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2012-08-07, 06:24 PM | [Ignore Me] #61 | |||
Corporal
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If it's real time, then you just buy them when you get on the first time the next day. This is the type of thing that the devs have said they're looking for feedback from the beta testers. I'm sure it'll be streamlined one way or another. EDIT: in this way, I'd say it's better if it's in game time. Drop it down to 4/8/12 hours of GAME time and you're good to go. 4 hours is a decent sitting for a day, but if you play a lot and it annoys you, you can get the 12 hour and only have to mess with it every couple days. Last edited by Lord Paladin; 2012-08-07 at 06:25 PM. |
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2012-08-07, 06:49 PM | [Ignore Me] #63 | |||
Captain
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2012-08-07, 06:54 PM | [Ignore Me] #64 | ||
Captain
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I know I'm going to get eaten up for this but I'm going to say it anyway...
In MW3 there were a few ways that you could (and still can) get double XP. It would last for a set amount of in-game time and you could always see how much time you had left. This would be preferable to buying something that's going to last 24 hours in real time because you actually get to use it for 24 hours. There are days where I will probably only get to play 2-3 hours at the most and it would suck to only get to use something for 2-3 hours when I spent the resouces for 24 hours of access. To balance it out, either the time frame can be lowered or the cost can be increased. There are other games that sell you stuff for 24 hours that go the real time route and I just don't like it and don't make those purchases. Now that I've said it, let the flaming ensue... |
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2012-08-07, 07:26 PM | [Ignore Me] #67 | |||
Sergeant
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1 has more people buying resource boost. That empire has more resources. Unless resources are pointless, thats what we call pay to win. You pay, and you have an advantage. Period. You missed my 2nd point. Having to sacrifice getting more unlocks just to keep up in power with other players is dumb. I shouldn't have to suddenly play more to unlock something just because I want a fair fight, especially with how much there's already going to be. |
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2012-08-07, 07:40 PM | [Ignore Me] #68 | |||
Staff Sergeant
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However, in reality, one side will always have more in their resource pool, which makes it highly unlikely the pool will matter that much. |
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2012-08-07, 07:43 PM | [Ignore Me] #69 | |||
Corporal
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2012-08-07, 08:36 PM | [Ignore Me] #70 | ||
Sergeant
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They aren't too noticeable which I like. The fact that it last a certain period of time doesn't bother me too much as I see them as something to use later on. What I mean by that is that at first, you have a very little pool of auraxium and there may be a few thing you want to buy aka weapon, etc. Once you are more confortable and get a bigger pool of ressource, you can start to spend it on non permanent upgrade.
I have no clue how much Auraxium you get normally but I wouldn't be surprise if the implants are a way to spend say ressource rather than have it accumulate constantly. If it happen, auraxium lose all its value making the ressource game inexistent |
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2012-08-07, 08:39 PM | [Ignore Me] #71 | |||
Second Lieutenant
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I like how SOE claims veterancy in this field yet keeps making blunders that numerous other F2P games have moved past, including tribes. I hope they fix this over the course of beta...
That is exactly why the implants are crossing the line. I don't play competitive games to win because I had enough in game currency to afford the best gear... I play them to put myself against other people. Our situational awareness, our tactical proficiency, our ability to react, our ability to aim, our experience and knowledge about the game. Do you know how much enjoyment I get out of knowing that the guy I just beat had inferior gear? 0. Do you know how much enjoyment I get out of knowing that the guy I just lost to had superior gear? 0. A full, permanent loadout INCLUDING IMPLANTS should be given to new players either at arrival to the game, or over the course of their first few hours in game, bringing them onto a competitive level. This isn't some shitty MMO where you are wacking on rabbits so you can eventually beat up pigs, this is a shooter and should be treated as such. That is a gimmick they used to hype the game. They already destroyed the "resource game" by introducing a resource booster. Last edited by Otleaz; 2012-08-07 at 08:42 PM. |
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2012-08-07, 08:41 PM | [Ignore Me] #72 | ||
Sergeant Major
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Rather disappointed that it looks like resource booster affects all four resources and not just Auraxium. Interesting information though.
As far as implants being 24-hour things... the other alternative is to make them much more expensive. While I would not be opposed to that as an option, this means that a "full set" of implants is within reach of relatively new players... and after all, unless completely shut out of all continents, you're probably going to get more than 20 or even 80 Auraxium a day. But of course value depends on how much you play. |
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2012-08-07, 09:12 PM | [Ignore Me] #73 | |||
Sergeant
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So, they blatantly say "its not P2W, but your definition of P2W is probably not the same as ours!" Genius! Last edited by SFJake; 2012-08-07 at 09:14 PM. |
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2012-08-07, 09:19 PM | [Ignore Me] #74 | |||
Corporal
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Also, socketing one of these will mean that you can't use one that affects combat. It's not an instant 500 resources you're getting, it's something that increases the rate that you get them over time. |
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