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2012-07-13, 10:05 AM | [Ignore Me] #62 | |||
Second Lieutenant
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And yes... BF3 would have been a better game if they made it more like the first games that people fell in love with. At least to the ones that love Battlefield, whom which I would guess they'd want to keep as players, as they're the ones making BF3 possible in the first place. I don't understand how you can think otherwise. And do you think the devs are robots? Don't you think they have minds of their own? The ability to spot a fucked up idea on a forum, and the knowhow to test out ideas they like? In the end they're making the game they want to make, they're not sitting there listing everything we say so they can implement it into the game later... You say "don't listen to forum posters." I'm willing to bet that most of the time they aren't. But they use the forum as a tool to get feedback on THEIR game, from people that KNOW what they're talking about, and as a source of ideas... but how many of the ideas put up on this forum over the months you think are actually in the game because they read it here and didn't think of it themselves first? It's probably not that many...
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2012-07-13, 10:06 AM | [Ignore Me] #63 | ||||
Sergeant
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its also peculiar that you seem to think of bf3 as a good game, at least thats the feel i am getting |
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2012-07-13, 10:08 AM | [Ignore Me] #64 | |||
Colonel
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So what he meant was, BF3 on console can only handle 24 players, and BF3 PC is 64 players. BF4 on consoles may be able to handle 64 players and PC, well...we'll just have to see whether they increase the PC player count past 64, won't we? |
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2012-07-13, 10:11 AM | [Ignore Me] #65 | |||
Corporal
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Not more than 10% of console games have already overtaken this resolution scale actually. Consoles are dying guys. Some devs admitted it. |
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2012-07-13, 10:15 AM | [Ignore Me] #68 | |||
Captain
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Everyone has ideas of how they want the game to play, But the reality of it will be decided on what makes SOE the most money. They are a business with shareholders after all.
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Last edited by Pella; 2012-07-13 at 10:16 AM. |
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2012-07-13, 10:22 AM | [Ignore Me] #69 | ||
Second Lieutenant
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forgelight has better light treatment than frostbite 2 ; frosbite 2 is a very good engine but it not superior to every other engine has a amateur game dev i can tell you that every engine has pros and cons :P , bf3 has less destructible terrain than bfbc xD .
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2012-07-13, 10:22 AM | [Ignore Me] #70 | ||
not only dice is worried about ps2. every fps developer is or should be.
not only because fps games will have to keep up with 2000 players per map from now on, but because nobody will want to buy AAA titles for 60 bucks if there are AAA titles available for free! and the free game doesn´t even look less polished! i am sure ps2 marks the end of those blender games who just overhype their game before launch by great blockbustermovie-like commercials to trick as many players as possible to buy it in the first week. too many of those games were a great success, but could not maintain an active playerbase for long. developing games as free to play forces you to deliver on gameplay and fun! no fun, no money! this was not the case for boxed games. you had to buy it to find out if it´s really a fun game. if it wasn´t, you were screwed and had payed for the trashcan. and free trials or demos only showed the most fun part of games and told you nothing about the replay value or longtime fun/endgame motivation. but the article about the big bf3 map really sounds pathetic as hell for people who know something about planetside 2 and its developement! big challenge? unbelievable big map? those guys sound like they have built the best and coolest matchbox car ever! while higby and his team just built a real musclecar or functional spaceshuttle
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-07-13, 10:23 AM | [Ignore Me] #71 | |||
First Lieutenant
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2012-07-13, 10:24 AM | [Ignore Me] #72 | ||
Second Lieutenant
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The console market is all about money... there's no passion behind the games released on a console. A few might have, but the majority doesn't. Halo is a prime example of what console gaming is... it was intended for PC originally. It looked fantastic at the time. Then Micrsoft bought Bungie and released it exclusively for xbox. It came to PC a long while after that, but by that time it was nothing special to the PC anymore. Now they make a new Halo every year to milk it...
The Sims to PC, is what gaming on a console is over all. A cash cow with no passion or willingness to make a great game behind it. Ask yourself why games like Portal or Minecraft (or indeed The Sims :P) wasn't realsed on console instead of PC...
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Last edited by Sabot; 2012-07-13 at 10:25 AM. |
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2012-07-13, 10:28 AM | [Ignore Me] #73 | |||
Colonel
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And you said "biggest thing", I assume you mean "best" thing was to hire Whisenhunt. A two tiered question: One, does hiring Whisenhunt have any meaning in terms of listening to PS1 vets? And two, how is it good? (I am not saying it isn't good, I'm just asking) |
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2012-07-13, 10:38 AM | [Ignore Me] #74 | |||
First Lieutenant
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^^^^ This, been gaming over 30 years, PS2 is the most ambitious benchmark game I have ever seen. They are going to put the industry on notice, step up, religate yourself to somthing else, or get out. If PS2 is as glorious as it looks and makes mad $$$ (I have no problem throwing $20 a paycheck at it for the next 3-4 years) it begs the question.... What will the PS2 team cook up next? |
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2012-07-13, 10:45 AM | [Ignore Me] #75 | |||
Captain
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1: The Input i would give, Would be purely balance and gameflow. A classic example would be the "Noob tube/C4". Yes its realistic in terms of the military use it. But does the game actually need it? Does it fit in planetside's 2 style? Also the weight and feel of weapons is a big thing for me. 2: Yes, As i mentioned before the majority of PS1 vets have played FPS excessively / competitively and gained allot of knowledge of what works and what doesn't. Whisenhunt was hired for a reason. To bring that FPS knowledge to SOE.
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