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Old 2013-05-28, 11:34 AM   [Ignore Me] #76
AThreatToYou
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Re: The Striker


Originally Posted by Canaris View Post
yet the VS & NC es's can be used against any targets but ours get's shoe horned into a single role, F that
Yet it still earns the most scour/hour.
Okay, doesn't get the most kills. But I feel as though it would be OP with a dumbfire mode. That said, I would like the Striker receive dumbfire mode, but I also feel as if all factions should have a semi-auto anti-armor weapon [that isn't mounted on a MAX unit]

then again TR have the fracmax.

Last edited by AThreatToYou; 2013-05-28 at 11:41 AM.
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Old 2013-05-28, 11:38 AM   [Ignore Me] #77
KesTro
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Re: The Striker


What about a change fire mode for the striker? Obviously some balancing with the numbers would have to go down to make that an option. Then again it may just make the weapon even more OP now that you can use it in every situation. Not to mention that if the striker got it I'm sure the NC would want a dumbfire firemode for the phoenix. I don't know what you would add to the vanu as they pretty much already have two firemodes.
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Old 2013-05-28, 11:49 AM   [Ignore Me] #78
RykerStruvian
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Re: The Striker


I've easily countered strikers on the ground by simply having smoke equipped on my vehicles. Also, at least in a lightning, being low-profile to the ground with only exposing my turret works pretty well too.

For the air, however, strikers mean certain death. I don't fly much but I've found keeping low behind hills and structures, and then suddenly rising up, helps a lot.
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Old 2013-05-28, 11:51 AM   [Ignore Me] #79
Canaris
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Re: The Striker


Originally Posted by KesTro View Post
What about a change fire mode for the striker? Obviously some balancing with the numbers would have to go down to make that an option. Then again it may just make the weapon even more OP now that you can use it in every situation. Not to mention that if the striker got it I'm sure the NC would want a dumbfire firemode for the phoenix. I don't know what you would add to the vanu as they pretty much already have two firemodes.
If the NC want a dumbfire mode for their Phoenix I'm all for that too, you almost have it already by just pressing E after launch as it stands now.
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Old 2013-05-28, 12:37 PM   [Ignore Me] #80
Rbstr
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Re: The Striker


You put a dumbfire on the Phoenix and it's just a Shrike.
And with a dumbfire on a Striker, you've now got the best launcher DPS in the game against all targets. indoors and out.

There better be some pretty significant downsides to those options or a pretty significant buff to the hip-fire accuracy and un-charged damage on the Lancer - It doesn't have an alpha or DPS advantage.
Why would the TR and NC get to have short-range, in-a-pinch usable ESRLs and while we don't?

I'm fine with them having unique limitations. But once you generalize one, all of them better receive the same treatment.


What I'd much rather have is a separation between up-close Anti-max and the outdoorsy AV weapons to some degree. A dumbfire mini-striker that loses lock-on. A pump-action railgun thingy for NC. A...thing for VS.
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Last edited by Rbstr; 2013-05-28 at 12:41 PM.
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Old 2013-06-01, 08:05 PM   [Ignore Me] #81
ChipMHazard
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Re: The Striker


I asked Higby about the Striker. He confirmed that the missiles passing through objects/terrain is indeed a bug. They are having issues with long range missiles, like the Phoenix not showing where it's flying properly and killing you even if it's to your side.
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