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View Poll Results: Do you like the new fixed turret on the Magrider? | |||
I play as VS and like the new fixed turret |
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7 | 17.95% |
I play as VS and prefer a swivel turret like the NC and TR |
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11 | 28.21% |
I play as VS and prefer a swivel top and a tank that's more similar to the NC and TR |
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1 | 2.56% |
I don't play as the VS and like the new fixed turret |
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8 | 20.51% |
I don't play as the VS and prefer a swivel turret like the NC and TR |
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5 | 12.82% |
I don't play as VS and prefer a swivel top and a tank that's more similar to the NC and TR |
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1 | 2.56% |
Other opinion |
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6 | 15.38% |
Voters: 39. You may not vote on this poll |
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Thread Tools | Search this Thread | Display Modes |
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[Ignore Me] #77 | ||
Contributor PlanetSide 2
Game Designer |
Because you talking about me wasn't a derail in the slightest. I do appreciate the weight of importance you put on my feedback.
Also, thread is still dumb and pointless because as it has been said by several posters we cannot see the impact of it without actually playing the game. But people get worked up over speculation so it's fun. See quote in my sig. If it doesn't work they'll fix it in beta based on player feedback. Last edited by Malorn; 2011-09-21 at 05:38 PM. |
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[Ignore Me] #78 | |||
Brigadier General
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brb, changing sig. |
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[Ignore Me] #79 | ||
General
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Doesn't matte who contributed what.
We are all a single collective that has but one goal in mind. All our thoughts and disagreements are the reasoning within something larger than individuals. But I posted the BF2142 video. As long as the Gunner on the Magrider (2nd dude, not driver, I refuse to call it secondary) can swivel then I am fine. Why does I not call gunner secondary? Because I feel that calling it that has led people to treat the gunner position as though it was the chaingun on the prowler. These guns are going to be powerful, AV, AI, AA, etc. |
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[Ignore Me] #80 | |||
Colonel
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![]() For that same reason I want the Magrider to swivel so that all the tanks can release their cannon to the other gunner if they choose to. This kind of idea will die if they keep the Magrider as a unique fixed turret vehicle. I do not want to have to drive backwards while shooting at the enemy either. It's lame. That and strafing at 70 kph is not something I wanted in the game. I wanted slow strafing with strong forward acceleration only and a slow rotation to keep it on par with the other tanks.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-09-21 at 06:22 PM. |
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[Ignore Me] #81 | |||
I maintain that they are not. I've stated my reasoning in previous posts, and have yet to see them refuted. |
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[Ignore Me] #82 | |||
Contributor PlanetSide 2
Game Designer |
It's also something that wouldn't be all that drastic to change should they find it doesn't work out and want to move it to a turret. They could play with it. It isn't a core gameplay issue. It's a control/feel issue for a single vehicle. Its localized. It's simple. Issues that are more deserving of thought energy would be the discussion about driver guns in general, and vehicle variance and counters, etc. Those are core gameplay issues that would be far more difficult to change at beta after they build many systems and other assumptions around them. A fixed magrider gun is really not that big of a deal and easily changed should they find it doesn't work out. |
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[Ignore Me] #83 | |||
Brigadier General
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Alot of these discussions are really just self serving, but what else are we gonna do when we can't play the game yet. |
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[Ignore Me] #84 | ||
Sergeant Major
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All this idle talk aside, there is only one sensible reason why the devs decided to add fixed turret to the Magrider - driver controlled main gun. The idiotic notion of giving the drivers the ability to use most of the vehicle's potential on their own is what resulted in this abomination.
Main battle tanks must have dedicated driver and dedicated gunner, which makes such nonsence fixed main guns impossible. Remodell the Mag to have it's turret back and bring the PS 1 tank concept to PS 2. It works great now, don't try to fix what's not broken... |
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