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PSU: Keep out of reach of children
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2013-05-29, 06:27 PM | [Ignore Me] #61 | |||
Second Lieutenant
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2013-05-29, 07:56 PM | [Ignore Me] #62 | |||
Brigadier General
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EQN will have one continent i assume, propably quite a big bigger tho. :P |
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2013-05-30, 12:17 PM | [Ignore Me] #63 | |||
Corporal
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yeah it's still useful for the fact developers might get a hint or two at what we would love to see ASAP ingame. Last edited by torokf; 2013-05-30 at 12:18 PM. |
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2013-06-14, 02:45 AM | [Ignore Me] #64 | ||
Contributor Lieutenant Colonel
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More detours for the Roadmap.
I still stand by my original post. Remove the months altogether. Last edited by DirtyBird; 2013-06-14 at 02:52 AM. |
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2013-06-14, 05:09 AM | [Ignore Me] #65 | |||
Contributor General
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2013-07-01, 02:10 PM | [Ignore Me] #72 | ||
Contributor Major
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I still say we need sanctuaries -- they needn't be any bigger or any more work than the VR training areas -- and rotating warp gates. The WG's should themselves function as portals to wherever they're going. And God damn it, we need a global map. I don't *want* to have to travel to a continent to see what's going on there.
Put any of these on the road map and I'll start paying attention again, because that's the only thing I can think of that will fundamentally alter gameplay... other than the lattice... which isn't on there either.
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No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire! Last edited by Rivenshield; 2013-07-01 at 02:18 PM. |
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2013-07-03, 04:10 AM | [Ignore Me] #73 | ||||
Contributor Lieutenant Colonel
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Nice simple explanation. Here's to more of it. |
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