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Old 2013-06-11, 07:02 AM   [Ignore Me] #76
Qwan
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Re: Spawns DESPERATELY need a redesign...


Originally Posted by TheAadvark View Post
I don't understand. If the attackers have mad it thus far and are right in front of your spawn pull out regroup at the next hex/lattice point and counter attack. Simple , our outfit does the same to great effect. Especially on Indar where even the less gifted understand where they need to go.
I feel were your coming from TheAadvark, I would tell guys from my outfit the same thing lets regroup and attack from another base. But against the zerg, sometimes its hopeless, and not enough of us. Not to mention most fights are random platoons defending with a zerg, and most guys dont listen. They have that CoD, BF3 mentallity, get kills to bring up there K/D ratio, and farm certs from behind a shield. I see a lot of complaints about guys farming the spawn room, but the guys in the spawn room should be to blame as well. One they keep coming back (when there is no hope) just to farm idiots who run in front of the shield. Cause believe it or not guys still run up to the shield and blast at it.
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Old 2013-06-11, 07:22 AM   [Ignore Me] #77
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Re: Spawns DESPERATELY need a redesign...


as long as there are fucking invincibility shields in the game, people will camp there for free certs.
period.

but those shields have to stay or the spawnrooms will be under heavy vehicle spam fire.

hence our desire for a complete redesign of spans and bases.
the small containers are unsuitable as spawnrooms, and the fix (shields) didn´t work.
the next fix (domeshields) will not work as well. sooner or later the devs will have to admit, that spawncontainers in the open were the worst idea ever, but they don´t want to, yet.

they want to fix it with workarounds that can never turn out as good as the original spawnsystem of ps1. maybe because a complete redesign looks like a lot of work and the original time working on designing the dixi spawns and paintball setpiece bases would have been a waste.

but fact is, this time was totally wasted, and all the time the devs spend now on half assed workarounds will be added to this pile of wasted time. and the longer it takes, the more players will leave in boredom.
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Old 2013-06-11, 08:03 AM   [Ignore Me] #78
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Re: Spawns DESPERATELY need a redesign...


Yea were loosing players weekly, I mean according to our numbers we have 150+ members, but honestly, we got maybe 20+ gamers on each day. The part that catches my attention the most is that a lot of the vets that came over from PS1 havent logged-in in about 2 weeks to a month I really hope that they get on the ball, maybe Im over reacting or just speculating, but PS2 seems to be taking on water and its starting to sink. Im starting to have those flashes of me riding my sundy down a road in a empty server all by myself.
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Old 2013-06-11, 09:17 AM   [Ignore Me] #79
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Re: Spawns DESPERATELY need a redesign...


Originally Posted by TheAadvark View Post
I don't understand. If the attackers have mad it thus far and are right in front of your spawn pull out regroup at the next hex/lattice point and counter attack. Simple , our outfit does the same to great effect. Especially on Indar where even the less gifted understand where they need to go.
The problem is that is it is too easy to roll up and camp those spawn rooms..

Originally Posted by Shogun View Post
as long as there are fucking invincibility shields in the game, people will camp there for free certs.
period.

but those shields have to stay or the spawnrooms will be under heavy vehicle spam fire.

hence our desire for a complete redesign of spans and bases.
the small containers are unsuitable as spawnrooms, and the fix (shields) didn´t work.
the next fix (domeshields) will not work as well. sooner or later the devs will have to admit, that spawncontainers in the open were the worst idea ever, but they don´t want to, yet.

they want to fix it with workarounds that can never turn out as good as the original spawnsystem of ps1. maybe because a complete redesign looks like a lot of work and the original time working on designing the dixi spawns and paintball setpiece bases would have been a waste.

but fact is, this time was totally wasted, and all the time the devs spend now on half assed workarounds will be added to this pile of wasted time. and the longer it takes, the more players will leave in boredom.
Because yeah, "Spawn Shacks" don't work...

Hell, we had to fight the Devs to get what we have NOW, and that was with the hope that it would be a bandage until proper redesigns could be implemented.

