'Unfair' or 'Overpowered' weapons. - Page 6 - PlanetSide Universe
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Old 2003-06-04, 03:16 PM   [Ignore Me] #76
�io
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Yea but that's a range issue on the jackhammer, not a power per hit or RoF problem, they just need to increase CoF a bit to help limit the range of it.
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Old 2003-06-04, 03:22 PM   [Ignore Me] #77
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Maybe, I just think they should yup the Lasher and MCG a bit...Tyat's all I want...
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Old 2003-06-04, 03:26 PM   [Ignore Me] #78
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Well i dunno about lasher, it's been a while. For other 2 i think they should reduce range on jackhammer a bit and decrease the time on CoF expansion a bit on minigun, it should take a bit longer before it becomes less accurate.
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Old 2003-06-04, 03:28 PM   [Ignore Me] #79
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More and more VS are taking to that Lasher. I'm afraid of it for one.
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Old 2003-06-04, 05:32 PM   [Ignore Me] #80
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Originally posted by �io
Well i dunno about lasher, it's been a while. For other 2 i think they should reduce range on jackhammer a bit and decrease the time on CoF expansion a bit on minigun, it should take a bit longer before it becomes less accurate.
I agree with you on that with the MCG. I don't use the JH to say anything but I've been killed at range by it a good amount. How can something that looks so good when firing be so annoying?
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Old 2003-06-04, 06:44 PM   [Ignore Me] #81
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Also =P I think that medium assault should be a prerequisite for MAXes ( for all empires) . *prepares for the incoming flames* .
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Old 2003-06-04, 08:11 PM   [Ignore Me] #82
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med assault?

I can see why reinforced would be but med assault has nothing to do with it.

I use to think that's a good idea but MAXs aren't really that bad so i think it's fine the way it is. Now having to get Skeeter before you can get Reaver might be a good idea. *prepares for the incoming flames*
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Old 2003-06-04, 10:55 PM   [Ignore Me] #83
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I agree with the moquito prerec. I thought that's how they did it in exclusive.
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Old 2003-06-04, 10:59 PM   [Ignore Me] #84
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gauss and pulsar have nothing on the cycler. Just keep it a range and use ur brains. Now the jackhammer is too powerful or maybe its not, i think its the spread of its shell, its too packed even at range. They do too much damage even if im far off, i though shotguns were the close range thing... they eat me up in less then 2 rounds though, the spread of the shells needs to get fixed.
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Old 2003-06-04, 11:03 PM   [Ignore Me] #85
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Originally posted by �io
I use to think that's a good idea but MAXs aren't really that bad so i think it's fine the way it is. Now having to get Skeeter before you can get Reaver might be a good idea. *prepares for the incoming flames*
For the love of God, yes!
Too many people have reavers. The fact that it costs 4 is just perfect for n00bs to grab it when they first log in, thinking that that is all they need. I think if they had to at least gain a few ranks from VR or combat or anything, it would greatly reduce the number of those things.
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Old 2003-06-05, 03:27 AM   [Ignore Me] #86
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Wow i kidding but already 2 people agree with me.
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Old 2003-06-05, 06:28 AM   [Ignore Me] #87
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well i gotta say something about the punisher- its 1 of the most efective weapons in the game...perfect for light-armoured infantry, good vs maxs,with sec. fire mode its very good against light vehicles,quite poor agains air targets at very long range...also can use plasma/frag/jammer nades for sec fire mode...as i said 1 of the best weapons in the game
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