Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Matt Higby's Hair Appreciation Society
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-05-29, 12:09 PM | [Ignore Me] #61 | |||
Sergeant
|
Wolfeinstein -> Doom: No innovation whatsoever. Doom -> Duke 3D: interactive environments maybe? Nothing else. Duke -> Quake: 3d graphics and mouselook. Quake -> UT: Secondary firing modes and that's it. All those games were "same old shit/modern day fps" back in their day. In the 90s the marketed saturated with arena shooters set in the future, the early 2000s with WWII games, late 2000 was modern warfare and now we're going towards futuristic shooters again (new ghost recon, halo 4, black ops 2, BF2143). Last edited by roguy; 2012-05-29 at 12:14 PM. |
|||
|
2012-05-29, 12:10 PM | [Ignore Me] #62 | |||
First Sergeant
|
|
|||
|
2012-05-29, 12:22 PM | [Ignore Me] #64 | ||
Sergeant Major
|
i little advice for OP. dont go into marketing with an attitude like this nothing you make will do well. you need to take sucessfull elements from others sometimes to make a great product yourslef and get a shot at their consumers as well. PS2 will be competing with COD and BF and they are aiming to win.
|
||
|
2012-05-29, 12:23 PM | [Ignore Me] #65 | |||
Corporal
|
If the problem is TTK, Counter Strike had a much shorter TTK and it is lauded as one of the most team oriented, skill driven FPSes out there. From what I've seen, the TTK in PS2 is noticeably longer than in COD. If the problem is the spawn system, what alternative to squad spawning is there besides running a kilometer to get back into the fight? I never played PS1, but I would stop playing very quickly if every death ment a five minute walk. Is the problem the ability to aim down sights or to sprint? Until somebody can elaborate on what "modern fps elements" are, I'm going to find it difficult to agree with the complaints in this thread. |
|||
|
2012-05-29, 12:24 PM | [Ignore Me] #66 | ||
Private
|
Was going to post a long reply, but i'll just shorten it down to two bits...
Can those who are doing it stop calling people who play faster paced games dumbasses, stop that crap...It stinks. And wait until you've got a hands on experience of the game until you start a "I know better than a paid game developer" thread, playing and watching football are very different from each other. |
||
|
2012-05-29, 12:26 PM | [Ignore Me] #67 | |||
Staff Sergeant
|
1. Leonardo announces on his blog that he is beginging a new portrait 2. people post their enthusism for the project and shower him with love 3. he makes rough sketch on canvas and posts picture 4. people say its awesome and applaud 5. he begins to fill in some of the background 6. people applaud but a few people think it would be better to place the background in a evening setting 7. he begins to work on the main subject of the portrait and people are still supportive, but a few think the eyes are too close together or the subjects nose is too long 8. work is coming right along and he posts another picture to update the followers. 9. followers are now up in arms because some think the painting should be set in the evening, others think she should be wearing a hat and still others are saying her flesh tones are not realistic looking 10. Leonardo assures everyone that its a work in progress and that hes not done working on the flesh tones and will look into the evening setting and hat 11. people dont hear back from Leonardo for a week or two and begin to speculate on whats going wrong with the project and offering advice on how Leonardo should be painting his portrait. Based on previous portraits theyve seen done by other artists they are just sure DaVinci is doing it all wrong. and here is where it can go one of two ways 12(a). Leonardo unveils the Mona Lisa and it is set on the moon with green spacemen sitting on Lisas shoulders. she has blue skin, eye stalks sticking out of her head and is wearing a hat the same shade as her clowns nose. 12(b). Leonardo unveils the Mona Lisa and it is pretty much how he had planned it to look when he started out. He has made a few revisions and changed a couple small things about it, but in the end its remarkably close to what he had planned it to be when he started the project. I myself prefer (b) in this made up little Davinci Blog Scenario. I know from reading through this thread and the others that have been popping up lately that there are quite a few fans of (a) out there though. |
|||
|
2012-05-29, 12:32 PM | [Ignore Me] #68 | |||
Sergeant Major
|
dont play games if you can take a loss, it is going to happen alot. |
|||
|
2012-05-29, 12:36 PM | [Ignore Me] #69 | |||
Sergeant
|
Yup but you can also add (c) He had no bloody internet, he barely asked anyone for their opinions on it since he probably knew better than anyone else anyway and you have the world's most famous and loved painting. I struggle to find a well-made example of art designed by commitee. |
|||
|
2012-05-29, 12:40 PM | [Ignore Me] #70 | |||
Master Sergeant
|
What dose "the gunplay of PS2 shown so far looks awfully like CoD" mean? Last edited by Biohazard; 2012-05-29 at 12:41 PM. |
|||
|
2012-05-29, 12:43 PM | [Ignore Me] #71 | ||
Private
|
Scale is the big seller for this game, and Scale is what other games lacked. This game feels more geared towards a BattleField experience, but we want this game to be militaristic, which is what i think Planetside's specialty is: A military game.
|
||
|
2012-05-29, 12:44 PM | [Ignore Me] #72 | |||
Staff Sergeant
|
You seem to place more value on the opinons of random forum posters that base wild speculation regarding PS2 gameplay on previous games they have played that mean nothing when compared to PS2 (and that includes the original planetside) than you do on a dev team that have based and built their careers in the gaming industry and been able to find meaningful employment doing so. If you think you have such better ideas on how this game sould be made feel free to round up all your fellow forum friends who call for change without benefit of even having had played the game and fund your own mmofps... the right way. |
|||
|
2012-05-29, 12:45 PM | [Ignore Me] #73 | |||
Corporal
|
Just a view from outside lookin in bro. |
|||
|
2012-05-29, 12:52 PM | [Ignore Me] #74 | ||
Corporal
|
If you were to show me a screen shot of any of the last modern FPS that have come out in the last 3 years I couldn't tell you which was which due to the fact they all look like the same dam game. MW,CoD etc.
Except Borderlands. I say just use the standard answer the people who don't really give a shit use. "Just let them make the game and we'll see what happens". That way if it sucks, you can just do what you always do in 2 months and go buy the next greatest game ever at Gamestop. Oh and don't forget to trade in this one for $5 dollars off! |
||
|
2012-05-29, 12:59 PM | [Ignore Me] #75 | |||
Sergeant
|
Do you even know what you're talking about anymore? Saying vehicle changes in PS2 were influenced by COD (wich doesn't even HAVE vehicles), then flaming BF3 for it's lack of bottlenecks is just making you look like an idiot at this point. Last edited by roguy; 2012-05-29 at 01:02 PM. |
|||
|
|
Bookmarks |
|
|