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2012-06-01, 05:19 PM | [Ignore Me] #76 | ||
Colonel
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I'm not sure I've seen a single explanation as to how this would benefit the game.
That said, I'd be okay with this on two conditions. 1: No ground shuffling, it looks ridiculous. Once you're on the ground, you can move forward and back, slowly, and you can move your crosshair maybe 20-30* left/right. 2: Sizable getting down and getting up animations. Having people fall to the ground and somehow being able to keep their gun lined up is also ridiculous. Your gun is out of action while you're getting down and then it takes time to re-aim. Edit: And for crying out loud, stop with the BF3 or real life comparisons. Bf3 is an entirely different beast, and real war isn't fun and doesn't make for a good game. Last edited by Vancha; 2012-06-01 at 05:20 PM. |
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2012-06-01, 05:19 PM | [Ignore Me] #77 | |||
Colonel
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And as I say, camping in BF3 isn't happening because of prone, that's laughable, it's happening because of KDR-centric players, and an unreasonably low TTK, 3D spotting and killcam. And others have explained it better than me, I particularly like the explanation someone above said about how you can't avoid headshots. Last edited by Stardouser; 2012-06-01 at 05:21 PM. |
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2012-06-01, 05:22 PM | [Ignore Me] #79 | ||
If implemented properly, prone could be a good thing. Make it a class perk - say something that only combat medics and combat engineers can do. Make sure the standing to prone and prone to standing transition takes time and you are vulnerable.
Honestly this is one of the few gameplay elements that I *wish* PS2 borrowed from BF3 and the like. |
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2012-06-01, 05:22 PM | [Ignore Me] #80 | ||
Second Lieutenant
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Prone slows down gameplay.
While I would love it for realism, it's far too late to try and wrap the base design around having prone in-game. Not to mention the pace of PS2 is going to be slow enough what with the huge numbers of players present.
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2012-06-01, 05:23 PM | [Ignore Me] #81 | ||
I don't really care either way. I don't understand the hate prone gets.
Crouching sucks, games don't need crouching, You want a crouching system? Just make cover as tall as a person and poke out. I don't see much more than a semantic difference.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2012-06-01, 05:23 PM | [Ignore Me] #82 | |||
Master Sergeant
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In the 70 hours I've played BF3 (not a lot i know) i've seen 2 people camping in the corner with a LMG. If they were lucky enough to shoot me in the back it was hardly an effort to locate them when I respawned and kill them. I thought the lack of prone in BFBC2 encouraged snipers to get cheap shots on me while i knelt behind a block that didn't cover my head. In BF3 If I'm suppressed I can go prone, lay down a med kit and come up prefiring. Hardly camping. If anything it protects me from camping snipers, AT whores and Noob tubers. |
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2012-06-01, 05:24 PM | [Ignore Me] #83 | |||
Sergeant Major
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Last edited by Envenom; 2012-06-01 at 05:26 PM. |
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2012-06-01, 05:26 PM | [Ignore Me] #84 | ||||
Colonel
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Last edited by Stardouser; 2012-06-01 at 05:27 PM. |
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2012-06-01, 05:26 PM | [Ignore Me] #85 | |||
Captain
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Planetside was never a tactical warfare sim... it was a large scale strategic arcade shooter, and that's the way it ought to stay. |
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2012-06-01, 05:28 PM | [Ignore Me] #86 | |||
Colonel
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2012-06-01, 05:28 PM | [Ignore Me] #87 | |||
Sergeant
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You think this is why they did it to ruin your play style. Some other random players think this is why the did it. Did anyone from the PS2 team say, "We're not doing prone because we want you to always be moving"? I don't think so. There are more factors than I care to list or could probably come up with that go in to this decision. The bottom line is that it adds little and requires a game to be designed with it in mind, not to mention the frustrations in game play that will arise because of it. Besides, you can prone in CoD, it hasn't stopped anyone from running and gunning. Not directly related: If a game's designers want a game to play a certain way then they design the mechanics to FORCE the player to play that way. Almost every design choice that goes in to a game is about either encouraging or forcing a player to act a certain way in at least some aspect. |
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2012-06-01, 05:28 PM | [Ignore Me] #88 | ||
First Sergeant
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A little torn on prone. On one hand PS2 seems like a game about movement and prone could make battles too static with lots of people camping. It could slow down the gameplay but that's something for beta to figure out. On the other hand prone could help infantry take cover from everything being shot at them.
Though giving snipers a short cloak AND prone? Hell no. Also I'd take the cloak over prone because cloaking is AWESOME. |
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2012-06-01, 05:29 PM | [Ignore Me] #89 | |||
Sergeant Major
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If you think PS is arcadey, clearly you've never been in a CoD or BF match. It makes PS look pretty damn 'realistic'. |
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2012-06-01, 05:29 PM | [Ignore Me] #90 | |||
The amount of realism to it is a debatable point though. Same would go for BF3
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