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2013-01-21, 09:33 AM | [Ignore Me] #61 | |||
Major General
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If this does produce a large pop that would tell SOE there is something in PS1 that players like over PS2. They could then think seriously about adding a F2P shop to PS1 while at the same time using what works in PS1 in PS2. EDIT: Combine the one time purchase serial # to an account so that when banned you must purchase another serial # and create a new account to associate that serial # to it. This is to help control exploiters/hackers as we know there will be a lot of it in PS1 if it has any kind of free to play offer... Last edited by Crator; 2013-01-21 at 09:40 AM. |
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2013-01-29, 02:30 AM | [Ignore Me] #64 | |||
First Sergeant
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2013-02-27, 03:07 AM | [Ignore Me] #66 | ||
Sergeant Major
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I'm all for PS1 going F2P or $5 a month, but in order for it to last longer than a few months some things would need to happen. Most of the things that ruined PS for me and many others was everything added after the first 6 months or so. Aside from Lodestars I can't think of a single addition to the game that was good after that time, maybe the expert engy stuff (I was never an adv+ engy and wasn't a fan of hacking viruses). We already had Skygaurds, Libs, and LLUs by then (all 3 welcome additions).
1. Hacking needs to be fixed/monitored much much better. Its been mentioned a few times in this thread, so i'll just leave it at that. 2. BR40, in my opinion should not give you all the certs anymore. Revert back to BR23 cert point values thumper and MAX spam is NOT fun. 3. BFRs, yes I'm well aware that in there current form they are not that bad (except for the NC death cannon), but they represent the start of PS downfall for many. Removing them would bring back a lot more people. 4. Old Oshur, this one for me isn't a deal breaker at all, but again the BIs came from "The Bending" and anything associated with that is pure evil to PS 1 vets. Also most people hated the BIs restrictions. However, more importantly bringing back Old Oshur for the BIs would allow them to REVERT BACK TO THE ORIGINAL MAP!!!!!!!! 5. Cert bundles, UniMAX... just please no. (relates to #2) PS1s cert system was great in that it made you specialize in 1 or 2 areas, or you could do a little bit of everything, but not everything at once. These bundles along with the later BR40 threw off that balance and allowed 1 person to do too much at 1 time. 6. Flails, remove them... especially if you will allow chinaside to play with us again. I'm sure there is more, but that what I got off the top of my head. I'm also well aware that this is all my opinion and most if not all of this wont happen, but I feel it needs to happen otherwise it wont be very long before everyone leaves again because of these broken mechanics. Hell, just roll it back to pre bending and I think we would rather deal with the old bugs than the added stuff that broke what was working. |
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2013-02-27, 10:39 AM | [Ignore Me] #67 | |||
Major
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1) Universal MAX Timer that starts upon death 2) Hand Held Grenade Damage Nerfed on par with Thumper Grenade Damage 3)Reaver Armor Reduced to its original value 4)Lasher Reverted to Original Form (Hell, I'd happily take the old 25 clip back at this point) 5)BR 40 Removed (Or at least access to all certs goes away) 6)You must be logged in for at least 3 hours before being able to OS 7)Generator health increased substantially These are a few things that I would really like to have implemented. I know it would never happen, but it doesn't hurt to dream I guess. |
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2013-02-27, 09:25 PM | [Ignore Me] #68 | |||
First Lieutenant
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2. Rather then nerfing the damage, remove explode on impact from all handheld/thumper nades except jammers. 3. Yes 4. I'm neutral on this. The only issue I have with the current lasher is that the clip should be 40 shots and the maximum COF size should be reduced. 5. Yes and free rexo 6. Neutral 7. Rather then that. Require adv or expert hackers to unlock the generator door. 8. My own. Remove BFRs, galaxy gunships, wasps, and flails. 9. Make galaxies more viable, increase speed of the hotdrop from galaxy/phantasms. 10. Removed upgraded spitfire/wall turret variants, and the ability to place spits in the enemy SOI. Make ADV. CE the only CE upgrade cert, but reduce it to 3-4 points from 5. 11. Buff the sparrow, increase lock-on speed, still brainstorming other ideas. 12. Make the cycler COF more manageable, needs to be brought up to par with Pulsar/Gauss rifle. 13. Remove JH tripleshot, in it's current form it's just a trap that gets NC players killed. 14. Make aircraft a bit harder to fly, and I don't mean adding more anti-aircraft weapons to the game, because that is a dumb idea. 15. Buff the striker, in particular increase projectile speed slightly and make it so reloading doesn't break your lock. 16. Attached to point 1. AP/AV weapons now break through max armor to damage health. TTK's will be the same against a full health max, but someone can't just switch to a max with 1 HP and expect to live. 17. Remove name reveal from mossie/motion sensor detection. 18. I'll come up with more later if desired. |
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2013-02-27, 11:34 PM | [Ignore Me] #69 | |||
Major
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Last edited by Death2All; 2013-02-27 at 11:36 PM. |
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2013-02-28, 07:29 AM | [Ignore Me] #70 | ||
Sergeant Major
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Yea, there is all kinds of different things everyone would change differently. I was just going for the really big/completely game changing ones that 99% would agree with.
