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2013-03-13, 12:28 PM | [Ignore Me] #61 | |||
Sergeant
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There is a reason people are whining about pump-actions and there is definitely reason people are whining about shotgun wielding machine of death that can endure a lot of bullets + can be used as a cover. Another problem is Biolab's poor design though. |
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2013-03-13, 12:39 PM | [Ignore Me] #62 | |||
Colonel
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Now I would totally agree that slugs would be fine if each clip could hold fifty of them. |
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2013-03-13, 12:54 PM | [Ignore Me] #64 | |||
All these numbers don't really say anything of substance about the matter of discussion here. It worked for the tanks/the magrider because tanks are very evenly distributed over the whole map everywhere in all factions and all tanks can attack at long, medium and short range. The boundary conditions were basically the same, so you could compare statistical figures with ease. Since the NC max is used in totally different ways than the other two, that makes a meaningful statistical comparison impossible. Comparing TR and VS max would work though.
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Last edited by Sturmhardt; 2013-03-13 at 12:55 PM. |
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2013-03-13, 12:57 PM | [Ignore Me] #65 | |||
Last edited by Shamrock; 2013-03-13 at 01:14 PM. |
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2013-03-13, 01:08 PM | [Ignore Me] #66 | |||
(1) Next to an indoor capture point at an outpost. (2) At a tower where attackers are forced into close proximity, eg staircases. (3) ALL base types including the Bio which offer plenty of opportunities for CQC. |
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2013-03-13, 02:55 PM | [Ignore Me] #67 | ||
Contributor Lieutenant Colonel
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You gotta think like Zapp Branigan. If the killbots shut down after killing 65000 people, throw 65001 at 'em. Or use c4 with LA and bait 'em. If you can get one to chase you without OHK'ing your ass then try using the new AV turrets. They at least put the hurt on.
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2013-03-13, 03:23 PM | [Ignore Me] #68 | ||
Major
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Why are people arguing about a lack of range on the splatterMAX, no one uses MAX's at range, at any range where the TR MAX kills faster than an NC MAX you'd be better off using a carbine....
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2013-03-13, 03:31 PM | [Ignore Me] #69 | ||
Staff Sergeant
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Stats Needed:
1) Max Vs Max K/D (Dual AI Weapons ONLY) 2) Max Vs Inf K/D (Dual AI Weapons ONLY) Day by day. Everyone Please Twit it to Higby! I did and hope he hears us out. I agree that NC Max are OP under 10m, but just sneeze damage >10m. While TR and VS MAX effectiveness doesn't diminish until roughtly outside of 30m. |
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2013-03-13, 05:40 PM | [Ignore Me] #70 | |||
Private
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Analysis of data is not about the simplification of a matter, its about clarity. You say that the NC MAX is used differently; well I would say in the matter of killing enemies the end result is the same. Sure the way you go about it may vary, and data can show that - such as considering the range of kills. Data will show how balanced (or imbalanced) the situation is, just as how they have dealt with the Magriders, then the Prowlers. Now of course I respect that there is asymmetric gameplay - so it is a question of how far off-even the gameplay is currently for the MAXes, and only the data can give us insight into that issue as well. Simply then, whatever side of the NC MAX is OP issue you are on, you should want to have a look at the actual data. And finally, what if not numbers and analysis is substantial to arguments on the NC MAX issue? Anecdotes? Come to understand "the plural of anecdotes is not data" and argue less. Last edited by Lepalose; 2013-03-13 at 05:48 PM. |
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2013-03-13, 08:37 PM | [Ignore Me] #71 | |||
Second Lieutenant
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how do you think they balance games?lol Last edited by Rumblepit; 2013-03-13 at 08:40 PM. |
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2013-03-13, 08:48 PM | [Ignore Me] #74 | ||
Staff Sergeant
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The sad thing is even with raw data I don't think these arguments would stop anyway. People would merely cherry pick whatever bits of the raw data support their stance. (One need look no further than the politics subform for this). However it still would be nice for the raw data to be out there for the few people who actually would do an objective analysis.
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2013-03-13, 08:51 PM | [Ignore Me] #75 | ||
Sergeant
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There is a very simple test to see if the scat max is OP. Are the majority of NC troopers running around in them? The answer is obviously no. They are a rare thing. They are a death sentence in the open field. They are good at one thing and one thing only: 5-10m combat. See a scat max? Fall back to 20m and kill it.
I have dual hacksaws with slugs. I spend less than 10% of my time in MAX because they just don't have the battle adaptability of HA. I have never seen a MAX crash in PS2 since I started playing in December. |
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