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Old 2012-07-04, 02:06 AM   [Ignore Me] #61
Comet
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Re: AGN Community Night July with Matt Higby


Question:

Am I able to give PS2 items I purchase as gifts to other players? For example, can I purchase a camo pattern but then gift it to another player?



I just want to know because I will be purchasing Sony Cash tomorrow for the deal and my GF is unsure if she wants to play PS2 or not. If she decides to play, it'd be nice to be able to gift some in game things with the extra sony cash I purchase tomorrow
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Old 2012-07-04, 04:07 AM   [Ignore Me] #62
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Re: AGN Community Night July with Matt Higby


My friend thought of an interesting question: If they do a grief system for harming friendlies, can they make it to where helping friendlies forgives grief or maybe makes it go down faster?
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Old 2012-07-04, 04:51 AM   [Ignore Me] #63
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Re: AGN Community Night July with Matt Higby


Well this only means one thing: CBT will be after 14th of July and not before
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Old 2012-07-06, 05:45 PM   [Ignore Me] #64
DirtyBird
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Re: AGN Community Night July with Matt Higby


I know Higbys mic will be fine and look forward to hearing the other guests pov.
Going to be a massive night.


Q. Will we have to pay a subscription or a fee to create an Outfit? if so how much?

Follow up Q. What, if any, are the limits on the size of the initial created Outfit?
and what is the cost to increase that limit?
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Last edited by DirtyBird; 2012-07-06 at 09:01 PM.
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Old 2012-07-07, 04:44 PM   [Ignore Me] #65
krakendoom
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Re: AGN Community Night July with Matt Higby


Not sure if it's been asked above but here goes.

Can you ask Matt about the servers, whether the servers are going to be world wide or if the world is going to be segemented ie US, Europe, Asia?
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Old 2012-07-07, 04:50 PM   [Ignore Me] #66
TerranRoughneck
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Re: AGN Community Night July with Matt Higby


Question:

Can you explain/elaborate on commander abilities and what organizational tools they'll have access to?
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Old 2012-07-07, 05:39 PM   [Ignore Me] #67
Doxy
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Re: AGN Community Night July with Matt Higby


Question
Will they have toggle crouch and scope zoom?
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Old 2012-07-08, 12:06 AM   [Ignore Me] #68
QuantumMechanic
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Re: AGN Community Night July with Matt Higby


Originally Posted by i see you naked View Post
does ur uniform still gets more colorful when u rank up ur battle rank ?
This has been on my mind lately as well. With all of the visual customization options available - is there going to be a way we can visually identify a BR1 character from a BR40? Having something like this is pretty important I think.

Edit: question format for Mr Higby:

Q: Given that visual character customization can be done from the start, is there anything that visually differentiates a BR1 character from a BR40 character? (Planetside1 had gradual armor color changes as your character advanced in rank)

Last edited by QuantumMechanic; 2012-07-08 at 01:47 AM.
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Old 2012-07-08, 12:47 AM   [Ignore Me] #69
sylphaen
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Re: AGN Community Night July with Matt Higby


What kinds of interaction will there be between "hexified" zones/facilities ?
eg. hex with nanite generator speeds up energy regen for LA/Infils in surrounding hexes

Will those interactions be empire specific ?
eg. NC/TR objective: disable the nanite generator and resume mining ops (= boost resources gain), VS objective: activate the nanite generator (= boost energy regen)

How will the transfer of benefits from controlled territories/facilities work within the hex system (eg. vs. the lattice system) ?



I remember Wolfenstein: Enemy Territory as a game with a fun and dynamic objectives system.

Basically:
Will we have a map of hex-after-hex or a map where capturing hexes and their objectives dynamically alters the map and strategic situations ?

Last edited by sylphaen; 2012-07-09 at 10:15 AM.
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Old 2012-07-08, 01:09 AM   [Ignore Me] #70
Hamma
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Re: AGN Community Night July with Matt Higby


If you have questions for Matt please get them in by tomorrow afternoon! I will need to close the question pool by then.
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Old 2012-07-08, 01:26 AM   [Ignore Me] #71
Policenaut
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Re: AGN Community Night July with Matt Higby


I would like to echo:

Originally Posted by ComerEste View Post
3. Is there going to be Virtual Reality shooting ranges and vehicle ranges so we can test out stuff before we cert into it?
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Old 2012-07-08, 01:31 AM   [Ignore Me] #72
Graywolves
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Re: AGN Community Night July with Matt Higby


Some of us were under the impression that we would be able to customize our uniforms by empire color shades. As in a TR soldier would be able to customize the colors/shading of his armor along the lines of grey,black, and red. With camouflage patterns - Support for this style of customization seems nonexistent.

Is this kind of uniform customization going to make an appearance?
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Old 2012-07-08, 04:53 AM   [Ignore Me] #73
Shogun
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Re: AGN Community Night July with Matt Higby


ok, questions:

is there any chance we can get one char that can be used on all (or at least more than one) servers? so we don´t have to start from scratch with a new char whenever our server is full and we have to play on a different one?

will charnames be server unique? or will we get a name system like startrek online (name@account in chatwindow, simple name in gameworld) to allow double names?
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Last edited by Shogun; 2012-07-08 at 04:59 AM.
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Old 2012-07-08, 05:28 AM   [Ignore Me] #74
Rago
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Re: AGN Community Night July with Matt Higby


Question 1:
Will we be able to Turn off:
Motion Blur/if there is ?
And Dept of Field ?

Question 2:
Any new Informations about the Shop now ?

To Question1 :I really want to "See something"have clear sight, in fps Games, with Fancy Graphics.Smoke,Explosions & Stuff are okay...)
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Old 2012-07-08, 05:32 AM   [Ignore Me] #75
Fafnir
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Re: AGN Community Night July with Matt Higby


I know this is question rather for KevMo, but:

Question: Will the Liberator pilot be able to replace his gun with something that gives more utility?

Last edited by Fafnir; 2012-07-13 at 04:19 PM.
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