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2012-05-26, 10:23 AM | [Ignore Me] #61 | |||
Lieutenant Colonel
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When you put driver/gunner as a reward, it indirectly implies that it's better to drive and gun; or if it's not better, that it should be better since it's at the top of an unlock/cert tree. |
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2012-05-26, 10:24 AM | [Ignore Me] #62 | |||
Major
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Personally, driving or gunning in PS1 was a genuine highlight of the game, one I look to experience anew |
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2012-05-26, 10:29 AM | [Ignore Me] #63 | ||||||
Lieutenant General
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GGs are typically staffed for 40%-60% to optimise the endurance / player and optimise their firing angles so they are useful players. Often less.
They won't be and these GGs will invade any fight their empire has virtually instantly due to being airborne (they ignore terrain). That creates an immediate imbalance locally between the amount of AA needed before and after. Meaning, that AA won't be present or organizable, while at the same time you need AV and AI to fight off others. And when the GGs have passed, they will continue to ANOTHER point. Since they are aircraft, they can become present ANYWHERE on the continent within a minute or two, which is NOT true for AA and ground vehicles.
Last edited by Figment; 2012-05-26 at 10:32 AM. |
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2012-05-26, 10:30 AM | [Ignore Me] #64 | ||
First Lieutenant
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I think TTK for vehicles will be a big deciding factor in this. If an MBT dies in 3 or 4 hits then the fact that a fully crewed Prowler will have more firepower and more versatility won't mean much. In fact in that case it'd be much better to have 3 solo Prowlers, or a Prowler and 2 Lightnings, or whatever. On the other hand, if tanks can withstand a lot of punishment then that extra edge for being fully crewed could make a huge difference.
And lets not forget you're rarely going to find yourself in a 1 vs 1 against any kind of vehicle. You're going to be in a melee, with aircraft, infantry and other tanks all firing at you. If a solo Prowler can take you down to 25% health before your fully manned Prowler can kill it then what solace is that? Something will just pick you off right afterward and again you've wasted 2 people on gunning when they'd have been a lot more effective driving their own tanks. So to me vehicle TTK is the more important issue here. A fully crewed MBT has to be able to survive long enough for those extra gunners to make a difference. |
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2012-05-26, 10:33 AM | [Ignore Me] #65 | ||
Colonel
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@Figment: Even if we assume that a GG only carries 3 gunners instead of 5, even 4 Reavers would outdo 1 GG would it not? Especially when that gives you 4 different targets to shoot at.
And would 80 Reavers blanketing an area really be any easier on the other empire than 20 4 man GG? |
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2012-05-26, 10:35 AM | [Ignore Me] #66 | |||
Lieutenant General
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2012-05-26, 10:36 AM | [Ignore Me] #67 | |||
Lieutenant General
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2012-05-26, 10:39 AM | [Ignore Me] #68 | ||
Colonel
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This doesn't exactly address your concerns, but I am a definite believer in, if you hit an aircraft with heavy fire on exactly the spot where a passenger or gunner is, that they can be killed. This goes for pilots too, hit the glass with a heavy weapon and it can kill them. I know that pilots who want to hover rape won't like that, but it should be that way.
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2012-05-26, 10:41 AM | [Ignore Me] #69 | |||
Corporal
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I guess it depends on which crowd their trying to cater the most to, the old PS1 players, or the CoD crowd. With the MBT's, it seems like their trying to cater more to the CoD crowd and are making the old PS1 group have to spend an 'extra' cert in order to get back to the way things 'use' to be (the way 'we' liked it). Last edited by Rhapsody; 2012-05-26 at 10:46 AM. |
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2012-05-26, 10:46 AM | [Ignore Me] #70 | |||
First Sergeant
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Players are used to manning the main gun on their tanks. It's how all modern and most games featuring tanks operate. If it was drastically different, as it was in PS, there be would be more players annoyed or upset about the set up then cheered it. I know I would be because I don't like to rely on strangers to play the game how I want to play it. |
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2012-05-26, 10:48 AM | [Ignore Me] #71 | ||
Colonel
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@Figment, another thought I had, tell me what you think.
The anti-air batteries at bases should be so deadly to aircraft(of all kinds) that until they are taken out by ground forces, aircraft would be insane to attack a base(and if an engineer gets a couple of AA turrets repaired in the middle of a fight and aircraft have moved into attack, they are in trouble). This would cause aircraft to focus on trying to intercept vehicles between bases. Thoughts? Note that I am talking about making fixed base AA far more powerful than infantry or vehicle based AA would ever ever be. Last edited by Stardouser; 2012-05-26 at 10:49 AM. |
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2012-05-26, 10:55 AM | [Ignore Me] #72 | |||
Corporal
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The key difference in these vs games such as CoD, and such, is that they were 'multi-player' focused games. CoD, BF, MW,... they are 'single player focused' games. Which is why you have the feeling of not wanting to rely on a 'stranger' to play the game as 'you' like to play it. Thats why all of their vehicals are 'driver is gunner' with the 2nd seat being an 'option'. Their designed for a single player experience with the multi-player being an option. PS1 and PS2 (as well as Aces High 2, and WWII Online) are designed as 'multiplayer' games from the ground up, which implies team-work. Even the BFR's when they first came out required 2 people to use fully, and the 'single-seater' variant was the 'unlock', not the Default. |
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2012-05-26, 11:01 AM | [Ignore Me] #74 | |||
Colonel
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Instead, you should be focused on the even less admirable trait of Battlefield's developer, which is that they simply don't care about teamwork as much as those games you listed as being true multiplayer games. See, it's not that BF is single player focused, it isn't, but instead they want to empower every player to do everything with no consequences for choosing the wrong class, etc. And to me, that's even worse. |
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2012-05-26, 11:01 AM | [Ignore Me] #75 | ||
Corporal
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Every time people think of multiplayer games with tanks, its the console gamers that bring up the 'but 1 person should be the driver and gunner, thats the way its always been'. PC gamers who've played the 'multi-player' modeled games, or even Tank simulator games are use to the different 'seats' being seperated, not all thrown into 1 like the console gamers are use to.
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