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2013-06-21, 04:13 PM | [Ignore Me] #62 | |||
Master Sergeant
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Also, I do feel SNAFU's account is more accurate as he usually does not make up shit and is in favor of these changes. Sounds like AA is in a good place now. |
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2013-06-21, 05:17 PM | [Ignore Me] #65 | ||
Staff Sergeant
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As a frequent TR AA MAX user, I will say my initial take is the MAX burster nerfs are not bad. I was playing the last few weeks, enjoying the heck out of my level 5 lockdown, as I knew it was quite deliciously OP and was in line for the nerf bat.
So far, in my (very limited) testing, I'd say the one of the only things I don't care much for is the long range MAX fire is perhaps degraded a little too much - but it's hard to be sure yet. It may just take practice of firing in short bursts, which I was attempting. The MAX cost seems perhaps a little too severe. I like the idea of making them cost more, so you have to think about it - but it also makes the utility of pulling AA MAXs much less (as they are often pulled - at least in my experience - for a fairly short duration). That would likely be fixed if you got a refund for swapping out rather than dying. |
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2013-06-21, 05:19 PM | [Ignore Me] #66 | |||
Master Sergeant
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2013-06-21, 05:25 PM | [Ignore Me] #67 | |||
Major
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...But the Skyguard still sucks ass and needs more lethality, least we return to Liberators being the only Vehicle that matters... Last edited by Whiteagle; 2013-06-21 at 05:26 PM. |
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2013-06-21, 05:38 PM | [Ignore Me] #68 | |||
Master Sergeant
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I still have to see for myself though, I don't normally play on the weekends but I may pop in for a bit to skyguard it up. |
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2013-06-21, 05:43 PM | [Ignore Me] #69 | ||
Major
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I do lead enough to hit them, but it's nigh impossible to keep up considering it's a three-length lead on the most MOBILE Vehicle in the game.
Good news is we apparently have enough ammunition in the Magazine to kill and ESF now... |
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2013-06-22, 06:14 AM | [Ignore Me] #73 | ||
First Sergeant
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I keep hearing the word/term skill being tossed around in this thread.
I'm sorry but expecting even a inch on the screen lead of something that can move in three dimensions is worse then trying to hit a ADADing unnerfed ZoE with a pistol. To make matters worse that can be further hitbox F****ed by the turning/spinning of the aircraft. Everyone whined about ADADing on the ground, no one understands that Air is 3 times worse to hit even if hitbox is bigger.
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Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War. |
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2013-06-22, 08:54 AM | [Ignore Me] #74 | |||
Now if only the ESFs weren't so versatile and focused more around air superiority, then I would agree with you. Regarding the topic at hand, I haven't tried the game since the burster nerf. I do hope that the Skyguard has picked up the reins or it's just going to be a repeat in history. Can't make a personal call on this yet though. I also want to remind the people in this thread that this isn't the official forum Please keep silly amounts of exaggeration to a minimum, let's keep things as constructive as possible.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-06-22 at 09:07 AM. |
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2013-06-22, 10:56 AM | [Ignore Me] #75 | |||
Staff Sergeant
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I've been traveling this whole week on business and haven't had the pleasure of playing PS2 since the GU11 update.
However, in theory I'm in favor of the changes to the air/ground relationship. I've always been an advocate of making the Skyguard the primary AA weapon, for the simple reason that pilots can SEE the Skyguard from the air whereas it was almost impossible to see the AA MAX until it was too late. I'm also glad to see that pilots are no longer getting picked off 3 hexes away from AA MAXs. It's one thing if a pilot is intentionally flying headfirst towards a MAX. Then the pilot deserves to get blown out of the sky. But when pilots are simply traversing from one point to another, only to suddenly get blown out of the sky by an AA MAX that they didn't even see on the ground, then it's another thing entirely.... Now, I wish they'd reduce the range of the TR Striker RPG. It's the most effective AA RPG weapon by far and gives TR an unfair advantage in clearing out the skies. The NC and VS have nothing like it in their arsenal.
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