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2012-08-11, 07:17 PM | [Ignore Me] #76 | ||
Colonel
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The way I see it is the aircraft we have will be certed to be able to go under water. This way you can be both fast and super sneaky and they wouldnt have to do much to the craft but a little cosmetics. This way the water navy fans get their boat and its not dumb.
Edit@ IMHO the only navy I would like to see is space navy. Last edited by Sledgecrushr; 2012-08-11 at 07:18 PM. |
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2012-08-11, 07:24 PM | [Ignore Me] #80 | |||
Staff Sergeant
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the hexes for the sea would likely have to cover more area since you cant have THAT many capture points, but would still provide a reasonable outline for the front line. |
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2012-08-11, 07:24 PM | [Ignore Me] #81 | ||
I don't know why everyone is so certain that being seamless would require a huge amount of resources. It doesn't!
When you move from one zone to another in a game, old textures are removed from memory while new textures are loaded into memory. The game is generally paused while this occurs because it takes time. However, if you go into an area that's large enough with generic textures (wide expanse of ocean) the textures for the old continent can be removed from memory (as the land is no longer in sight) while new ones are loaded for the new continent. As long as neither land mass is in sight, it's not an issue. Think about the loading screen between zones in Assassin's Creed. It doesn't stop the game... it lets you run around a blank, empty playing field while the new textures load. The concept is the same, we'll be able to zoom towards the other continent as the textures load. As soon as they do, the land mass will start to become visible. If you turn around and go back, the land mass disappears, the textures for that continent are unloaded, and the textures for the new continent are loaded. You continue to see ocean all around you and then, after the new textures are loaded, you see the new continent appear on the horizon. Hopefully that makes sense. Last edited by Electrofreak; 2012-08-11 at 07:26 PM. |
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2012-08-11, 07:32 PM | [Ignore Me] #83 | ||
It doesn't even have to be done like that Sean, pretty much every mmo works like this already, it is just a design decision to segregate zones. WoW's continents are seamless, but I know you don't load Kalimdor as a whole when you port to Darnassus.
A seamless PlanetSide is not a big stretch in the design phase, it just has to be 'built'. |
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2012-08-11, 07:34 PM | [Ignore Me] #85 | |||
Sergeant Major
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They already have that in place to an extent... your client doesn't know all the details of the players on the other end of the continent... just that they're there. You'll just get lump stat's... like "600TR/500NC/565VS on Ice continent" or something Last edited by RoninOni; 2012-08-11 at 07:36 PM. |
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2012-08-11, 07:40 PM | [Ignore Me] #87 | |||
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2012-08-11, 08:01 PM | [Ignore Me] #88 | ||
Sergeant Major
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Simple... make them prohibitively expensive.
They'd be rare cause only very large outfits could afford them, with pooled resources. It'd be like a flying air base. And having it get shot down... well, you just lost a lot more resources than that facility your fighting over is worth. A LOT more. Naval units have an advantage, gameplay wise, over space carriers though... by having that element restricted to the waters and borders, it can be made much more significant without making everything else pointless. It's restriction actually helps gameplay. Additionally, even though they may have tech for space craft, those MASSIVE space craft can't fly in low orbit... they don't have the aerodynamics to fly and they're too big even for Vanu's magentic fields. Thing's float on water... BIG things. MASSIVE things. Then all you need to do is be able to push it. Vanu could be explained by being able to power the magnetic field to keep it barely above the surface, but to move it actually displaces water from in front of it (or whichever direction it wants to move) to the opposite direction, so it can't move over land. (Basically it creates it's own water current) Space stations supposedly exist as that's where the drop pods come from.... there's just no fighting over those orbital platforms. That could be something else added entirely, and destroying an enemies orbital station (should be no easy task) over a continent would remove drop spawn ability for x hours (for that continent/region) while a new one is commissioned and deployed, significantly affecting their ground wars tactical options for the duration. Last edited by RoninOni; 2012-08-11 at 08:11 PM. |
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2012-08-11, 08:39 PM | [Ignore Me] #90 | |||
Sergeant Major
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This isn't EA/Activision.... This isn't CoD.... They built on an engine with VAST future power potential with the intent to expand PS2 more and more over years and years. They are hoping people are still packing the servers in 10 years, and plan to keep adding content to make that reality happen. More and more land masses is one of those ways. As will be new equipment and certifications. Whole planets with connecting oceans will be another, adding an entire new facet to the war... Naval Combat. And yes, this gets my vote as the #1 on the wish list. The supply line/harvester idea is a much more realizable and immediate project however so likely we'll see that one well before Naval Combat |
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