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2012-03-26, 12:56 PM | [Ignore Me] #76 | |||
Colonel
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I think that to even use the word "round" in a 4 month context cheapens the very name "MMOFPS" into "Battlefield" or "CoD". honestly, I think that, unless someone comes up with an idea that everyone likes, it might be best to just have a Victory Server, which no one is forced to play on but anyone can choose to play on, which implements, and long term tests, some of the victory ideas. Last edited by Stardouser; 2012-03-26 at 12:57 PM. |
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2012-03-26, 12:58 PM | [Ignore Me] #77 | |||
Staff Sergeant
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2012-03-26, 01:06 PM | [Ignore Me] #78 | ||
Corporal
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I used to play Planetside on my older machine with a different email, so I'm afraid I propably wont get in the beta.
By removing sanctuaries, they had to give the losing empire a way to get back into the fight on the continent if they wanted to. Without the Sanctuary, getting a foothold on lost continents would be impossible. They are both denying the winners a victory and the losers a loss. In my opinion, I wonder what they were thinking when they did this but beta isnt out yet, so we'll have to wait and see. Maybe everything turns out to be genius. |
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2012-03-26, 01:09 PM | [Ignore Me] #79 | |||
Staff Sergeant
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Same as nobody is winning the sport of football. We're not done playing it yet. Last edited by Boomzor; 2012-03-26 at 01:11 PM. |
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2012-03-26, 01:13 PM | [Ignore Me] #80 | |||
Staff Sergeant
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2012-03-26, 01:14 PM | [Ignore Me] #81 | |||
Staff Sergeant
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2012-03-26, 01:15 PM | [Ignore Me] #82 | ||||
Colonel
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And yes, I would go as far as saying the MMOFPS' so far have wasted their persistence and might as well have had rounds. As I said a few pages back, a persistent world is meaningless unless it changes inexorably over time.
If you want a "win condition", you need a way to make it meaningful...permanently meaningful, otherwise the problem you're trying to solve will still exist. Last edited by Vancha; 2012-03-26 at 01:22 PM. |
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2012-03-26, 01:27 PM | [Ignore Me] #84 | |||
Corporal
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I wrote a topic about that here. |
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2012-03-26, 01:30 PM | [Ignore Me] #85 | |||
Staff Sergeant
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As long as there is another layer, a grander picture to discover, it will never end until everybody stops playing and collectively agrees to never play again. That's the only point where you actually can assign a winner, but to most it's a loss cause we don't get to play at all any more. There's always going to be the question: THEN WHAT? The real point? Trying our absolute damnedest to overcome a challange that may very well prove impossible, but as long as we're all entertained in that endeavour, it doesn't have to end. THAT is the meaning. Last edited by Boomzor; 2012-03-26 at 01:32 PM. |
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2012-03-26, 01:37 PM | [Ignore Me] #87 | ||
Lieutenant Colonel
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Stop imagining the illusion that one team can conquer all territory in a 3 FACTIONS game. It cannot, should not and will not happen unless there is a bad balance in the game.
A 3 FACTIONS game is meant to auto-regulate itself by proposing a 33% vs. 33% vs. 33% fight where the underdogs will attack the empire with the most terriotry. There is also the inherent flaw of a 3 factions system where the game enters in a 66% vs. 33% situation, which is unbalanced and unstoppable. Elimination of an empire (by making it possible or by having all its players log off from a 66% vs. 33% that happens against them too often or too long) followed by a 50% vs. 50% of player population should not and would not happen in a properly balanced game. Please, forget the "one empire wins it all" idea, it's ludicrous. If you still believe in it, please, tell me how you deal with the 33% of players of the first losing empire who were eliminated (through a 66% vs. 33% that cannot be stopped). If you even find a decent solution for that, tell me how you will prevent PS from always becoming a swift double-team followed by a boring 50% vs. 50% ? Also, how would you prevent from all that happening when everyone goes to bed and populations imbalances appear ? If this kind of elimination is ever implemented, it would happen once from people being so excited to see what happens and never happen again (like people stopped killing generators (or tried to stop it) because it made the game boring). ______________________ Formal victory conditions should be there as a driving factor to give a dream of dream of "victory" but really, it would not really add a lot to the game imo (unless devs think of a good solution that is fair, competitive and rewards exceptional effort from a whole empire). Why dou you play round based FPS ? For stats ? To feel that you are improving ? To win ? To get "ranks" ? To unlock weapons ? Planetside offers all of that at a larger scale, on a seamless battlefield. I believe that transforming it in a free-for-all elimination game would not add anything. Now if there is a victory condition implemented to keep people happy, I couldn't care less. It might even spice things up if it's very hard to achieve and requires empire-wide effort. |
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2012-03-26, 01:47 PM | [Ignore Me] #88 | |||
Colonel
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And no, the dream of achieving something that should be impossible is not sufficiently meaningful except to the niche that is Planetside's long-term players (us). Last edited by Vancha; 2012-03-26 at 01:50 PM. |
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2012-03-26, 02:07 PM | [Ignore Me] #89 | |||
Lieutenant Colonel
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What I am understanding is that you say most players will still need something meaningful that happens more often than a "victory" which would never materialize. From that understanding, we are well into the realm of offering a stats summary pop-up every time a base battle concludes to players who participated in that battle. It's not long-term, it happens often, is entertaining/interesting to look at and would be as meaningful as in a round-based FPS. If people are motivated by that, by all means, we can forgo the "overall long-term goal motivating objective" headache. |
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2012-03-26, 02:15 PM | [Ignore Me] #90 | |||
Colonel
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I think that they might find the demand to be on the test server to be high, despite occasional resets in order to get fresh test scenarios. And I just had a thought- game world resets do not mean stat resets, in case anyone was afraid of that. |
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