We need Fortresses to fight over, not a couple of prefab huts gingerly scattered around a Control Console out in the open!

Walls, roofs, and other such pieces of cover are needed to create enclosure so Infantry have true place on the Battlefields of Auraxis.
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Old 2013-06-11, 01:52 PM   [Ignore Me] #80
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Re: Spawns DESPERATELY need a redesign...


Originally Posted by Whiteagle View Post
Because yeah, "Spawn Shacks" don't work...

Walls, roofs, and other such pieces of cover are needed to create enclosure so Infantry have true place on the Battlefields of Auraxis.
Word. We don't need science-fictiony kludges like the proposed Sky Dome. That's not the answer. The answer is more bases like the new Saurva South... with the vehicle pad *inside*.
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Last edited by Rivenshield; 2013-06-11 at 01:55 PM.
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Old 2013-06-11, 02:54 PM   [Ignore Me] #81
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Re: Spawns DESPERATELY need a redesign...


Once armor has surrounded the spawn room, it is your own damn fault for respawning there. The base is lost at that point. Why are you respawning? Let the tanks sit there bored with nothing to shoot at as the timer winds down. Go on to the next base and set up defenses.

Anyone who complains about spawn room camping only has themselves to blame.
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Old 2013-06-11, 03:00 PM   [Ignore Me] #82
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Re: Spawns DESPERATELY need a redesign...


Originally Posted by mrmrmrj View Post
Once armor has surrounded the spawn room, it is your own damn fault for respawning there. The base is lost at that point. Why are you respawning? Let the tanks sit there bored with nothing to shoot at as the timer winds down. Go on to the next base and set up defenses.

Anyone who complains about spawn room camping only has themselves to blame.
what an ignorant view...

so you don´t think it´s a bad mechanic, being forced to sit and wait in boredom until a timer runs out?
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Old 2013-06-11, 03:33 PM   [Ignore Me] #83
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Re: Spawns DESPERATELY need a redesign...


Originally Posted by mrmrmrj View Post
Once armor has surrounded the spawn room, it is your own damn fault for respawning there. The base is lost at that point. Why are you respawning? Let the tanks sit there bored with nothing to shoot at as the timer winds down. Go on to the next base and set up defenses.

Anyone who complains about spawn room camping only has themselves to blame.
Why are you so disrespectful and insulting just because you don't comprehend people do not like your solution as an acceptable solution?


Everyone knows how to do that. That doesn't mean it's an acceptable solution at all. A lot of easily winnable fights in a fair competitive area are made impossible to win due to camping.


This is a game. It should not deny players that can start in an area from participating. That's bad design per definition. Denying said spawn area by destroying it is fine. Denying it by spam is not.

If someone thinks one hit kill spawn camp spam is good game design, I could make some very unflattering comments about all sorts of inferior qualities of said player.
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Old 2013-06-11, 03:48 PM   [Ignore Me] #84
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Re: Spawns DESPERATELY need a redesign...


Originally Posted by mrmrmrj View Post
Once armor has surrounded the spawn room, it is your own damn fault for respawning there. The base is lost at that point. Why are you respawning? Let the tanks sit there bored with nothing to shoot at as the timer winds down. Go on to the next base and set up defenses.

Anyone who complains about spawn room camping only has themselves to blame.
If it's lost at that point then why the hell did the devs design it so that I can still spawn there? Just to frustrate everyone? Oh wait, no, it's b/c of some people's stupidity they let them do that to make them feel bad about themselves and nerd rage on forums about it.
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Old 2013-06-11, 07:28 PM   [Ignore Me] #85
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Re: Spawns DESPERATELY need a redesign...


didnt have time to read this entire thread but i had to say this real quick. its a very easy fix.

add a scu to all bases and outpost, when the scu goes down, shields on all spawn rooms go down. the only way to stop players from spawning in to a base is to destroy the spawn tubes. thus camping players coming from these tubes will result in a destroyed spawn tube.
there you have it,your fix and the end to spawn camping. there was another game that had a system like this but i dont recall right now.

