Originally Posted by Kilmoran
I would also disagree to making it so that a cloaker are the only ones that can hack bases. That means an entire base offensive can be literally stalled/defeated due to an increadibly small portion of a team (or a loner) being killed or preoccupied.
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Just have to compensate for this by having guys get organized and squads always making sure they have the assets (Infiltrators) to do the job,you need good organization and tactics to win. If you don't have the leaders and skills to organize a proper offense then you don't deserve to win. Just a fact of war.
Think of it like this,for the final base push a platoon of four squads should have one squad of nothing but infiltrators and three squads of heavy or light assault or any combo of those two,but the squad of pro infiltrators should always be included in any platoon.
Ten to twelve infiltrators hacking five to seven terminals for a base cap sounds like a good ratio and when you get guys that play nothing but infiltrators all the time and get elite at playing that role,those guys will become legends.