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Old 2012-06-14, 07:47 AM   [Ignore Me] #61
Stew
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Re: Head shots, body shots, TTK


Originally Posted by Sabot View Post
The HA shield does seem a little OP, yeah... TTK goes up with like 20 hits. I don't know if it's on a timer as well as dmg absorption, i.e, the shield only last a set amount time, even though no dmg is taken... also what CD is it on, if any?
the High ttk fans will say its not enough buff this shield so it will take at least 60 hit so we will call thats skills lollll

cant beleive what i seen sometime

and your rigth the HA shiled as to be turn down Not up and the overal healt seams ok from whats ive seen form the alpha !
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Old 2012-06-14, 07:51 AM   [Ignore Me] #62
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Re: Head shots, body shots, TTK


Originally Posted by captainkapautz View Post
A better chance then in PS1.

Because unlike the guys outside, the guys inside don't really have anywhere to go to dodge AoE.
LOL rigth i find sometimes funny how ps1 actual players seams to be advers to (( camping , low ttk , etc.. )) but at the same time i remeber myself in planetside always figthing in tigth corridor with everybody corner camping door camping near generator room etc... with tons of max repair and healing tool etc.. so i really dont get it

Planetside 2 is a way more balanced and enjoyable on all level ttk , map layouts , scales , vehicules , graphics

in everything planetside 2 is better than planetside 1 and ive play over 3 years in the golden age not in 2008 2009 2010 etc..

Last edited by Stew; 2012-06-14 at 07:52 AM.
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Old 2012-06-14, 07:54 AM   [Ignore Me] #63
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Re: Head shots, body shots, TTK


Originally Posted by brinkdadrink View Post
That said the TTK should not be as high as PS1 mainly because it was too easy to survive.
Well, I think surviving is a good thing. I don't want to die all of a sudden the whole time.
I need the time to identify the person attacking me and have the opportunity to either shoot back or run.

That's what makes PS1 so nice to me. It's not like in Battlefield 3 where I barely live 2 minutes before spawning back in action.
I can choose to get back behind our lines, re-equip, heal myself and the start a new coordinated attack with my mates.
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Old 2012-06-14, 08:14 AM   [Ignore Me] #64
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Re: Head shots, body shots, TTK


Originally Posted by MacXXcaM View Post
Well, I think surviving is a good thing. I don't want to die all of a sudden the whole time.
I need the time to identify the person attacking me and have the opportunity to either shoot back or run.

That's what makes PS1 so nice to me. It's not like in Battlefield 3 where I barely live 2 minutes before spawning back in action.
I can choose to get back behind our lines, re-equip, heal myself and the start a new coordinated attack with my mates.
the thing is planetside 2 isnt planetside 1 from the ground up it as been designed to be a way more like battlefield in term of gameplay and ttk and its to late to change the entire game mechanics

and with the kind of setting map layout etc.. ps2 cant and will never be anywhere planetside 1 gameplay wise because people who actually play ps1 are the people who as never turn to other games and like the gameplay as it is but most of the ps1 community goes to others games and never has come back until ps2 annoncement !

and we were like 500 000 back in the day and now whats is the ps1 actual player comunity i dont think its nowere near that lol

but like i said its to late and dev team already have make some choice around how the game should be and iam glad they avoid all the flaws from ps1

Ps1 was amasing in term of team work , scales , persistance etc.. and all thats will come back in ps2 but all the gameplay emchanics were pretty bad for the most part and restricted by the technologie of the time
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Old 2012-06-14, 08:35 AM   [Ignore Me] #65
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Re: Head shots, body shots, TTK


Ya, I hope it'll turn out to be more like PS1 than BF3, though. They adopted many mechanics from other shooters which might be a good decision and I'm overall happy with what I see...

Somehow I have a feeling that they lowered TTK from GDC to E3.
At GDC I saw some pretty nice gun fights that reminded me of PS1. E3 kills were oftentimes more like "see, shoot, kill".

This might be a thing I'll leave for beta to decide if I'll like it or not.

and we were like 500 000 back in the day
Wut?

