Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Houston, we have lunch break.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-04-16, 06:38 PM | [Ignore Me] #77 | |||
Lieutenant Colonel
|
Not sure about the map thing though. I find it a bit too hardcore for me (it's still a game more than a simulator) and information like maps/location is too convenient and useful to not be on the HUD imo. For instance, I wouldn't like to have to go to a sanctuary warpgate to check my session stats on a holographic screen. |
|||
|
2012-04-16, 06:42 PM | [Ignore Me] #78 | |||
Colonel
|
Same for tanks, your minimap is still going to be on your HUD, but the full map on a screen inside the cockpit. |
|||
|
2012-04-16, 06:46 PM | [Ignore Me] #80 | |||
Lieutenant Colonel
|
Let's avoid getting carried away. This is not a movie yet ! |
|||
|
2012-04-16, 06:51 PM | [Ignore Me] #81 | ||
Staff Sergeant
|
Nah, don't force it.
It's always the first thing that gets turned off for me, ever since X-Wing. I like to be able to see what I'm shooting at.
__________________
Want to browse through hundreds of PlanetSide 2 images? Or just see what Higby eats for lunch? Then click here |
||
|
2012-04-16, 06:52 PM | [Ignore Me] #82 | |||
Contributor PlanetSide 2
Game Designer |
That's something I'd like to see added to the game but it can go in the 5-year plan post-launch. |
|||
|
2012-04-16, 06:53 PM | [Ignore Me] #83 | |||
Colonel
|
Some people want to say that entry/exit animations are the deal for them. For me, it's looking at the screen in your cockpit and getting actual useful information. The ultimate immersion would be in say, a Galaxy, you spawn it, and it appears with rear ramp down. You walk in, up to the cockpit, and once there, hit the button to sit down. Brief engine startup sequence, even if one button. As people come in and sit down in their transport seats, lights come on on one of your panels. When that last one comes on, you hit the close ramp button and take off. Then, you've got a multi-waypoint flight path to your landing zone that takes you through the safest known route. You can see that on your HUD and on your map. Etc. Last edited by Stardouser; 2012-04-16 at 06:55 PM. |
|||
|
2012-04-16, 07:21 PM | [Ignore Me] #84 | |||
Lieutenant Colonel
|
We know animations are possible since we've seen them, loved them and want them. The threads about them were about asking for old stuff not to be cut-off but was looking in the past. Cockpits are new and look great: we did not have them in PS1 and they may be one of the cool new things people will love. Notice how there was no threads asking for them ? People may have thought about them but not seriously. The kind of immersion you describe... such a quality of immersion... would be such a break through that we would not be talking about PS2 as a game anymore... Forget competitors, Planetside would be the ultimate integral experience, not just your run-of-the-mill F2P AAA game. It would be AAAA for lacking any other category to put it in. PS1 already has caught some of that "experience" part but it was hindered by technical limitations that took you out of that immersion (bugs, hackers, player count, etc...). PS2 is promising to keep the experience and build up on it to make it more whole. What I am trying to say is that your description of true immersion is the real ideal of the Planetside experience that we are all craving for. Until it's made possible, let's hope the devs make the most out of forgelight and create a true experience so far ahead current games have to offer that no comparison is even possible. |
|||
|
2012-04-16, 07:42 PM | [Ignore Me] #86 | ||
Major
|
Well the poll is certainly skewed to one side.
Personally, I'd like to have the option to turn the cockpit graphics off as I've never been a fan of them because of how much they've restricted my vision. I've seen some good points brought up in the thread regarding balance and obvious advantages if one were to select it off. Even still, I'd really like to turn the graphics off and have as little clutter on my screen as possible, but it doesn't look like many others feel the same way . |
||
|
2012-04-16, 08:14 PM | [Ignore Me] #87 | |||
|
||||
|
2012-04-16, 08:45 PM | [Ignore Me] #89 | |||
Floating cam is awesome for machinima. Perhaps they can sell a nosecam view attachment from the cash shop ;p |
||||
|
2012-04-16, 08:57 PM | [Ignore Me] #90 | ||||
First Lieutenant
|
Normally I'd say no since I'm another one who wants to see as little clutter on the screen blocking my view as possible. But the arguments for immersion, a level playing field , comparing it to PS1 grass that every1 turns off, etc are too compelling overall. And yeah, having to do a roll to look at the ground is just too much winsauce to pass up. Oh, I'd also like to reiterate what other have said that it levels the playing field between different unit types as well, since infantry can't turn off their weapon models and ground vehicles can't turn off their front hoods or mounted weapons. Speaking of immersion and gun models, I would luv it if they added a working ammo counter to the side of our rifles. EDIT: I would also like to add that I really hope that my eyes are seeing this right and that the cockpit itself appears to be affected by real-time lighting and shadows as well. Having light from explosions, sunlight, shadows from clouds, etc all play across the dash in real time will make a huge difference for me. Without it I'm afraid the cockpit would look more like a paint-on decal on my screen and it would probably break the immersion for me since the rest of the world benefits from such lighting. I also hope that the cockpit is a real 3D object in space so that it renders correctly while using 3D LCD shutter glasses. But that's more of a personal wish for me since the vast majority of gamers have never played Direct3D/OpenGL games in 3D and since they haven't experienced it they probably couldn't care less about it.
Last edited by Erendil; 2012-04-16 at 09:10 PM. |
||||
|
|
Bookmarks |
|
|