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PSU: Pleese report speling erors
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2012-07-10, 10:37 PM | [Ignore Me] #64 | ||
Captain
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I would prefer to have like PS1
green for friendly red for enemy yellow for squad orange for platoon so on and so forth I would also like the kill spam to have the PS1 look as well with the faction colors instead of red and green. It was good to be able to see if there was a 3rd faction sneaking in on the action. The best way would of course be full customization of these types of things. |
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2012-07-10, 10:40 PM | [Ignore Me] #65 | ||
Private
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I agree the IFF isn't noticable enough. Personally, I'd like each faction's color to show up clearly and distinctly. I'd argue that your squad could be a brighter or more distinctive shade of that color ... but why not just keep each empire it's own color?
I also wholeheartedly support any solution that helps those who have trouble distinguishing those colors (e.g. red/green). While I can distinguish them easily, I still recall that humorous day that my father unknowingly wore one burgundy and one dark green sock ... much to my and my mother's dismay. Fortunately, my mother stopped him before he made it out the front door, heh. Although, I'm still unsure why he even owned pairs of socks in either color frankly. |
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2012-07-10, 10:49 PM | [Ignore Me] #67 | ||
First Lieutenant
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Realistically, any TKing is probably because the devs switch teams all the time. In game, if your faction's members are colored according to faction (red for TR, blue for NC, purple for Vanu) it should be fine once people get accustomed to it. Or however they settle on it.
Personally, I don't see why squad members particularly need to be a different color. PS1 I've noticed friendlies are green, enemies are red. Pretty straight forward. I didn't like how the squads are different colors at first, tended to cause confusion, but once you get used to "KILL THE REDS" it doesn't matter either. -edit Configurable UI for the win. |
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2012-07-10, 10:54 PM | [Ignore Me] #68 | |||
First Lieutenant
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2012-07-11, 01:59 AM | [Ignore Me] #69 | |||
Corporal
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2012-07-11, 06:15 AM | [Ignore Me] #72 | |||
Second Lieutenant
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Also, given the size and scale of PS2 there are going to be A LOT of players who're in the 3 hour window for the first 6 months. How many times do you need to get TK'd by some guy who's just picked up the game before we ask SOE to make the IFF system a little more intuitive? I'm fine with enemies taking longer to identify (like in PS1) but all friendlies close to you should be identified (with their name above their heads) constantly. |
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2012-07-11, 07:24 AM | [Ignore Me] #73 | ||||||
First Lieutenant
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And yeah, full color customization would be best.
Yep. I would say all friendlies in a 40-50m radius or so. Basically anyone who might be the victim of instinctive fire (i.e., non-ADS) if not ID'd immediately. Last edited by Erendil; 2012-07-11 at 07:31 AM. |
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2012-07-11, 08:31 AM | [Ignore Me] #74 | |||
Second Lieutenant
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Now I know some of you are probably thinking "Meh, this'll just be part of the learning curve. However given the size of the likely PS2 playerbase during the first year of the game there will be A LOT of people experiencing their first 5 hours of gameplay. In my opinion it'd get awfully annoying to keep getting TK'd because the IFF system had a learning curve on it! |
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2012-07-11, 09:06 AM | [Ignore Me] #75 | |||
Sergeant Major
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In any event, as far as color assignments: Names of Friendlies should be something you can pick for yourself. Among other things, it's good to avoid having only just one color option for those that are colorblind. I do also think that there should be a distinction between squadmates and general friendlies, and personally didn't have a problem with white names. Some people might, so being able to change it to a given color is only a good thing. |
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