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Old 2012-06-12, 11:47 AM   [Ignore Me] #61
Zekeen
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Re: Knife= 1-hit kill?


Just no to 1 hit kills, anyone who says otherwise is wanting an FPS, not Planetside, which is way more than that. 1 hit kill for heavy certed, heavily armed knife back stab, equipped, NOT quick-knifed.
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Old 2012-06-13, 05:56 AM   [Ignore Me] #62
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Re: Knife= 1-hit kill?


I am planning of rolling infil for the most part. I don't really want to see OHK, even when specced out for it. I would like to see knives able to cause a fair amount of damage though, when specced for it. If the sidearm is as powerful as it was during the E3 streams, it should be more than enough to finish off a wounded victim. I would also assume that the sidearms will be silence-able, which will help the assassin type infil maintain his cover. Even when he gets kill like this though, he still has to deal with that person's now-on-high-alert teammates.

A few random thoughts:

it would be interesting to see hitboxing with the knife beyond front/back. things like headshots and other soft spots

i would like to see deep specializations into melee, like giving up the primary slot (shotgun presumably) and being limited to only knife and sidearm, while being given very high melee damage

also realize that if there are OHKs from backstabbing, it probably took that infil a lot of time and patience to get that kill, and seems like a fair payoff, but remember that the time it took to kill that victim is likely greater than the time it will take for them to respawn and get back in the action, based on the respawn times we have seen.

one last thought: for those of you arguing about the realism of knives, please remember that this is a video game. if the knife is made out of the same or similar material as the armor that is worn, there is no reason to think that the knife would do ANY damage to ANY of the classes, barring infils and aiming for exposed areas. along that logic, the knife would not do any damage at all to HAs and MAXs. it is the future, and for all we know, knives could have some kind of energy discharge on use, like some kind of weak light-saber.

Last edited by NoKitty; 2012-06-13 at 05:58 AM. Reason: edit: small change
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Old 2012-06-13, 06:21 AM   [Ignore Me] #63
Zenben
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Re: Knife= 1-hit kill?


Originally Posted by captainkapautz View Post
No 1-hit kill quickknife, because balance.

Equipable knife that 1-hit kills when you sneak up behind someone and perform a killanimation ala BF3 would be pretty nice, though.
Skyrim sneak attack animations muuuuuuuuch cooler than BF3's

OT: I'm against 1 hit kill quick knife, but for an equippable knife from behind, I'm OK with it.
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Old 2012-06-13, 06:26 AM   [Ignore Me] #64
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Re: Knife= 1-hit kill?


What a completely retarded idea.

SHIELDS

This is the future, armour tech will stop any pointy object let alone the fact there are energy shields covering your entire body.

Kindly fuck off with you shitty BF3/COD Knife kills.

Every time a see a crappy thread like this I fear for Planetside just incase the developers ever take one for them seriously.

No 1 hit knife kills
No knife cutscene animations
No Quick knife
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Last edited by Mastachief; 2012-06-13 at 06:27 AM.
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Old 2012-06-13, 06:38 AM   [Ignore Me] #65
Zenben
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Re: Knife= 1-hit kill?


Originally Posted by Mastachief View Post
What a completely retarded idea.

SHIELDS

This is the future, armour tech will stop any pointy object let alone the fact there are energy shields covering your entire body.

Kindly fuck off with you shitty BF3/COD Knife kills.

Every time a see a crappy thread like this I fear for Planetside just incase the developers ever take one for them seriously.

No 1 hit knife kills
No knife cutscene animations
No Quick knife
You sound pleasant. Anyhow, as far as the shields argument, I've always thought of shields as behaving much like oobleck, which is a mixture of cornstarch and water that creates a non-newtonian fluid.

<iframe width="420" height="315" src="http://www.youtube.com/embed/f2XQ97XHjVw" frameborder="0" allowfullscreen></iframe>

When a bullet hits a shield, it hits with huge force, so the shield reacts and deflects the bullet. If you "sneak" a knife inside the shield, it won't react at all and you can stab someone in the back. Think about it, if shields came from your armor and absolutely nothing could get through it, how would you hold your gun?
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Old 2012-06-13, 06:47 AM   [Ignore Me] #66
Xyntech
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Re: Knife= 1-hit kill?


Originally Posted by Mastachief View Post
What a completely retarded idea.

SHIELDS

This is the future, armour tech will stop any pointy object let alone the fact there are energy shields covering your entire body.
Clearly you aren't a fan of Dune.
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Old 2012-06-13, 06:51 AM   [Ignore Me] #67
Dart
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Re: Knife= 1-hit kill?


Are you guys STILL talking about this?

No. Just no. It would unbalance the game. 2 hit kills, if you're a cloaker and you're fully specd should be the maximum. By that i mean it should do about 70% health damage, so would probably kill a wounded player.
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Old 2012-06-13, 06:55 AM   [Ignore Me] #68
Zenben
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Re: Knife= 1-hit kill?


Originally Posted by Dart View Post
Are you guys STILL talking about this?

No. Just no. It would unbalance the game. 2 hit kills, if you're a cloaker and you're fully specd should be the maximum. By that i mean it should do about 70% health damage, so would probably kill a wounded player.
Disagree. A fully knife-spec'd cloaker, assuming equippable knife, should be able to OSK anyone (save MAX) from behind. If they manage to sneak up to melee range behind you, considering cloak is no longer unlimited, they deserve it.
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Old 2012-06-13, 06:59 AM   [Ignore Me] #69
Dart
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Re: Knife= 1-hit kill?


