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2013-05-27, 09:05 PM | [Ignore Me] #61 | |||
First Sergeant
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Ur max just rolls over everything now, that unit has single-handedly made go to "attack TR only"-mode. Last edited by Vashyo; 2013-05-27 at 09:07 PM. |
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2013-05-28, 12:20 AM | [Ignore Me] #63 | ||
First Lieutenant
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Finally VS has something worthwhile going for MAXs, and that is unacceptable to NC and TR. I think GU09 has been going pretty well, but the overreaction to ZOE may be in part to everyone using ZOE because it is just that much better than many other VS options.
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2013-05-28, 03:09 AM | [Ignore Me] #64 | ||
Like the Indar lattice a lot; a huge step forward. At busy times we now get a real front line forming, and I love the way the intense battles ebb and flow back and forth. Epic. And good riddance ghost capping; anyone calling that kind of play strategic is deluding themselves.
Some minor tweaks needed to the lattice, but SoE have got it about right. I would add a link between Regents Rock and the Research Lab (if that is the right name for the base close by to the NW). These are far too close not to be linked. Some bases have been improved (moving Crossroads B & C nearer the spawn), but The Crown has been overdone; C is too far away, and who would put a control point on the middle of a bridge anyway? What they should have done is put C where the old B was (in the eastern building), and put B in some kind of structure down at the entrance to the TI Alloys bridge. Preferably a defensible structure. And all this grumbling about Zealot MAXes - can't understand the fuss myself. They maybe need a bit of a tweak, that's all. Last edited by psijaka; 2013-05-28 at 08:56 AM. |
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2013-05-28, 03:28 AM | [Ignore Me] #65 | ||
Private
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The lattice for the most part it great, but I dont know about others but for myself I dont always want to play in the meat grinders all the time.
Why couldnt it also be made to somehow disrupt the lattice such as an infiltrator being able to hack a capture point behind the enemy lines and cause the area to go neutral, cutting off or at the very least disrupt the spawn points. There needs to be other ways to disrupt the main battle other than going full ahead into the front lines. This way at least for the most part people get the big battles but then those who want something differeny, get the smaller ambush/disrupt/harassing game play. |
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2013-05-28, 03:57 AM | [Ignore Me] #66 | |||
Major
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...Still, I have seen emergent Spec Ops being used by smaller groups playing smart to unbalance their enemies ability to throw meat into a grinder. |
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2013-05-28, 12:34 PM | [Ignore Me] #67 | ||
Sergeant Major
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Personally, I found the Lattice a bit underwhelming. The battles got a little bit bigger but the content capping issues remained the same. If a zerg got stumped they just switched to another link. NC was too much?, push VS then. Players just dont care about the continent itself, and as expected, while the battles were bigger in some instances, I would much rather have real resources, consequences, and more things to do. It still just a big team death match out there. I love the gun play in the game, I still log in every now and then, but my sessions are getting shorter and shorter as I get bored doing the same thing over and over again.
-resource overhaul - NOW!
Last edited by Rahabib; 2013-05-28 at 12:35 PM. |
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2013-05-28, 01:20 PM | [Ignore Me] #68 | ||
Captain
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Im loving the lattice, I acutally played on indarside a lot this entire weekend. I hope its popular enough to spread on to the next continents.
Other than that, The TR Max has awesome ability, Locking down cause theres ass to pound. The NC max is a fucking beast with the shield, had a wall of them coming at me at training camp on Indar, I almost shit my fucking spandex. The VS max looks feminine with sparkles going around it, in fact when I see a max all purple and sparkly it reminds me of my 5yr old taking glue and sparkles and sticking it on my motorcycle helmet, and the fact that the VS max has heels doesnt help the situation. Please take back the sparkle effect and give me back my jump jets. Last edited by Qwan; 2013-05-28 at 01:23 PM. |
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2013-05-28, 02:58 PM | [Ignore Me] #69 | |||
Sergeant
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At the same time I think small bases should give the defenders a greater advantage. Right now having greater numbers gives too much of an attacking advantage. I want more Alamo type fights where two squads can hold off two platoons for a while (by holding A while not holding B and C, for example), if they play their cards right, and not just in Biolabs. But not indefinitely. The lattice system favors the zerg far too much, and the only counter strategy is to zerg harder. That's not what I'm looking for out of PS2. On the positive side, GU9 made a significant improvement to my FPS. It has made the game a lot more playable to me. I still get annoying crashes to the desktop with equal frequency as before, but while I'm in the game, the FPS is noticeably better. They should be congratulated on that. |
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2013-05-28, 09:04 PM | [Ignore Me] #71 | |||
Corporal
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Biolabs were already pretty bad to begin with. Now they're just a completely different game entirely that's also allowed to strongly affect this game. It'd be like allowing "Dust" to ruin the majority of the meta Game for EVE players... |
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2013-05-29, 01:14 AM | [Ignore Me] #72 | ||
Contributor Major
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Right there with ya bro. It's starting to remind me of Planetside... as opposed to a game named after it.
That's not a false sense of nostalgia. It's a sense of what works in the kind of massive-multiple-persistent environment SOE unleashed in 2003. A decade on, and even they are still trying to come to grips with what they created. I just hope they can get things stabilized and locked down and accompany the semi-final state of *this* Auraxis with an advertising blitz that will bring in new blood. We need it... though since lattice went in, I'm seeing an encouraging number of guys that just killed me with teenage battle ranks. I've been paying close attention to that, and it's encouraging. Because we need them.
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No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire! Last edited by Rivenshield; 2013-05-29 at 01:47 AM. |
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