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2013-08-05, 02:14 PM | [Ignore Me] #61 | |||
People need to grow up and get used to lack of Reverse thrust and if they don't like it, then just leave the game, Elite pilots make up 1% of the player base, you won't be missed. |
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2013-08-05, 02:24 PM | [Ignore Me] #62 | |||
Captain
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Not really that different from a lot of the changes to the game from AMS no deploy zones and base re-design to limit where AMS's deployed and shields and walls and basically forcing people away from doing things the devs didn't expect. I disagree with making such a whole sale change to a major play style even though it doesn't really affect me. It would just seem it took them a while to figure out what exactly was making flying ESFs so different from their original vision. Remember a loud outcry about something broken in PS1 was the jack of all trades best choice for all things Reaver needed changing. Right now with ESFs there is 1 airframe choice that is so far above the others in overall benefit it becomes the only choice. I guess this is the first step in an answer to that. |
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2013-08-05, 06:34 PM | [Ignore Me] #64 | ||
Private
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This argument reminds me of the exploiting done in Gunz: The Dual being considered a legit playstyle or an exploit in engine mechanics and cheating.
Either way, i'm all for making esf's more approachable (they currently arn't) and having them behave more I'm more concerned with the TTK's of esf's with the new vulcans PAIRED WITH this change in overall mobillity of all esf's (spoilers: not a good mix) |
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2013-08-05, 06:49 PM | [Ignore Me] #65 | |||
Master Sergeant
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My little brother still plays that game and watching duals of him vs a good player are quite entertaining. Last edited by SolLeks; 2013-08-05 at 06:51 PM. |
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2013-08-05, 07:13 PM | [Ignore Me] #66 | |||
Second Lieutenant
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In all seriousness though I'll have to see how this change plays out on live servers. Currently I'm of the mind that this will impact the air game positively. You'll have more people to shoot down and can't so easily 1v2 aircraft without using your environment yo your advantage. It's not like you won't be able to out-fly people still you'll just have to be smart about t now instead of relying on a maneuver. Last edited by KesTro; 2013-08-05 at 11:00 PM. |
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2013-08-05, 07:49 PM | [Ignore Me] #67 | |||
"ESF pilots revolt" is a generalization that gives the impression we're all revolting, when you need to realize that the amount of people "revolting" and the amount that will quit over this are pretty damn small. Last edited by Thunderhawk; 2013-08-05 at 07:53 PM. |
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2013-08-06, 06:59 AM | [Ignore Me] #68 | |||
Major
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If you chase them down as they reverse, lead them and shoot them, they die. They lose all momentum and get stuck in the air. Just remember to keep twisting as you chase them down so they struggle to hit you and use your momentum to your advantage when they lose theirs. But all that is irrelevent with these incoming changes and it's going to be alot more fun fighting multiple ESF's in the skies. |
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2013-08-06, 10:49 AM | [Ignore Me] #69 | ||||
Master Sergeant
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If running = death, and not being able to turn on your opponent because the move has been so neutered it = death, then any time you get a good pilot on your tail, without outside interference and not banking on the chance that they will screw up, you are dead. Some time kestro, we should go on the test server and fight each other, that will give you a good feel for how bad the air game will become. Just poke me in TS. Also, I sucked at K style and always had a hard time with the wall slash shot (the one where you can do a wall jump, fire your weapon and do a wall jump again while never losing height)
I just want to ask you, Have you ever shaken a good pilot off your tail or been shaken off yourself without using the RM? It can happen, but its extremely rare, and doing stuff like real barrel rolls only works on lesser pilots as your aircraft becomes very slow (and thus easy to keep up with) wile they can fly in a line (thus hard to lose) and shoot you as you pass certain points in the rolls. Last edited by SolLeks; 2013-08-06 at 10:53 AM. |
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2013-08-06, 11:03 AM | [Ignore Me] #70 | ||
Major
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In short, yes i have but it has been using scenery to help. I always keep as low as possible to limit getting seen first. Obviously if your flying high expecting to do a RM as soon as an aircraft decides to shoot you down, your going to get seen easy.
If a good pilot sees you first and your on your own, you should die in my eyes. Good positioning of attack, with suprise, will make them turn into flames. This change is likely to benefit big air fights between multiple ESF's and i'm looking forward to see if it really does. I just wanna state though that i do have concerns with ESF play, mainly with the nose gun changes they brought in. News of OP weapons they're bringing in too sounds like its going to really suck. They might not stop until every class/ vehicle is easy to kill people whether your noob or ace. Last edited by PredatorFour; 2013-08-06 at 11:06 AM. |
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2013-08-06, 11:14 AM | [Ignore Me] #71 | |||
Master Sergeant
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When I easily gun down a noob, I just view it as a bit of exp. When I die to an ace, I find it a very fun and hard battle. I would rather take hard fights over exp farming. Also on the shaking of people, Like I said before, If I am on your tail, there is no way you(not referring to you pred, more of a general 'you') will ever shake me. I am quite versed in fitting my ESF through and around things, people try it all the time, then they burst into flames. Last edited by SolLeks; 2013-08-06 at 11:18 AM. |
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2013-08-06, 12:13 PM | [Ignore Me] #72 | |||
Sounds like the literal definition of a challenge. What's more impressive - being on top of a leaderboard where 90% of your competition pool never has a chance against you (and you know it, snore), or being on top of a leaderboard where every single kill could have gone much worse? Someone will still be on top of that leaderboard. Are you implying that, with this change, it will no longer be the figurative you? That, all of a sudden, your asserted superior skill will no longer provide you any kind of edge? That, the law of large numbers will elevate someone else, far less deserving, to the top? No. I assert that, if your as good as you think you are, you will still, in fact, be cleaning up. You'll just be working harder, and in a way you claim to enjoy less, and with more teamwork potentially necessary, for each kill. So, as a rational actor, it's very understandable why you don't like this. I don't think anyone's faulting you for your opinion here. But you also need to understand that to the other guys in that pile, what you do looks like snoozing through a tower defense level - marking off worthless experience packets punctuated by the occasional interesting fight. Where's the challenge? This isn't a Streetfighter tournament, where you fight to the top and anyone who complains about the system is labeled a scrub. This is a F2P MMO where the bottom 90% needs to be happy and spending money for the game to survive. If I was SOE, sitting on the button, knowing that what whatever I do might push the "aces" into session-based games with higher skillcaps, I'd find that very unfortunate. But I'd still push the button. Unless, of course, there's a solution that, magically, everyone likes. For a problem that, admittedly, we're guessing at the definition of. I dunno man, I just work here. |
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2013-08-06, 01:20 PM | [Ignore Me] #73 | |||
Sergeant Major
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2013-08-06, 01:36 PM | [Ignore Me] #75 | |||
Sergeant Major
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And from what I saw across reddit and planet side forums there are quite a few upset pilots on these changes. I personally feel they still want air to be of some kind of challenge but are searching for a way to make it more approachable. I just hope nerfing capabilities isn't there way to make the game approachable. I feel giving a solid tutorial, and brief players that flying isn't easy is the best approach. Hell telling people your game is a challenge is a selling point rather then giving in to the lowest denominator. |
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