Sounds way too much in my ears.
I read once PS1 had a total peak of 5k within the US.
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Old 2012-06-14, 10:00 AM   [Ignore Me] #66
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Re: Head shots, body shots, TTK


The TTK against infantry seemed pretty good from what I saw, at least at close ranges(5-25 meters), with skilled players being able to down players within 2 or so seconds. At range on the other hand it seemed like damage was way to low. I don't think I saw a single kill with an infantry weapon from over 50 meters away. Maybe everyone playing were just terrible shots, but it seemed like damage fall off was a little bit much, and weapon accuracy was a little erratic.

Last edited by FuzzyandBlue; 2012-06-14 at 10:02 AM.
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Old 2012-06-14, 10:52 AM   [Ignore Me] #67
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Re: Head shots, body shots, TTK


double post
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Old 2012-06-14, 10:58 AM   [Ignore Me] #68
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Re: Head shots, body shots, TTK


Originally Posted by Madlaps View Post
You guys are talking 1v1 TTK, so what happens when it's 10 people point their guns at a door and 1 person walks in - it's going to be interesting once beta is up at least what happens to the TTK.
If 10+ people are shooting at you, it doesn't matter if it takes 3 shots or 10 shots. Your ass is going to get greased before you even know what happens. In fact, all these examples I keep reading of the poor lone player stepping outside and getting instantly killed by 500+ players doesn't make a case for high TTK. It makes a case to not cluelessly step out into a 500+ base battle without a clear plan. In light of such a cluster f*ck though, Im sure a players efforts could probably be spent better elsewhere. Maybe with a squad taking on a more manageable and profitable objective.

I think the pros of high TTK is that it promotes strafing gunnery skills and long circle strafing duels. Not exactly my cup of tea, but I can understand why people like it. It also gives people more time to react to a situation, and gives them time to react if someone jumps them suddenly. But if you are getting shot at by more then one person, this becomes marginal. However, the main con imo, is that it can give players too much time to react if set too high. They are punished less for bad positioning and getting flanked.
Pros for low TTK are that it promotes positioning and flanking. It rewards players more for getting the jump on someone. This is a pro or con depending on your preference, or latency too. You can less haphazardly walk into the unknown and still expect to to react properly to someone that pops out from a good position. Like some here have said, it allows for smaller groups to take on larger groups with use of smarter positioning and flanking. A large, unorganized blob of players needs more time to react, and giving them that time gives their numbers too much of the advantage.
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Old 2012-06-15, 02:43 AM   [Ignore Me] #69
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Re: Head shots, body shots, TTK


Originally Posted by Sifer2 View Post
IMO the game that did Headshot's the best of any I ever played was actually Halo. In fact I would argue that was the primary reason that game series ever became so popular. It was the famous three headshot Pistol kill. The way they did it was only certain weapons could get headshots. Pistol, Battle Rifle, and Sniper Rifle. All the more spammy weapons like SMG's or Assault Rifle could not. This allowed more skilled players who were good with the slow firing weapons able to aim, and consistently score multiple headshots in a row would rise to the top.
that sounds pretty stellar

Originally Posted by OutlawDr View Post
...or you can aim for the head and kill the guy thats just spraying. Players do it all the time in modern FPS games. The skill ceiling is quite high in those game, I can assure you.
its not. you cant assure us of that because youve never played a skillful game at a high level
one thing is that you have to zoom in to be able to hit ANYTHING and then you pretty much cant move which makes it not very skillful, quite randomish and not very satisfying

Originally Posted by OutlawDr View Post
Excellent. I could post about how I can top the charts on almost every FPS and TPS game I play (which I do MW series, BF3 and series, NS2, L4D, Tribes, Mechwarrior 4, MWLL, Global Agenda) but what would that prove
any real game?
and that wouldnt show anything as youre discussing the skilldifferences where he said he gets way better score at bf3 than in quake with less total playing time...

Originally Posted by captainkapautz View Post
Sure, modern fps aren't as hard to learn as older ones like Quake or UT, but in my opinion that's a good thing.

