Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Whoops! Was that your spleen?
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-06-21, 04:54 PM | [Ignore Me] #61 | ||
Captain
|
Yeah, I'm getting flashbacks of the Star Wars Battlefront II mission on the Tantiv IV. That's what happens when you let lots of guys get instagibbing grenades and put them in a hallway in front of your spawn point.
|
||
|
2012-06-21, 04:58 PM | [Ignore Me] #63 | ||
Lieutenant Colonel
|
If it hasn't been pointed out yet then the reason that charging for rockets is not equivalent to charging for vehicles is that vehicles are a one time cost that can last indefinitely while rockets are not guaranteed to work.
Reducing the damage rockets deal to infantry is a somewhat unfortunate but neat and necessary solution to the problem. |
||
|
2012-06-21, 05:33 PM | [Ignore Me] #65 | ||
Colonel
|
Personally I'd prefer all non-stock weapons and upgrades to cost resources such that it forces players to actually customize their loadouts. The current sidegrade concept is a broken system limiting the usefulness of the resource system. It's very evident from the grenade and medkit decisions. The current system doesn't offer a resource sink. Also the idea of using resources to limit power is a fine line that must be tread carefully. I'd rather the grenade never one hit anyone. I guess it's more of a per-emptive balance opinion though. We'll see in beta how it works out or if it just feels like a cheap kill.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
||
|
2012-06-21, 05:39 PM | [Ignore Me] #66 | |||
Major
|
Or does that not happen with infantry weapons? Because if it did, then that would have people either not upgrade their gun, thus they save resources but are at a slight disadvantage, or they choose to upgrade, but everytime they die, they lose resources so they will then be more careful about dying.. |
|||
|
2012-06-21, 05:40 PM | [Ignore Me] #67 | |||
Master Sergeant
|
|
|||
|
2012-06-21, 05:42 PM | [Ignore Me] #68 | |||
Master Sergeant
|
|
|||
|
2012-06-21, 05:43 PM | [Ignore Me] #69 | |||
Sergeant
|
|
|||
|
2012-06-21, 05:45 PM | [Ignore Me] #70 | ||
Sergeant
|
No resource sinks? Higby said it will take years for players to unlock everything and by that time they will have added more stuff, besides, spawning vehicles is a pretty big (and endless) sink, not to mention the nade and medpack ones which i hope they make free.
__________________
|
||
|
2012-06-21, 05:53 PM | [Ignore Me] #73 | ||
Colonel
|
Yeah the last we heard is that infantry weapon upgrades don't cost anything. So none of the certs have a cost to them.
Vehicle weapons apparently still have a cost which is good, but it's odd for someone that only grunts and builds up huge amounts of resources because all they spend it on are grenades and medkits. Their resource system isn't really allowing customization for each play style.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
||
|
2012-06-21, 05:54 PM | [Ignore Me] #74 | |||
Sergeant
|
The only reason people go "lawl" in games like bf3 is that they get refills by ammo packs, because there's nothing like an equipment terminal mechanic there.
__________________
|
|||
|
2012-06-21, 05:59 PM | [Ignore Me] #75 | |||
Sergeant
|
__________________
Last edited by AzK; 2012-06-21 at 06:01 PM. |
|||
|
|
Bookmarks |
|
|