Re: After optimization, can we focus everything on metagame please?
|
|
For the meta game argument, as much as it strangely irritates me to see metagame constantly used wrong in planetside arguments, I guess we're all fallowing what point is trying to be made in many cases. It does feel very awkward when used this way as it doesn't make sense in terms of the words meaning.
Just to through it out there as there are allot of confusing arguments in this post. Meta game in the simplest sense is the overall strategy the community develops to play the game. It consists of the tactics, play styles, items/weapons/vehicles used and overall approach to playing the game (whether it may be completing objectives or some obscure goal the community created). Meta game typically is constantly evolving based on changing game mechanics or simply by new tactics being developed and the overall community fallowing suit.
Examples. When HE was beastly as he'll. It was the meta game to pull massive MBT tank Zergs, all equipped with HE cannons, and hammer every base you came across so nothing could survive outside the spawn. Very shallow meta game, yet still the general meta game at the time.
In PS1, a large part of the meta game was to gal drop 2-3 full loads of troops on a base, while friendly forces where at the walls of the base. The shift of focus to defend the cc or generator being assulted by the dropped troops often allowed friendly forces the break through defenses. Just a small part of the meta game in PS1, but an easy example and very memorable.
Meta game may also differ on other servers. For example, in my brief experience on Connery. Foot Zergs seem to be a much larger part of the meta game than on waterson (again brief experience so could be wrong). If a large part of the community is foot zerging base to base then that's part of the meta game. No deep strategy their but meta game non the less.
There are not allot of good examples of meta game in PS1, because the meta game is not very complex. The game just isn't demanding enough for one and people are not motivated to do anything but find a fight as objectives and cont control are rather meaningless. XP and resource rewards just don't matter of you don't feel victorious.
So I guess a better way to restate the overall argument that uses meta game appropriately is that we want a more complex, meaningful, and objective game which lays the foundation for the community to develope a deeper and complex meta game.
|