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2012-11-11, 08:26 PM | [Ignore Me] #61 | ||||||
Contributor Staff Sergeant
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Thanks so much for your time! |
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2012-11-11, 09:21 PM | [Ignore Me] #62 | |||||||||||
Private
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why not? this kind of business model exists since years and nearly all games are working similar. the newest patch (-50% certs and higher prices) proofed my concerns right. |
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2012-11-11, 10:16 PM | [Ignore Me] #64 | ||
Major General
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People pay hundreds of dollars in MMO subscription fees all the time. The only difference here is you can pick and choose what you want to pay for. More options for the consumer.
Last edited by Crator; 2012-11-11 at 10:18 PM. |
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2012-11-11, 10:20 PM | [Ignore Me] #65 | ||
First Sergeant
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I just don't want it to be confusing. In PS1 we all paid the same subscription fee, and I payed it for almost 9 years. Do the math on that. Obviously, I'm willing to fork out plenty of cash for a game that's good enough. I like subscriptions because they're simple. We were all on the same level playing-field.
I don't want to constantly wonder, and have other players constantly wondering, if they're paying enough to be competitive. Don't nickel-and-dime us to death SOE. Make large, quality patches or expansions, with names like Alpha-Squad, and have no more than a few a year, ideally one. I'm also gonna get pissed-off when I start paying real money for weapons that turn out to suck, and can't be returned. |
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2012-11-12, 07:36 AM | [Ignore Me] #66 | ||||
Contributor Staff Sergeant
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Again your point is flawed and misguided.
The core problem with your argument is that you are ignoring the fact that there are plenty of games that were Buy 2 Play aka Traditional Retail Model that were garbage and terrible as well (aka ET:QW, Brink). Now when we purchase games on the PC we can't sell them back or trade them in, we are stuck with them. In every single case, in all the F2P titles you have mentioned or not mentioned, the player gets to try the game for free. If a player is educated and decides that the game's cash shop is Pay 2 Win, than that player who doesn't want to pay to win can leave with $0 given to the developer, and the only real cost is the electricity to run the computer, and the bandwidth it cost to download the game. The bottom line is that you have a choice to monetize, or not monetize and can still play Planetside 2 if you choose to. The F2P model forces developers to be honest in their game developement, releasing new content regularly to either attract new players or attract players that have already played the game and are trying to win them back. That is why the F2P model is dominating the PC Market so hard. A lot of gamers have lost faith in major franchises/publishers (justifiably so imho) because they don't get the entertainment for the money that they paid, or at least they don't feel like they do. Fair enough. F2P is a way to get a player involved, where they can spend (or not spend) money at their own pace. As of right now I see no major flaws in SOEs monetization plan. Because if SOE created a significant difference between the HAVES and HAVE NOTs, the HAVE NOTs will go else where, and the HAVES may not be enough to sustain the game population (not just money population as well). So far I have liked what I have seen from Sony. I think its a great a decision to go F2P, and that it was something that was acknowledged early after announcement. Last edited by FireWater; 2012-11-12 at 07:55 AM. |
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2012-11-12, 08:33 AM | [Ignore Me] #67 | ||
Major
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You think its going to be great when theres lots of hackers abusing the game? Will that make people wanna pay for items when they get abused ? If you dont think this will happen you are blind, theres already hacks out there and people abusing them and its still in beta.
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2012-11-12, 08:44 AM | [Ignore Me] #68 | ||
Staff Sergeant
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I am definitely in favor of f2p as a whole, but I don't like SOE's past f2p models. Want to use all the gear you obtained? Pay $15 a month. Now Planetside 2's f2p model is improved and I give SOE credit for that. However, I have my worries. I think $7 for the highest gun is a bit too much. I think $5 would be a little more reasonable, but then I know when I buy the gun, it's always unlocked.
