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2012-06-14, 07:47 AM | [Ignore Me] #61 | |||
Major
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cant beleive what i seen sometime and your rigth the HA shiled as to be turn down Not up and the overal healt seams ok from whats ive seen form the alpha ! |
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2012-06-14, 07:51 AM | [Ignore Me] #62 | |||
Major
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Planetside 2 is a way more balanced and enjoyable on all level ttk , map layouts , scales , vehicules , graphics in everything planetside 2 is better than planetside 1 and ive play over 3 years in the golden age not in 2008 2009 2010 etc.. Last edited by Stew; 2012-06-14 at 07:52 AM. |
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2012-06-14, 07:54 AM | [Ignore Me] #63 | |||
I need the time to identify the person attacking me and have the opportunity to either shoot back or run. That's what makes PS1 so nice to me. It's not like in Battlefield 3 where I barely live 2 minutes before spawning back in action. I can choose to get back behind our lines, re-equip, heal myself and the start a new coordinated attack with my mates.
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2012-06-14, 08:14 AM | [Ignore Me] #64 | |||
Major
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and with the kind of setting map layout etc.. ps2 cant and will never be anywhere planetside 1 gameplay wise because people who actually play ps1 are the people who as never turn to other games and like the gameplay as it is but most of the ps1 community goes to others games and never has come back until ps2 annoncement ! and we were like 500 000 back in the day and now whats is the ps1 actual player comunity i dont think its nowere near that lol but like i said its to late and dev team already have make some choice around how the game should be and iam glad they avoid all the flaws from ps1 Ps1 was amasing in term of team work , scales , persistance etc.. and all thats will come back in ps2 but all the gameplay emchanics were pretty bad for the most part and restricted by the technologie of the time |
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2012-06-14, 08:35 AM | [Ignore Me] #65 | |||
Ya, I hope it'll turn out to be more like PS1 than BF3, though. They adopted many mechanics from other shooters which might be a good decision and I'm overall happy with what I see...
Somehow I have a feeling that they lowered TTK from GDC to E3. At GDC I saw some pretty nice gun fights that reminded me of PS1. E3 kills were oftentimes more like "see, shoot, kill". This might be a thing I'll leave for beta to decide if I'll like it or not.
Sounds way too much in my ears. I read once PS1 had a total peak of 5k within the US.
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Last edited by MacXXcaM; 2012-06-14 at 08:38 AM. |
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2012-06-14, 10:00 AM | [Ignore Me] #66 | ||
Corporal
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The TTK against infantry seemed pretty good from what I saw, at least at close ranges(5-25 meters), with skilled players being able to down players within 2 or so seconds. At range on the other hand it seemed like damage was way to low. I don't think I saw a single kill with an infantry weapon from over 50 meters away. Maybe everyone playing were just terrible shots, but it seemed like damage fall off was a little bit much, and weapon accuracy was a little erratic.
Last edited by FuzzyandBlue; 2012-06-14 at 10:02 AM. |
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2012-06-14, 10:58 AM | [Ignore Me] #68 | |||
I think the pros of high TTK is that it promotes strafing gunnery skills and long circle strafing duels. Not exactly my cup of tea, but I can understand why people like it. It also gives people more time to react to a situation, and gives them time to react if someone jumps them suddenly. But if you are getting shot at by more then one person, this becomes marginal. However, the main con imo, is that it can give players too much time to react if set too high. They are punished less for bad positioning and getting flanked. Pros for low TTK are that it promotes positioning and flanking. It rewards players more for getting the jump on someone. This is a pro or con depending on your preference, or latency too. You can less haphazardly walk into the unknown and still expect to to react properly to someone that pops out from a good position. Like some here have said, it allows for smaller groups to take on larger groups with use of smarter positioning and flanking. A large, unorganized blob of players needs more time to react, and giving them that time gives their numbers too much of the advantage.
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Last edited by OutlawDr; 2012-06-14 at 04:52 PM. |
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2012-06-15, 02:43 AM | [Ignore Me] #69 | |||||||
Sergeant
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one thing is that you have to zoom in to be able to hit ANYTHING and then you pretty much cant move which makes it not very skillful, quite randomish and not very satisfying
and that wouldnt show anything as youre discussing the skilldifferences where he said he gets way better score at bf3 than in quake with less total playing time...
whats that?
Last edited by lawnmower; 2012-06-15 at 03:07 AM. |
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2012-06-15, 03:10 AM | [Ignore Me] #71 | ||
Second Lieutenant
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Over the top, how? Too low or too high? From what I could see you still had to hit like... 3-4 headshots on a max to bring them down. That is very high for being headshots, as it should be... MAX units shouldn't go down easy from small arms fire.
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2012-06-15, 08:55 AM | [Ignore Me] #72 | |||
Major
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Someones who as play dust 514 with a high ttk 40:20 talk about it about how it feel and how bad it is this guy also have play ps2 and he said everything feels rigth and from the video i also see thats it feel rigth the High ttk could ruins this game PUT that in you MIND ! |
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2012-06-15, 02:56 PM | [Ignore Me] #75 | |||
First Lieutenant
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"Old School"-shooter, like UT, Quake or CS aren't really newcomer friendly, you join a game and most "veteran players" will just roflstomp you all day, while newer shooters like MW1-3 and BF3 are pretty lenient with new players, so you don't feel as curbstomped as if you would in older FPSes.
Means your gun does X damage at point blank range, the further the projectile goes, the more damage it loses, until it fades out completely. Damage falloff in PS1 was retarded enough to make any kind of mid to long range engagement with anything but a sniper pretty much a lesson in futility.
I want more TACTICOOL and less TWITCHADADADADAD. |
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