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PSU: Rejecting the quotes you thought were clever since 2002!
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2012-02-23, 06:17 PM | [Ignore Me] #752 | ||||
Sergeant
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2012-02-23, 06:21 PM | [Ignore Me] #753 | ||
Lieutenant Colonel
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I do not get the point of that ping talk... No one will suffer player with 400 ping 365 days a year when a better alternative is available. Unplayable is unplayable and no one likes playing on unplayable servers.
If Planetside 2 is SUCCESSFUL, there will be MANY servers. There will also be thousands of new players. Think forward and large. Like Basti, I hope for Euros that the ProSieben guys are serious about becoming a powerhouse in gaming. If they make it right this time, imagine all the opportunities that will open to their business and to their customers ! On player-side, given the possibility to choose between servers and correct information (i.e. ping, population, empire needs), player populations will even themselves out. Those choosing a specific geographic server will be a minority and will have reasons to do so instead of going for performance (community, workshift, etc...). Furthermore, if an large outfit joining an empire does not unbalance that server, there is no reason to see communities put at risk worldwide server infrastructure of a SUCCESSFUL AAA title. At best, the SOE/ProSieben deal should be limited to who you pay your bills to and the rest of the choices left to the players. People love freedom. Which side ? PLANETSIDE ! |
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2012-02-23, 06:25 PM | [Ignore Me] #754 | ||||
First Lieutenant
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2012-02-23, 06:27 PM | [Ignore Me] #755 | |||
Captain
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2012-02-23, 06:38 PM | [Ignore Me] #757 | |||
First Sergeant
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I do question however; would we have the same net effect (perhaps worse) if a new player accidentally chose to play on an international server (unaware of the repercussions of higher latency) as opposed to having higher ping players on their local server? Given that higher latency affects an individual more than others. I must admit, I don't like the international server option because it just separates our user base even more, and that would be bad for EU and US. Perhaps not an issue if we have a high enough population across the board, but a concern nonetheless. So much of this is unclear until we see things in action, bring on beta eh? |
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2012-02-23, 06:46 PM | [Ignore Me] #758 | ||
Sergeant
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All the stuff aside, I'll say that I'm actually really encouraged by the responses from Higby and Smedley. It seems like they do give a shit about the game, and that's something I'm incredible appreciative of.
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2012-02-23, 06:57 PM | [Ignore Me] #759 | |||
Sergeant
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Smedley is notorious for coming into a situation and shitting all over it. He does not care about the games or the player base. You can see it in updates of all SoE games from day one. That is my major concern. |
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2012-02-23, 06:58 PM | [Ignore Me] #760 | ||
Master Sergeant
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53 Pages in 2 days, daaaaaaaaammmnnnn. I do believe this thread takes the title on this one.
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"One of the serious problems in planning against American doctrine is that the Americans do not read their manuals nor do they feel any obligation to follow their doctrine"-Russian Document "The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis"-German Field General "If we don't know what were doing, then the enemy certainly can't anticipate our future actions!"-American Soldier |
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2012-02-23, 07:21 PM | [Ignore Me] #762 | |||
Colonel
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I don't believe it's so, but if they really are unable to support something as fundamental to an MMOFPS as international communities, I'd go as far as to say Planetside 2 is still too far ahead of it's time. |
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2012-02-23, 07:30 PM | [Ignore Me] #763 | |||
First Sergeant
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But yes...damn it we need the beta... |
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2012-02-23, 07:37 PM | [Ignore Me] #764 | |||
First Sergeant
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Lets say each server has 10 conts like PS1 that would mean that the server would need to hold at least 6660 people. Planetside 2 currently has 28,000 likes on facebook lets go with that number. Lets say 1/3 of those 28,000 are euros so Europe would need at least 2 servers and the the US would need at least 4 maybe 5 servers. Of course their could be 15 conts or 50,000 people that want to play the game at release but that kind of gives you an idea. As for Traffic issues, I just dont see it. Wow servers and SWTOR servers are capped at somewhere between 5000 and 7000 players I think and apart from a queue to login there isnt really any problems with traffic. SOE is just as experienced as Blizzard and Bio-ware/EA at releasing MMOs. Last edited by Mirror; 2012-02-23 at 07:40 PM. |
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2012-02-23, 07:45 PM | [Ignore Me] #765 | ||||
Private
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Theres also a second type of clans which will be created during time after a certain game is released.. There I agree that most people will stay with the game even when most people of their clan leave coz game sucks.. In the recent mmo failures like star trek online or swtor Ive also experienced a high population of totally crappy clans/guilds which recruit like mad and die within a week... Last edited by Sta; 2012-02-23 at 07:47 PM. |
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