think squad spawn should be just like Battlefield 2, you spawn standing right next to your leader(but your leader ONLY, none of this allspawn nonsense). A lot of people think this speeds the game up too much but I don't, as long as it's squad leader spawn only, finding and killing the squad leader disrupts the whole squad since he will have to respawn at the nearest Galaxy or whatever. And because of this fear, the squad leader is likely to stay back at a safe distance most of the time, keeping the pace tempered. IMO.

But that aside, the idea of drop podding every time seems so repetitive that it would make you sick. Protracted squad spawn fights result in dying a lot and squad respawning a lot.

Last edited by Stardouser; 2012-05-24 at 04:22 PM.
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Old 2012-05-24, 04:23 PM   [Ignore Me] #65
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Re: TotalBiscuit PlanetSide 2 Primer Footage


ive always been vanu but that sythe is ugly as hell from the back, the mossy looks smoother then ours from the rear sadly thats what view we will be looking at it from all the time or first person to see the rear of the guy your following
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Old 2012-05-24, 04:29 PM   [Ignore Me] #66
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Stardouser View Post
I think squad spawn should be just like Battlefield 2, you spawn standing right next to your leader(but your leader ONLY, none of this allspawn nonsense). A lot of people think this speeds the game up too much but I don't, as long as it's squad leader spawn only, finding and killing the squad leader disrupts the whole squad since he will have to respawn at the nearest Galaxy or whatever. And because of this fear, the squad leader is likely to stay back at a safe distance most of the time, keeping the pace tempered. IMO.

But that aside, the idea of drop podding every time seems so repetitive that it would make you sick. Protracted squad spawn fights result in dying a lot and squad respawning a lot.
No.....

Drop pod ftw

Last edited by Gogita; 2012-05-24 at 04:38 PM.
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Old 2012-05-24, 04:37 PM   [Ignore Me] #67
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Re: TotalBiscuit PlanetSide 2 Primer Footage


I definitely like the droppod, its SUPPOSED to give away your position, and its on a cooldown.

They don't want it to be the main way you spawn
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Old 2012-05-24, 04:46 PM   [Ignore Me] #68
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Re: New TB Footage


Originally Posted by Stardouser View Post
At some point after 11:00 minutes he says:

"The main problem with the lattice system is that there wasn't really any fighting between bases unless vehicles kind of clashed, which was kinda rare, open field warfare didn't happen that much because there was no reason for it to happen. You would drive from one base to the other maybe there would be a little skirmish but most of the fighting would end up around bases which is not necessarily that interesting. Putting more facilities out in the open, towers and capture points that are not part of the main base structure is hopefully designed to remedy that as well as having this hex based front line whereby you capture territory as opposed to merely facilities."
TB, I love you but you are wrong on this one. When the game was released you had ambushes set up all over the map. CE guys would put mines and turrets down all over main chokepoints, there'd be strikers in the hills. But of course this was 2003-2004. Doubt there was much of it afterwards. But the point is we want to encourage those big outdoor fights away from the bases and I think the PS2 dev team is trying to do that by putting outposts and towers around much like PS1.

Hamma, I think its ok to compare what we see in the footage to the things we do not like about BF3 and COD. Just because something is implemented in a modern shooter, does not mean it needs to be implemented in PS2. For one thing, Bombs. There needs to be bombs in the Liberator and I can already tell by the model design, that there will not be. This is disappointing because I feel EA made a big mistake nerfing the jets.

Last edited by Kurtz; 2012-05-24 at 04:47 PM.
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Old 2012-05-24, 04:48 PM   [Ignore Me] #69
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Re: New TB Footage


Originally Posted by Kurtz View Post
TB, I love you but you are wrong on this one. When the game was released you had ambushes set up all over the map. CE guys would put mines and turrets down all over main chokepoints, there'd be strikers in the hills. But of course this was 2003-2004. Doubt there was much of it afterwards. But the point is we want to encourage those big outdoor fights away from the bases and I think the PS2 dev team is trying to do that by putting outposts and towers around much like PS1.

Hamma, I think its ok to compare what we see in the footage to the things we do not like about BF3 and COD. Just because something is implemented in a modern shooter, does not mean it needs to be implemented in PS2. For one thing, Bombs. There needs to be bombs in the Liberator and I can already tell by the model design, that there will not be. This is disappointing because I feel EA made a big mistake nerfing the jets.
I agree with TB, but for different reasons. I believe the sheer smallness of the continents, nothing to do with the lattice system, causes an attacking force to reach their target base before they can be attacked out in the open. That's what they need to do something about.
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Old 2012-05-24, 04:54 PM   [Ignore Me] #70
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Re: TotalBiscuit PlanetSide 2 Primer Footage


again, I played this game in 2003 and was on the Emerald server when the world record for players in a FPS was set.

You couldn't go 10 feet anywhere on the map without enemy contact.

PS. Thanks for the vids TB, we get great insight with what you are showing us. Thanks for taking out the A2A launcher so we could see Flares and ground to air combat in play.

Last edited by Kurtz; 2012-05-24 at 04:56 PM.
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Old 2012-05-24, 04:55 PM   [Ignore Me] #71
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Re: TotalBiscuit PlanetSide 2 Primer Footage


I really hope the "out of bounds" thing extends as far as they did in PS1. Or at least several hundred meters outside of the continent's shore.
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Old 2012-05-24, 06:06 PM   [Ignore Me] #72
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Very glad he did a sort of "explaining the core of Planetside" video. So many people on his videos are commenting wanting to know more about how the game works
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Old 2012-05-24, 06:08 PM   [Ignore Me] #73
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Re: TotalBiscuit PlanetSide 2 Primer Footage


drooling all over my desk damnit...Love the scythe, love the drop pods, love the look and feel of it from the videos... Give us more TB, good stuff!
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Old 2012-05-24, 06:11 PM   [Ignore Me] #74
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by TotalBiscuit View Post
When I come back from the west coast, the invasion will begin.

Hold onto your butts.
How did no one repost this a dozen times while screaming, crying, and trying to discern if he meant beta or not? You guys are going blind. Or possibly just too into the gameplay vid. Either way...

Last edited by The Janitor; 2012-05-24 at 06:13 PM.
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Old 2012-05-24, 06:16 PM   [Ignore Me] #75
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by TotalBiscuit View Post
When I come back from the west coast, the invasion will begin.

Hold onto your butts.
IS IT BETA

TELL US

TELL US!

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