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PSU: OMG, they got skeeters up the yin yang!
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2012-07-02, 10:57 PM | [Ignore Me] #61 | ||
First Lieutenant
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Voted yes to quick-scoping, because this poll is retarded.
Artificial delays/inability to fire at any time is kind of stupid. You should be able to pull the trigger in mid animation if you want to, though your odds of hitting anything further than ten feet away are non-existent, much as in real-life. I agree with those earlier who suggested a "No auto-aiming" thread would've at least been more useful (although still unnecessary). Any kind of goofy shifting reticle while aiming with sights or a scope is pretty stupid, and doesn't even make sense. Again, just no automatic "aim adjustment" is sufficient. If I put my sights on your head (compensating for drop), the bullet had damn well better hit you in the head. @the Arma 2 side topic I play Arma 2 on my laptop. 2.3ghz dual core, ATI 5470. With graphic settings turned down, I can play more or less normally. View range out to 3 or 4 clicks. With minimal activity in the game, such as testing vehicles in the editor, I can play with graphic settings maxed. Regarding "optimising" the game. I cannot speak to the skillfulness of their code, having not looked at it, however games of a such a large scale are difficult/impossible (to an extent) to "optimise" as you put it. Arma 2 involves IMMENSE landscapes, and even at relatively short ranges (3k or less) you can have potentially thousands of trees/bushes/shrubs/buildings/vehicles to track. That's a lot. I don't care how you optimise it. Add in AI units, and the amount of data processed increases exponentially. Pre-progamming the AI with certain behavior is impossible on such a large scale (see previous comment on trees, etc) so it has to do an unusually large amount of "thinking" compared to most shooters. Add in MANY units, and the problem increases even further. Same problem with Arma 2 is the same problem with the X series of games... The scale and very nature of the game is WHAT causes the "problem". Want to optimise it? Reduce it to about 1/5th it's current scope and you'll notice 90% of these problems disappear. Don't wanna do that? Then adjust your settings. |
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2012-07-02, 11:15 PM | [Ignore Me] #62 | |||
Major
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And i never had any issue about quick scope or crap like this lol i dont get the point of the OP and its simply stupid iam quick scoping everytime i hit my rigth mouse and did not hold it for a while whats the point of all this ? |
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2012-07-03, 12:24 AM | [Ignore Me] #64 | |||
TIL: wasted chicks are the voice of quick scope. Makes senses. |
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2012-07-03, 05:19 AM | [Ignore Me] #68 | ||
Corporal
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Voted yes for the biased poll, even if aim assist COD quick scoping is a damn bad "feature" to have in a game. If a shooter wants to hit close range with any gun using ADS accuracy they should use a reflex or holo sight and have to sacrifice the distance they would have otherwise and the accuracy should not kick in until the sight is fully up on the screen.
What we shouldn't have is "one shot" close range body shot bolt action kills with sniper rifles, and no one shot kills on heavy assaults. Same diff with the semi autos, but it should take more like 3 or 4 clean shots (or 2 to 3 head shots) to get a guy. Otherwise allow similar aiming mechanics as the assault rifles once you ADS with a close distance scope on a battle rifle or sniper rifle. Why punish a guy who uses a rifle for mid ranged or close range shots that would lose in a straight up fight with a gauss/pulsar/cycler of equal skill anymore than he is? Last edited by Mezorin; 2012-07-03 at 05:20 AM. |
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2012-07-03, 05:28 AM | [Ignore Me] #69 | ||
Captain
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So yeah to me it seems that this thread has pretty much run it's course now.
Any more information needs to wait until it can talked about on the official beta forums. (meaning by people that have gotten to play the game and get a better feel for it.) Man is it gonna be hard to not talk about anything in game except on the Official beta forums when PSU is just gonna get flooded with more people that want to theorycraft while all the veterans are under the NDA. :/ Last edited by Kran De Loy; 2012-07-03 at 05:30 AM. |
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2012-07-03, 05:44 AM | [Ignore Me] #71 | ||
Corporal
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Not really, because a shotgun has this huge cone on the screen where the pellets land, a faster rate of fire, and does not require ADS to be good. It is also less effected by accuracy messing up because of being shot at, which will make any bolt action or semi auto go to crap. What people seem to forget is that when you get in close range with a sniper rifle, often you are being shot at and that basically makes your ADS aim go to shit. If you score a hit marker, you will also never get that second hit in time if the guy is shooting you even with a hand gun. This is why even though a sniper rifle head shot might out perform a shotgun for raw burst in Magic DPS Excel Spreadsheet Land, people generally use SMGs or shoties in close quarters even in Battlefield games, unless they are trying to troll a bad team.
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2012-07-03, 05:51 AM | [Ignore Me] #72 | ||
Sergeant
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Picking back up the idea of quickscoping (no clue what aim assist is doing
in here, we aren't talking about console games here ...) The ONLY issue with sniper rifles in games is the quickscoping. Remove quickscoping and you could even have sniper rifles inflict 10.000 damage and it wouldn't cause any issues. It's the combination of precise aiming and fast scoping in that causes problems. Make scoping in and settling the rifle take a good second and you're set. |
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2012-07-03, 06:12 AM | [Ignore Me] #73 | |||
First Sergeant
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I will rephrase - For me, and those with above average reflexes, the shotgun would be outclassed. You might as well practice and skill up with this. Even being shot at, which I think you are missing the point, in a 1 shot kill system, being fired on doesn't matter as much as they are too dead to fire. Odds are even if you miss the first somehow at that range, the second is going to finish them off before you die. Last edited by Karrade; 2012-07-03 at 06:14 AM. |
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2012-07-03, 06:21 AM | [Ignore Me] #74 | ||
Sergeant
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The 25 people that said yes to this post are the ones doing it.
I know quick scoping is not hacking its taking advantage of a bad game mechanic. But in my eyes it right up there. There will always be people who look for any way possible "Cheat" to win because they just don't have the skill to do it any other way. Hacking=No Skill and they know it. Therefore they hack. |
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2012-07-03, 06:27 AM | [Ignore Me] #75 | |||
Staff Sergeant
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