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PSU: moving from topic to topic.
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2011-09-16, 03:37 AM | [Ignore Me] #76 | ||
Lieutenant Colonel
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Since Sunderers were mentionned (<3):
Q: Will PS2 vehicle interface to manage passengers be improved in PS2 ? (ex: "drop all passengers" key)) Q:Will sunderers finally get ejectable seats to aim & propel passengers above walls ? (ie. be the ground Galaxy) ----- I'm really interested in that mounting explosive on vehicles part (and also about getting more details on vehicles hitboxes). I never played the recent BF games but from what I remember in BF2142, vehicles never had an important role like in PS. I know all of you guys live for the intense large-scale infantry fights (I <3 <3 <3 them too) but my heart is one of vehicles crew ! I'm really curious to learn how vehicles will fit in a fight and how they can be balanced. Vehicle wise, I found PS1 really fun; BF2142 not so much. I enjoyed both but PS definitely would be the winner for me if I had to choose. Last edited by sylphaen; 2011-09-16 at 03:49 AM. |
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2011-09-16, 06:16 AM | [Ignore Me] #81 | ||
Colonel
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Here's one: is it the case that the present JH does NO damage to anyone but whoever the aimpoint is on, even if the pellets theoretically are spreading out and hitting others beside him?
If so, can we have a JH that damages more than one person at a time? If I shoot my JH at a crowd, I want to see all pellets doing damage, not just fewer doing damage to the primary target and the others mysteriously vanishing. |
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2011-09-16, 06:59 AM | [Ignore Me] #82 | ||
Brigadier General
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Keep em coming guys.
Im home in an hour, will then listen to the lunch thingy, and remove redundant questions. From the few minutes I did listen yet, it seems like a good bunch of questions is now dealt with, but new ones are in the air. So listen to the rec. :-) |
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2011-09-16, 09:22 AM | [Ignore Me] #84 | |||
Captain
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http://www.planetside-universe.com/f...2&postcount=87 |
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2011-09-16, 11:16 AM | [Ignore Me] #88 | |||
Contributor Major
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Also, I'd love to see some kind of reward mechanic that rewards defenders who are in place before attackers show up. My PS1 suggestion along these lines was bonus XP and CEP for kills made inside a friendly SOI for the first few minutes of an assault. I'm hoping missions can provide similar bonuses for people who take up pre-emptive defense missions that prove stategically valuable (i.e., an attack comes). That way, it's not only automatically generated missions that can deliver this. |
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