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Old 2012-07-02, 02:26 PM   [Ignore Me] #61
GreatMazinkaise
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Re: Infiltrator scope / sights


I think every "designated marksman" deserves to spend 90% of his game time staring at the respawn screen. Real warriors put themselves at risk when getting kills.
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Old 2012-07-02, 03:07 PM   [Ignore Me] #62
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Re: Infiltrator scope / sights


Originally Posted by GreatMazinkaise View Post
I think every "designated marksman" deserves to spend 90% of his game time staring at the respawn screen. Real warriors put themselves at risk when getting kills.
I think you have a pretty unrealistic view. Not sure why you put quotations on a real thing. Pretty disrespectful to people who do this in real life, unlike your "real warriors". Whatever that means.

These are not snipers.

http://en.wikipedia.org/wiki/Designated_marksman

Educate yourself.
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Old 2012-07-02, 03:29 PM   [Ignore Me] #63
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Re: Infiltrator scope / sights


Originally Posted by proxy View Post
I think you have a pretty unrealistic view. Not sure why you put quotations on a real thing. Pretty disrespectful to people who do this in real life, unlike your "real warriors". Whatever that means.

These are not snipers.

http://en.wikipedia.org/wiki/Designated_marksman

Educate yourself.
I thought we were on a forum butting heads about a game, not the unbalanced constant open beta that is reality. But if we're talking reality it goes without saying that soldiers have often taken a dim view of some unseen asshole taking potshots at them from an unknown location, often to the point of doing very unkind things to them when found.

In FPS games, this attitude is also pretty common, for obvious reasons. Proud Warrior Race guys aren't fond of Sniper Elites spoiling their fun.

Edit: And for the record, in a computer game there really is no appreciable difference between a sniper and a designated marksman, hell, I'd be surprised to see a meaningful distinction between the two in a miniatures game.
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Last edited by GreatMazinkaise; 2012-07-02 at 03:35 PM.
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Old 2012-07-02, 03:35 PM   [Ignore Me] #64
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Re: Infiltrator scope / sights


Originally Posted by GreatMazinkaise View Post
I thought we were on a forum butting heads about a game, not the unbalanced constant open beta that is reality. But if we're talking reality it goes without saying that soldiers have often taken a dim view of some unseen asshole taking potshots at them from an unknown location, often to the point of doing very unkind things to them when found.

In FPS games, this attitude is also pretty common, for obvious reasons. Proud Warrior Race guys aren't fond of Sniper Elites spoiling their fun.
I am glad you can speak for soldiers and that it goes without saying. You're quite the authority. I just offered the idea that you show a little respect.

Its seems from your point of view, you'd rather this be an infantry only game? CQB only game? Without those pesky people covering you? I'm not talking about super long range snipers here hanging out by themselves. I'm talking about people who work as a team, move with you, provide support.

How about those stupid tanks and aircraft? They compromise your "real warrior" ethic?
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Old 2012-07-02, 03:48 PM   [Ignore Me] #65
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Re: Infiltrator scope / sights


To be fair, the game would probably be better without sniper rifles.
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Old 2012-07-02, 04:55 PM   [Ignore Me] #66
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Re: Infiltrator scope / sights


Originally Posted by proxy View Post
I am glad you can speak for soldiers and that it goes without saying. You're quite the authority. I just offered the idea that you show a little respect.

Its seems from your point of view, you'd rather this be an infantry only game? CQB only game? Without those pesky people covering you? I'm not talking about super long range snipers here hanging out by themselves. I'm talking about people who work as a team, move with you, provide support.

How about those stupid tanks and aircraft? They compromise your "real warrior" ethic?
I'd prefer that we all had empathic weapons so that strength of spirit would be the primary consideration, actually, but that really doesn't suit the genre.

It does go without saying... enemy snipers are not viewed positively, even in real life. Friendly snipers are viewed differently, which also goes without saying.

Tanks and aircraft are cool, but for one reason only... most tankers and pilots prefer to kill each other (bailing wouldn't be such an issue otherwise). Snipers may well enjoy fighting each other, but they primarily kill other infantry types, all of whom resent being killed by an attacker they probably can't even see.

Covering fire? In a game? You can't be serious...
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Old 2012-07-02, 06:04 PM   [Ignore Me] #67
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Originally Posted by GreatMazinkaise View Post
I'd prefer that we all had empathic weapons so that strength of spirit would be the primary consideration, actually, but that really doesn't suit the genre.

It does go without saying... enemy snipers are not viewed positively, even in real life. Friendly snipers are viewed differently, which also goes without saying.

