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[Ignore Me] #77 | |||
First Sergeant
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I'd just prefer a system that requires a little more thought put into it than just dropping an insta-refill ammo bag of which I have an infinite number. (BF3) As long as matey-boy doling ammo out to his team-mates has to stop at some point and think about how he is going to go about resupplying his own stock of ammo bags then It's all gravy. Now that's a moot point ![]() There's a bit of a difference between implementing an exclusive feature like skiing in a game that it wouldn't suit, and copying a feature that all your contemporaries have implemented in their games already, that your game HAS to have. Last edited by JHendy; 2012-03-11 at 05:28 PM. |
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[Ignore Me] #78 | ||
Second Lieutenant
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I think brink's mechanism was perfect. Ammo and medics both.
Soldiers could throw a mag to whoever needed one, up to their maximum capacity. I think it was a 30 second cooldown and you had to buy the cert for it. Medics could overheal buddies by about 10%, three times. Again, it was a cooldown that you had to cert for If they bring in Brink's mechanic, I think it will work quite well. Maybe Gen holds will be a bit too easy given the recovery time in between assaults but that's just a different dynamic to what we're used to from PS1. When we go to resecure a gen in PS2, bring a platoon instead of a squad. No biggie, it is a different game after all. Make engineer have a baggie of nanites to build ammo. As a cost, engies don't have knife/grenades/sidearm. Make it a certed ability. Last edited by StumpyTheOzzie; 2012-03-11 at 05:03 PM. |
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[Ignore Me] #80 | |||
Staff Sergeant
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Needs its own device as well of course, maybe some kind of tiny mortar-sized station that you can carry on your back and have to set down to use? You could stock it up with Nanite Tubes that anyone who walks up to could use, and people with their own Nanite Tubes could use their own instead of the pool's. Then you have neat tactics introduced like a platoon bringing along a couple of Ammuntion Fabricators and instead of trying to predict what they'll need they'll just carry the weapons and Nanite Tubes to manufacture ammo/grenades along the way. Of course you have to worry about them being destroyed, introducing a low-level objective for everyone! Larger Ammo Fabs/Large Nanite Tubes could be installed in Lodestars as the way vehicles could re-arm at them, and of course bases would have full sized Ammo Fabs that take off the top of resource income! This is awesome. |
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[Ignore Me] #81 | |||
Lieutenant Colonel
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Great idea ! Edit: in a similar fashion Fire mode 1: Repair Armor Fire mode 2: Refill ammo Last edited by sylphaen; 2012-03-12 at 06:23 AM. |
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[Ignore Me] #83 | |||
Major
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__________________
Extreme Stealthing |
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ammo, chokepoints, defending, inventory, resupply |
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