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View Poll Results: Do you want Prone in PS2? | |||
Yes | 152 | 31.21% | |
No | 312 | 64.07% | |
Other (Explain) | 23 | 4.72% | |
Voters: 487. You may not vote on this poll |
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2012-06-10, 04:11 PM | [Ignore Me] #811 | ||
Sergeant
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You have some valid tactics, FOR SKILLED PLAYERS. Half of the population is not skilled players. These are the newbies and zerg. And you need them for PS2 to be successful.
I don't want them all to be chased off by being decimated by skilled players who can work things to a T. Should they be outclassed? hell yes! but in situations like I outlined you just get to the point you drive those people away. |
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2012-06-10, 04:16 PM | [Ignore Me] #812 | |||
Staff Sergeant
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The simple fact is PS1 did just fine without prone. PS2 has been developed from the ground up without prone, so we can conclude that PS2 will do just fine without prone.
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2012-06-10, 04:17 PM | [Ignore Me] #813 | |||
First Lieutenant
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2012-06-10, 04:18 PM | [Ignore Me] #814 | |||
Major
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http://youtu.be/x0Gwu9Ssk8E?t=26m45s Last edited by Stew; 2012-06-10 at 04:20 PM. |
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2012-06-10, 04:26 PM | [Ignore Me] #817 | |||
Major
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but you can trust me they said thats utility was suposed to be cooldown and offensive was suposed to be ressource base at this time if it as change i did not see the change anywhere so from since i did not see it been change it must be the same so a cool down timer |
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2012-06-10, 04:27 PM | [Ignore Me] #818 | ||||
Staff Sergeant
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Crucially, counter-camper tactics are unaffected by prone as they rely on getting into very close range anyway. Again, I think that prone only helps if you're trying to out-shoot rather than out-manoeuvre them. well-co-ordinated squads are always great, but that squad of prone defenders won't be able to stop a wing of aircraft bombing the bejeezus out of their hidey-hole. Cracking defences is a well-known skill. I will agree that for people playing defensive roles properly, prone is a benefit to them because it will mean that they're harder to initially spot. However, there are plenty of counters to this. Guys with thermal sights would be one. Prone players are not unstoppable.
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Last edited by Khrusky; 2012-06-10 at 04:29 PM. |
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2012-06-10, 04:31 PM | [Ignore Me] #820 | ||
Sergeant
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I've said my piece. No clue how good frags are and my situation could be amped up. 3 prones, 3 maxes standing up shooting over their heads. a medic and and engin. revive the down people while maxes finish off the stormers.
Its all about a matter of degree. I think prone will just take some situations to far for little improvement in gameplay in other situations. as some people point out you can pull off other stuff the same without prone, so it doesn't mean prone needs to be added. |
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2012-06-10, 04:34 PM | [Ignore Me] #821 | |||
Staff Sergeant
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Admittedly it could devolve into good players annihilating all the bad players on the other's team and having implicit non-aggression pacts with the other teams good players, but this would screw things up and drive players away even if you just had all the good players doing a liberator/interceptor combo. Prone doesn't change this. |
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2012-06-10, 04:37 PM | [Ignore Me] #822 | ||
Sergeant
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most choke point issues are going to be in building, and as the buildings are not destructible air craft have no impact on that. Some buildings are small enough to do that, really won't know till having a run through on beta.
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2012-06-10, 04:42 PM | [Ignore Me] #823 | |||
Private
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Ironically saying prone wouldn't be useful in the type of gameplay planetside embodies is close to what I'm trying to get at. Movement is king, and the moment you stop you're going to get bullets lodged in your skull. For prone to be useful you would have to provide more than usual benefits to it. I -and probably many others- am not comfortable with trying out prone when it doesn't seem compatible with the way I hope the game is going to be played (moderate arcade). There is also a really subtle and quite easy to miss point about prone promoting standing still when they're going to stand still anyway. If made to be useful, prone just gives them advantages they shouldn't have in a game of movement. It's essentially unintentional exploiting of a mechanic that is otherwise pretty solid. RTS players hate base turtles for the same reason because you're either going to break them hard after a disproportionate time investment, or they'll win despite being completely passive until their push at the end. It's not so much the fact that they're defending that makes people angry, but that they're obstructive/winning despite putting forth far less effort. In the case of RTS it's because base defenses can't move so they're given high returns on investment compared to normal units. Unless you can prevent people from delaying the inevitable (or actually winning) despite not knowing what they're doing, it's just going to cause more problems than it solves. P.S. nonsense like dolphin diving is exactly the kind of thing that would allow prone to be a viable move yet remain fairly weak. P.P.S. I have no idea how much this will make sense to others. |
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2012-06-10, 04:49 PM | [Ignore Me] #825 | |||
Major
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iam a runner and gunner no way nears a non mooving players and i use prone to rush properly even more been prone is for a few secons time to reload to get a cover use terrain why you guys keep saying the same thing who is no where near the truth if you dont use prone while rushing objective or base you probably die a way more than your suposed to Prone do not mean sit on the ground and camp its getting ridicoulous |
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