Tanks and aircraft are cool, but for one reason only... most tankers and pilots prefer to kill each other (bailing wouldn't be such an issue otherwise). Snipers may well enjoy fighting each other, but they primarily kill other infantry types, all of whom resent being killed by an attacker they probably can't even see.

Covering fire? In a game? You can't be serious...
What? Holy shit there is too much fucked up in this post to reply too.

Guess we'll have to agree to disagree.
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Old 2012-07-02, 06:28 PM   [Ignore Me] #68
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Re: Infiltrator scope / sights


Originally Posted by GreatMazinkaise View Post
I'd prefer that we all had empathic weapons so that strength of spirit would be the primary consideration, actually, but that really doesn't suit the genre.

It does go without saying... enemy snipers are not viewed positively, even in real life. Friendly snipers are viewed differently, which also goes without saying.

Tanks and aircraft are cool, but for one reason only... most tankers and pilots prefer to kill each other (bailing wouldn't be such an issue otherwise). Snipers may well enjoy fighting each other, but they primarily kill other infantry types, all of whom resent being killed by an attacker they probably can't even see.

Covering fire? In a game? You can't be serious...
Proxy has a way better point than you. Snipers are suppose to be 500-600m out picking off and spotting targets for Air/land/sea forces to engage. Not running around with a scoped shotgun.
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Old 2012-07-02, 07:44 PM   [Ignore Me] #69
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Re: Infiltrator scope / sights


Originally Posted by TheDAWinz View Post
Proxy has a way better point than you. Snipers are suppose to be 500-600m out picking off and spotting targets for Air/land/sea forces to engage. Not running around with a scoped shotgun.
I know what snipers are supposed to do... I just don't believe that it is sporting. Considering I'm not a fan of ADS in general I don't really think that I would ever ask for/want a scoped shotgun.
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Old 2012-07-02, 08:25 PM   [Ignore Me] #70
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Re: Infiltrator scope / sights


Originally Posted by GreatMazinkaise View Post
I know what snipers are supposed to do... I just don't believe that it is sporting. Considering I'm not a fan of ADS in general I don't really think that I would ever ask for/want a scoped shotgun.
Have fun firing a gun in real life and trying to hit a target.
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Old 2012-07-02, 09:01 PM   [Ignore Me] #71
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Re: Infiltrator scope / sights


Originally Posted by TheDAWinz View Post
Proxy has a way better point than you. Snipers are suppose to be 500-600m out picking off and spotting targets for Air/land/sea forces to engage. Not running around with a scoped shotgun.
Indeed. Typically sniper rifles do more damage because they're so much harder to score hits with. In this game figuring for bullet drop and bullet travel time, it's going to take some time getting used to hitting moving targets. The same really can't be said for a guy with an SMG at 5 m out.
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Old 2012-07-02, 09:03 PM   [Ignore Me] #72
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Re: Infiltrator scope / sights


Originally Posted by TheDAWinz View Post
Have fun firing a gun in real life and trying to hit a target.
This is why I play...wait for it... GAMES.

Indeed. Typically sniper rifles do more damage because they're so much harder to score hits with. In this game figuring for bullet drop and bullet travel time, it's going to take some time getting used to hitting moving targets. The same really can't be said for a guy with an SMG at 5 m out.
They've still got an easier sniper setup than the old Bolt Driver... I don't imagine the old Planetside REXO snipers will have trouble adjusting to the new weapons. Their sniper duels might be more interesting with cloaking/OHSK though.
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Last edited by GreatMazinkaise; 2012-07-02 at 09:06 PM.
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Old 2012-07-02, 09:04 PM   [Ignore Me] #73
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Re: Infiltrator scope / sights


Originally Posted by GreatMazinkaise View Post
This is why I play...wait for it... GAMES.
Not untill someone invades your country.
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Old 2012-07-02, 09:08 PM   [Ignore Me] #74
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Re: Infiltrator scope / sights


Originally Posted by GreatMazinkaise View Post
Considering I'm not a fan of ADS in general
I like twitchy reflex based gameplay too, the kinds where skill and teamwork is irrelevant. Lol jk, I respect both gameplay types in all seriousness.

More people like games to have some semblance of reality, it helps with immersion GREATLY.

I don't like snipers that much in games, but designated marksmen are cool. It's similar to having a SAW team, it allows your squad to be more versatile.

I also agree that this is a game, but different people like different games :/
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Old 2012-07-02, 09:10 PM   [Ignore Me] #75
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Re: Infiltrator scope / sights


Originally Posted by TheDAWinz View Post
Not untill someone invades your country.
Where the hell did that come from? Also, I live in the US, which has only been successfully invaded by Canadians and is a logistical nightmare to invade except by an adjoining border. I don't really see the point at which this would ever be a real concern.
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