Add removal of GGs (or a strong nerf to their dps), and make OSes 3 hours of in game time not real time to my list. Last edited by DOUBLEXBAUGH; 2013-02-28 at 08:52 AM. |
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2013-03-02, 11:13 AM | [Ignore Me] #71 | ||
Captain
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Buff BFRs to their original level, increase flail's rate-of-fire to around 400rounds/min,
remove MAX timers completely, make MAXs free to cert, make MAXs be able to pilot any vehicle, give reavers missile pods that are like a machine gun in that they have infinite ammo but overheat after an extended volley of say, 70 rockets. increase thumper clip size, refire rate, and buff plasma back to its original levels. and last, but absolutely most, i want release pounder. |
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2013-03-02, 07:22 PM | [Ignore Me] #72 | ||
Corporal
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Changes I would suggest for Planetside 1 would be:
BFR's/Mechs -Remove BFR shield, and up the BFR armor to that of a Vanguard. (It still will have much more mobility then a Vanguard) :By removing the absorb shield, the BFR user can't plan ahead as well, but at the same time gets significantly higher amounts of armor (with the perk listed below). Which also means he can't just run off then wait for shields to recharge without getting out of his BFR. :It doesn't get slowed by jammers anymore, but now cannot fire instead. :Hitbox on the BFR is not as big because of the lack of absorb shield, which could yield some slight benefit. :Instead of NC Max shield, it now can use zoom toggle on some of the variants(not all) -BFR cooldown now put to 10 minutes maybe less, because now it's basically a variant of a Main Battle tank, but has different utilities and features then a main battle tank. Making it unique and being very powerful, in some ways more, but in many ways less. :Reduce flying distance/time, but instead make the jump gauge recharge faster. This makes it more balance in that it cannot just fly 2000 meters away in an instant, when really it should be a quick escape option for a BFR. In the process it gets to do it more often, but not as far of jumps. -With these changes add some utility to the BFR (Ability to drop gear/ammo) :Portable device that allows players to get weapons/armor from a terminal, that cloaks like the aegis shield generator. Battle Rank 40 Change -Battle Rank 40 was a poor change to the game in my opinion. This allowed even those at br 33 way to many certifications and caused everyone to have a counter measurement for anything the enemy threw at it, making the game less about strategically having to have certain people in certain situations to do certain things. (ie: Advanced Hacker for base/tower - him dieing causes it to be a granny hack which throws tons of variables out there as to what can happen, requires an advanced medic to resurrect him) :Thumpers and AOE based weapons became way to common, to the point that everyone could have one in defensive situations making it very frustrating and tiresome to take a base/tower. -In getting rid of BR 40, give anyone who got BR 40 a reward and those who got past BR 25 a reward as well. Depending on how much past BR 25 they got. I don't know if this one would be good, because I know players who played to get there would be very upset. Infantry Movement -They not only nerfed surge, which was fine, but they also nerfed infantry movement in general a long time ago. To me this was a bad decision it slowed things down dramatically, and in many critical situations almost demanded that you had surge, or you were not optimally setup to take down generator attackers and people who are overwhelming a part of the base. :Increase Infantry movement at the very least slightly, depending on what armor type. Reward for Winning Each Day/Week/Month/Year -Let there be a message/ui panel as to which Empire won (Day/Month/Year) :The Year one in particular will cause people to want to gain more territory for each year of adding up who won the most land. :Each Day you will be able to find out who won more territory the day before. :If not for year, I would say each month of victory for each Empire. And what each empire did better then the other. -The month one in particular I like the most :There will be a UI Panel you can access in game that will show which Empire won each month (Most territory controlled). That Empire will gain an additional benefit for the next month kind of like the Empire Benefit system. Making capturing bases all the more rewarding. Offline level system for Planetside 1 like there is in Planetside 2 -I like this idea, makes people not stay on so much trying to reach each level, they can get that extra bar of experience while offline. Anti-air -Both Buffs/Nerfs :More Anti-Air Infantry weapons (Like the Anti Air rocklet mode). Add a mode to the decimator/Empire Specific Anti Vehicle weapons that's Anti Air. Accessible, but with a cooldown mode in switching modes. Going from pure Anti-Vehicular to Anti-Air takes a 30 second cooldown. Making it more easy to defend yourself as an infantry but you have to make a choice as to what type of armor you want to be able to attack efficiently. -Remove Anti-Air Wall Turrets/Cerberus Anti-Air Turrets. These two things should be compensated with the above listed changes. :In the process look for some other Anti-Air things to add to the game but it has to be fully human controlled Anti-Air. Computer base Anti-Air is not good for this game in my opinion, but needs to be more easily accessible to human players with weapons/attachments/separate weapon modes. New Armor Colors when you capture Land/Continents -When you've captured more base/continents, your armor changes and evolves to look more elite for a period of time. This will make opponents realize how successful you are, and feel like there's more accomplishment. Make Merits more noticeable -Allow merits to be worn on Chest or other parts of your armor. Armor evolution through Merits -Every 10 Merits you get you gain a different color/shaped piece of armor to your character distinguishing you from the rest, making you look more elite. epending on the Accomplishments you get different colors/look. That's it for now, but I might add some more later. I know they don't have the time to work on this game much, but every now and then they could put out a small patch and add some changes to the game. Last edited by Gunuko; 2013-03-02 at 07:41 PM. |
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2013-03-04, 01:40 PM | [Ignore Me] #73 | ||
Private
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Some Stuff in PS1 is the same as 2, but not all, i do miss the old way of Caping a Base. "aka" Order a Platoon to CC and Hold it for 15 mins, Thats just 1 think off the top of my Head That i Can Think of ATM.
But on a Diffent note, /Sign. |
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