I rather have "Easy to learn, hard to master.", than "Hard to learn, almost fucking impossible to master.".
how are they ha rd to learn?

Originally Posted by Bags View Post
PS1's main problem was the damage falloff was ridiculous.
whats that?

Originally Posted by captainkapautz View Post
Imo high TTK actually removes tactics and strategies, because I DON'T have to worry about dieing really fuckin fast, but when I actually have to think about how to approach a situation while keeping myself alive, that is the time when real tactics actually come into play.
except that high ttk have all the factors that low ttk has at a different amount of importance

Last edited by lawnmower; 2012-06-15 at 03:07 AM.
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Old 2012-06-15, 02:58 AM   [Ignore Me] #70
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Re: Head shots, body shots, TTK


Im interested to see where this goes in Beta. IMO, regular TTK is fine, but headshots just seem a little bit over the top TTK, especially on MAXes.
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Old 2012-06-15, 03:10 AM   [Ignore Me] #71
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Re: Head shots, body shots, TTK


Originally Posted by Furber View Post
Im interested to see where this goes in Beta. IMO, regular TTK is fine, but headshots just seem a little bit over the top TTK, especially on MAXes.
Over the top, how? Too low or too high? From what I could see you still had to hit like... 3-4 headshots on a max to bring them down. That is very high for being headshots, as it should be... MAX units shouldn't go down easy from small arms fire.
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Old 2012-06-15, 08:55 AM   [Ignore Me] #72
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Re: Head shots, body shots, TTK


Originally Posted by Sabot View Post
Over the top, how? Too low or too high? From what I could see you still had to hit like... 3-4 headshots on a max to bring them down. That is very high for being headshots, as it should be... MAX units shouldn't go down easy from small arms fire.
http://www.gamebreaker.tv/video-game...k-in-mmo-show/

Someones who as play dust 514 with a high ttk 40:20 talk about it about how it feel and how bad it is

this guy also have play ps2 and he said everything feels rigth and from the video i also see thats it feel rigth the High ttk could ruins this game PUT that in you MIND !
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Old 2012-06-15, 09:06 AM   [Ignore Me] #73
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Re: Head shots, body shots, TTK


Originally Posted by Sabot View Post
Over the top, how? Too low or too high? From what I could see you still had to hit like... 3-4 headshots on a max to bring them down. That is very high for being headshots, as it should be... MAX units shouldn't go down easy from small arms fire.
That's high for a pistol with a 10 round mag, not very high at all for an assault rifle with 60 rounds and a high ROF.
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Old 2012-06-15, 09:19 AM   [Ignore Me] #74
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Re: Head shots, body shots, TTK


Originally Posted by Sabot View Post
Over the top, how? Too low or too high? From what I could see you still had to hit like... 3-4 headshots on a max to bring them down. That is very high for being headshots, as it should be... MAX units shouldn't go down easy from small arms fire.
MAX as to not be OP and MAx has to take huge punishement while aiming in the head its the way it whould be but assuming from your sign its not like your not preaching for your own
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Old 2012-06-15, 02:56 PM   [Ignore Me] #75
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Re: Head shots, body shots, TTK


Originally Posted by lawnmower View Post
how are they ha rd to learn?
"Old School"-shooter, like UT, Quake or CS aren't really newcomer friendly, you join a game and most "veteran players" will just roflstomp you all day, while newer shooters like MW1-3 and BF3 are pretty lenient with new players, so you don't feel as curbstomped as if you would in older FPSes.

Originally Posted by lawnmower View Post
whats that?
Means your gun does X damage at point blank range, the further the projectile goes, the more damage it loses, until it fades out completely.

Damage falloff in PS1 was retarded enough to make any kind of mid to long range engagement with anything but a sniper pretty much a lesson in futility.

Originally Posted by lawnmower View Post
except that high ttk have all the factors that low ttk has at a different amount of importance
That's what I said.

I want more TACTICOOL and less TWITCHADADADADAD.
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