Originally Posted by Zenben View Post
Disagree. A fully knife-spec'd cloaker, assuming equippable knife, should be able to OSK anyone (save MAX) from behind. If they manage to sneak up to melee range behind you, considering cloak is no longer unlimited, they deserve it.
You seem to have forgotten this is PLANETSIDE! There would be cloakers waiting as people ran out of spawn rooms, or slaughtering groups of people waiting at vehicle pads. These is no skill on that and it would get exploited to death. For the last time just no.
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Old 2012-06-13, 07:02 AM   [Ignore Me] #70
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Re: Knife= 1-hit kill?


Originally Posted by Dart View Post
You seem to have forgotten this is PLANETSIDE! There would be cloakers waiting as people ran out of spawn rooms, or slaughtering groups of people waiting at vehicle pads. These is no skill on that and it would get exploited to death. For the last time just no.
It's called situational awareness. Cloakers will probably have next to no armor. They're going to be glass cannons, and easily taken out if you're paying attention.
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Old 2012-06-13, 07:04 AM   [Ignore Me] #71
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Re: Knife= 1-hit kill?


I'm assuming knives still do no damage to MAXes?
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Old 2012-06-13, 07:06 AM   [Ignore Me] #72
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Re: Knife= 1-hit kill?


Why do we even have knives? Never seen people in the Army going around knifing the enemy and besides they wouldn't even break the armour of the soldiers in Planetside 2 so it makes no sense.

Now Knives are going to be in there cause people want them for lols but they should be selectable and no quick knife. Counter Strike got the balance perfectly to where they're the last resort once you're out of ammo or for making someone look stupid by sneaking up on them.

Quick Knives in COD just means run round with a knife in close quarters because it's more effective.

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Old 2012-06-13, 07:10 AM   [Ignore Me] #73
Dart
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Re: Knife= 1-hit kill?


Originally Posted by Zenben View Post
It's called situational awareness. Cloakers will probably have next to no armor. They're going to be glass cannons, and easily taken out if you're paying attention.
Lol i know ALL about situational awareness. I'm a 9 year vet. I also know how divided that focus becomes in an MMOFPS where bombs are going off, nades are being thrown, you're checking 3 maps at once, looking at your K/D and talking to your Outfit on Mumble. I realise i won't change your mind, the more i try to reason with you the more cemented your opinion becomes, but if you are advocating this you either a) are a cloaker looking to break this shooter by stabbing people or b) never played the original and have no idea of the impact thus would have when applied to an MMO.

The core issue here seems to me to be a misunderstanding. Cloakers are not mass killers. You want to top the kill boards? Play Heavy Assault. The fact that you used the word cloaker and cannon in the same sentence suggests you're trying to make them something they're not.

Last edited by Dart; 2012-06-13 at 07:14 AM.
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Old 2012-06-13, 07:12 AM   [Ignore Me] #74
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Re: Knife= 1-hit kill?


Originally Posted by EVILoHOMER View Post
Why do we even have knives? Never seen people in the Army going around knifing the enemy and besides they wouldn't even break the armour of the soldiers in Planetside 2 so it makes no sense.

Now Knives are going to be in there cause people want them for lols but they should be selectable and no quick knife. Counter Strike got the balance perfectly to where they're the last resort once you're out of ammo or for making someone look stupid by sneaking up on them.

Quick Knives in COD just means run round with a knife in close quarters because it's more effective.

LMAO...

i vote no, and even if it some how made it into the game, it should be met with extreme requirements.

1. maxed out in melee
2. behind the back
3. attacking the head
4. have a equipped knife only, no quick knife

anything less will not do. i dont want to see no B.S. 1 hit kills because i cut your big toe crap. and esspecially that flying quick knife from the video above.
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Old 2012-06-13, 07:18 AM   [Ignore Me] #75
Zenben
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Re: Knife= 1-hit kill?


Originally Posted by Dart View Post
Lol i know ALL about situational awareness. I'm a 9 year vet. I also know how dividef that focus becomes in an MMOFPS where bombs see going off, nades are being thrown, you're checking 3 maps at once, looking at your K/D and talking to your Outfit on Mumble. I realise i won't change your mind, the more i try to reason with you the more cemented your opinion becomes, but if you are advocating this you either a) are a cloaker looking to break this shooter by stabbing people or b) never played the original and have no idea of the impact thus would have when applied to an MMO.

The core issue here seems to me to be a misunderstanding. Cloakers are not mass killers. You want to top the kill boards? Play Heavy Assault. The fact that you used the word cloaker and cannon in the same sentence suggests you're trying to make then something they're not.
Neither of your points are accurate. I a) was primarily a pilot, and b) played the game since the day after it was released in 2003. You are, however, correct in your deduction that you probably won't change my opinion. I like to think of a cloaker (in terms of PS2, not the original) as able to be spec'd to be a gadgetier, sniper, or assassin. I think all 3 would be fun, and I don't think any of them would be as game-breaking as you seem to think they would, so I guess we'll just have to agree to disagree.

Also, to your last sentence, the term "glass cannon" does not necessarily mean something that blows shit up, though I do expect a cloaker to be able to do so with explosives. In this instance, glass cannon just refers to something that does a lot of damage but is extremely fragile.

Last edited by Zenben; 2012-06-13 at 07:26 AM.
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