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2013-11-15, 02:13 PM | [Ignore Me] #61 | |||
First Sergeant
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There has been way too negative of a response, no one really Cared about it on the receiving end, so the snipers are coming out of the woodwork to protest and there is just no one there to say: "Yeah, I hate getting shot in the head, thank you SOE." This wont happen. And, if it does still get limited, I'd say it'll be to 200-230m. Something I see a lot is people saying: "I think 150 is too much, but 200 is okay." |
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2013-11-15, 03:01 PM | [Ignore Me] #62 | ||
I hate getting shot in the head (thank you SOE). But I also hate getting run over by tanks, missing critical snapshots, getting grenaded, squad miscommunications, babies, orphans, and durians. At a certain point you suck it up.
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2013-11-15, 03:44 PM | [Ignore Me] #64 | ||
Staff Sergeant
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Lol.. the (so-called) sniper-rifles are a joke as they are right now... max range is what, 300 meters even with 12x scope? I managed to shoot 2 inch headshot groups repeatedly with 30-year old RK62 (derivant of AK47) with open sights from that distance back when i was in the service, and i wasn't even a good shot. Ofcourse i could hold my breath for more than 2 seconds, unllike the guy in game... but still.
EDIT: About OHK, ofcourse they should OHK; infact it should be way easier and not just limited to headshots. As long as getting hit means nothing whatsoever unless you're infact dead (doesnt slow you down, has no effect on your abilities in any level), atleast the bolt-action rifles should be OHK on head/chest shots, every time. And they should have more range, hitting targets at half a mile with 12x scope is hardly a challenge. EDIT2: I know this game has nothing to do with simulating real-life, but come one.. 12x scope fails in ranges you could fucking own with ironsights..? Please... EDIT4: And i just realized the thread is about something else completely.. sorry, i just responded to something i saw here. EDIT3: Just for the record, i have 2000+ kills with VS bolt-actions in the game, so i'm not a complete newb with the subject. It's just something that annoys the hell out of me with this game... Last edited by Plaqueis; 2013-11-15 at 03:59 PM. |
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2013-11-15, 04:33 PM | [Ignore Me] #65 | |||
First Sergeant
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I'm the OPer, vehicle hacking is a definite maybe at this point, so expanding it to other Infil related topics isn't a horrible thing |
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2013-11-15, 05:12 PM | [Ignore Me] #66 | |||
Staff Sergeant
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You are in an enemy aircraft.....this may be a fully intended consequence. |
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2013-11-15, 05:26 PM | [Ignore Me] #67 | ||
Staff Sergeant
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I forgot that enemy vehicles would have empire colored tracers to help give away their baddyness. They could also have spotting leave a skull / pirate icon on the minimap so future friendlies will instantly recognize the captured vehicle, converge and destroy it.
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2013-11-15, 05:46 PM | [Ignore Me] #68 | ||||
Captain
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Increasing the role of the infil and giving them a hack tool, especially if it continues along the lines of current game play and could only be used uncloaked? The fun upside to the chaos created far out weighs the potential downside. Hell for what ended up being 1/2 of the PS1's life it was just as easy to exploit alt accounts to get other empires weapons but it was never a problem because the benefit just wasn't worth the effort. Same will be here. |
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2013-11-15, 10:26 PM | [Ignore Me] #69 | ||
Staff Sergeant
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Getting shot at by friendlies, in the same ESF as them is an intended consequence... yeah, no.
I'm a VS in a Scythe, I get shot at by another VS in a Scythe to see if I'm FoF, whilst a TR in a Scythe shoots me and an NC in a Scythe shoots me. So instead of a 2v1v1 it's a free for all. If confusion/frustration are intended consequences... well it does explain almost everything else they've done with the game. All I see this promoting is air zerg squads/platoons simply to avoid fratricide. As I've previously mentioned, they've got plenty of issues to even deal with before this becomes anything less than a flying clusterfuck. Wahoo, it wasn't worth the effort driving tanks from sanc, to a quiet cont, logging out, flying to said tank, jacking it and then what? Driving around, requiring another person to accomplish anything with it? There's almost 30 places on Indar you can pull an ESF from, you can get warpgate to warpgate in well under 2 minutes. You don't need anyone else to fly/gun an ESF, niether do you for tanks now. We don't even know if they'll let you hack out enemy Empire Specific vehicles if you simply hack an enemy terminal, letting you choose yours or the enemies, that'd be even worse! (TR hacking VS term can pull both TR/VS) |
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2013-11-16, 12:11 AM | [Ignore Me] #70 | |||
Captain
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The distance people are engaging in most cases, with non-lock-on weapons, is close enough to tell, and basically if you Q spot and nothing you can be pretty sure it isn't an actual enemy. Maybe flack becomes an issue but you have to get a direct hit from flack for and it doesn't do explosive damage so friendly fire isn't that big a deal. |
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2013-11-16, 02:39 AM | [Ignore Me] #71 | |||
Major
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If you check why ZOE and Harassers are universally lambasted as OP, it's because they have no downside. Alternative suggestions: 1) See my last post in this thread 2) Hacking tool has a cartridge that costs infantry resources (100). Same percentage chance of failure as #1. Hence, every hack attempt has a cost. 3) Minigame - Skyrim's lockpicking is a good example of a good 'hacking' minigame. Every lock is different and it has degrees of difficulty. 4) Put the hacking tool in Primary weapon slot. Second slot pistols will be their killing weapon. I understand they will have the infinite cloak feature in the Infiltrator update, so that's another thing to balance. |
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2013-11-16, 03:05 AM | [Ignore Me] #72 | ||||||
Major
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What about parked vehicles in Biolabs or Amp Station or the Octagon. One hundred percent success rate is too much.
Even if I don't post these suggestions, if they just drop the hacks without any significant downside, the player outrage will be similar to the ZOE/Harassers and they will be forced to fix it anyway. Why C4/AV mine a vehicle if one can just hack it at no resource cost, with no failure mechanism in place and you get a free vehicle in the end. Isn't that why Infils have no C4? |
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2013-11-16, 01:59 PM | [Ignore Me] #73 | ||
Staff Sergeant
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Or make it so the infil has to have a REK which can be setup to cost resources similar to C4/Mines. This will limit the number of hack attempts and with some situational awareness, lead to a lower number of successful hacks.
I wasn't aware that they said terms would be hackable to pull opposition's vehicles from oppositions bases. Oh wait...I just reread that....you're talking about cross faction multi-playing which is an exploit that has more "functinality" than hacking. This multi-play ability is due to the F2P model. Do you fix the multiplay exploit (which other exploits are based on also) or do you remove hacking vehicles which isnt' the root cause of what you're referring to? Or to take it a step further - since you can stat-pad with multiple accounts, do you take out all stats from the game? Why hate on a game mechanic that a flaw in the F2P model leverages? |
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2013-11-16, 03:20 PM | [Ignore Me] #74 | |||
Contributor General
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On the other hand the issue with aircraft is different because identifiaction is much more reliant on the silhouette. You can see this with liberators, I've shot at friendly ones many times because the IFF didn't work quick enough. |
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2013-11-16, 04:51 PM | [Ignore Me] #75 | ||
Sergeant Major
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Vehicle hacking would be a good first step to bring me back to this game, getting rid of all the radar BS would be more so.
You're clearly someone that never played PS1 (which had vehicle hacking) and doesn't know what they're talking about. Posted in Red just for you. |
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