The biggest concern I have is with the subscription option when they could offer most of its benefits via boosters. I wouldn't have too much of a problem if they didn't have queue priority. |
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2012-11-12, 09:35 AM | [Ignore Me] #71 | |||
Private
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Last edited by BoldarBlood; 2012-11-12 at 10:26 AM. |
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2012-11-12, 10:53 AM | [Ignore Me] #72 | ||||
Contributor Staff Sergeant
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Again since the game is F2P, there is no upfront purchase required to play the game. If a player downloads the game and logs in, and sees a bunch of players blatantly speed hacking, they will not likely continue playing the game, and they will be damn sure not to buy anything in the cash shop. I honestly think you are blind to the fact that cheating can only be minimized, both from a macro perspective (i.e. patching out cheats) and a mirco perspective (i.e. player ban) SOE will have to continually fight and patch and ban players that continually break the rules. They would have to do this whether they were free 2 play, buy 2 play, or buy 2 play with subscription model. A portion of the revenue dollars they earn via Cash Shop and Subscription will likely be spent to combat cheating. Again this is even more crucial because new players are not required to purchase anything, and leave without monetary investment. |
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2012-11-12, 11:22 AM | [Ignore Me] #73 | |||
Lieutenant Colonel
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Here is the core of my thought: You have the freedom to choose to play or NOT to play. You have the freedom to start playing for free and keep playing for free if you enjoy the game or to STOP if you do not like the way things are going. If you feel somewhat confident about PS2, you can buy a weapon or a few. If you feel very confident and involved in the game, there is alpha squad and/or a sub to the game (especially to avoid waiting queues on full servers). If you think the model is wrong, instead of being only critical, propose solutions. Personally, I have trouble seeing how they can "nickel and dime" a player if he chooses to never pay a cent. And if the game is bad for free players, they will just stop playing it. And if the game is bad for paying players (let's say.... because of a low population on servers because the game is not attractive enough for free-players or low-paying players), paying players will stop paying and playing. Such a situation would be terrible for SOE's business and they would likely have to react (by easing the experience for free/low-paying players, for example). My issue is in the way you just criticize without trying to be constructive. The only useful thing that you mentionned is that gun prices were too high and cert progression too slow: it's a valid concern. However, does it mean you would be willing to pay for weapons if they were cheaper ? Is it something that will make you choose not to play ? In my past, I have played at paying and free games: if I did not like playing one, I just naturally stopped playing it. I see people playing EVE and World of Warcraft and I don't. Good for them if they are satisfied from the fun they get for the money they give out! Of course, if you love RTS, Starcraft 2 is a great example of a game being cheap (per hour played): you pay once and get as many hours of fun and challenge as you like. MMOs have always cost more than traditional games. I do not see a problem in giving options to pay less (or nothing) to play as long as it's viable for all players. You say it will not be viable and SOE will rip everyone off. I say it may be viable and we'll see how it works at release. In the end, I am less worried about P2W than: - hackers - lag/netcode - metagame/overall quality of gameplay If PS2's design ends up being terrible game because of P2W, then so be it: player populations will adjust accordingly. I have one question for you I am interested in: What do you think of World of Warcraft (monthly fee+expansions) and EVE Online payment models ? Specifically, do you feel they are a rip-off ? And do you think the success of their game came from the quality of the experience sold or their payment model ? Last edited by sylphaen; 2012-11-12 at 11:23 AM. |
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2012-11-12, 11:46 AM | [Ignore Me] #74 | ||
Corporal
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Have I come across something or someone who was impossible to kill in the game with entry level weapons...no.
It can be difficult certainly against say a fully upgraded mbt, but not impossible. The great equalizer in any teamplay based game, is well teamwork itself. Something which money can't buy. |
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2012-11-12, 11:51 AM | [Ignore Me] #75 | ||
Master Sergeant
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Get over it. The younger generation of gamers has let the gaming world go to shit. That's just the way it is. I blame it on facebook/flash games.
People see nothing wrong with buying levels in a game, or gold in a game. They see nothing wrong with bypassing playtime, to get an upgraded weapon that most certainly gives them an advantage for weeks or months over someone who doesnt pay. That is paying to win even if it is temporary til the other player "levels" up to get the gun. The question becomes...how long does it take the average player to level up to get that item.... 10 hours of playtime? 100? 1000? .... SOE will look for the sweet spot of how long they can string along the freeloaders to keep the population up and how much they make the ADHD kids cough up to bypass the wait. Thats so much better than everyone playing on the same level playing field. |
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