Last edited by Rumblepit; 2013-06-11 at 07:32 PM.
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Old 2013-06-11, 08:46 PM   [Ignore Me] #86
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Re: Spawns DESPERATELY need a redesign...


Originally Posted by Rivenshield View Post
Word. We don't need science-fictiony kludges like the proposed Sky Dome. That's not the answer. The answer is more bases like the new Saurva South... with the vehicle pad *inside*.
Well I'm not going to dis the Air Umbrellas, if simply because they will still be useful to protect smaller or akwardly set up outpost from air, but you are right about needing more Saurva Souths.

Originally Posted by mrmrmrj View Post
Once armor has surrounded the spawn room, it is your own damn fault for respawning there. The base is lost at that point. Why are you respawning? Let the tanks sit there bored with nothing to shoot at as the timer winds down. Go on to the next base and set up defenses.
Yet why are they able to DRIVE A TANK right to my spawn room?

It's bad enough that they can drive one between me and, or in some cases right up TO, the Control Point, but do they really need to be able to stick a cannon up my reconstructing ass?
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Old 2013-06-11, 09:36 PM   [Ignore Me] #87
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Re: Spawns DESPERATELY need a redesign...


I agree that the spawn mechanic needs a complete review and overhaul... no argument there.

But regarding those players in the farmed spawn room, I do believe there are two groups at play here.

1) Players that spawn, run out, die and respawn at the same room, rinse, repeat

2) Players recently killed defending the facility, spawning back into the spawn room but not realising its been camped.

I dont know how many times Ive fallen onto the second group. Im fighting on the fringes with my map zoom up and been killed. Fine, back to the spawn room to regroup... oh oops, we're camped.

I dont understand why Group 1 does what it does. However, if Im going to die, I will pull a Max and take as may of the enemy with me before the shields drop. If I die before that time, Ill spawn to the next rally point / facility and try and mount a counter-attack with anyone thats there.

Now, before anyone says "im part of the problem" I would suggest that this is the mechanic we have at this point of time. Until the devs have a light bulb moment and change this god-aweful system, thats the choices that are availble.

There are some sterling suggestions for improvement in this thread, if only the devs would take the time to read it through.
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Old 2013-06-11, 09:52 PM   [Ignore Me] #88
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Re: Spawns DESPERATELY need a redesign...


Originally Posted by OCNSethy View Post
I agree that the spawn mechanic needs a complete review and overhaul... no argument there.

But regarding those players in the farmed spawn room, I do believe there are two groups at play here.

1) Players that spawn, run out, die and respawn at the same room, rinse, repeat

2) Players recently killed defending the facility, spawning back into the spawn room but not realising its been camped.

I dont know how many times Ive fallen onto the second group. Im fighting on the fringes with my map zoom up and been killed. Fine, back to the spawn room to regroup... oh oops, we're camped.

I dont understand why Group 1 does what it does. However, if Im going to die, I will pull a Max and take as may of the enemy with me before the shields drop. If I die before that time, Ill spawn to the next rally point / facility and try and mount a counter-attack with anyone thats there.

Now, before anyone says "im part of the problem" I would suggest that this is the mechanic we have at this point of time. Until the devs have a light bulb moment and change this god-aweful system, thats the choices that are availble.

There are some sterling suggestions for improvement in this thread, if only the devs would take the time to read it through.

hahaaha i remember yesterday a group of idiots were sat inside the spawn room shooting at us; i was in a small squad with hardly anyone else, but we were clearly capping the base yet they sat in there taking pot shots at us while we capped their base.... some people are stuuuuuuuuuuuppid
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Old 2013-06-11, 10:03 PM   [Ignore Me] #89
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Re: Spawns DESPERATELY need a redesign...


Originally Posted by camycamera View Post
hahaaha i remember yesterday a group of idiots were sat inside the spawn room shooting at us; i was in a small squad with hardly anyone else, but we were clearly capping the base yet they sat in there taking pot shots at us while we capped their base.... some people are stuuuuuuuuuuuppid
They would fall into group 1, I guess

Im referring to the big fights that are had at Hvar Tech plant and the like.
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Old 2013-06-12, 12:42 AM   [Ignore Me] #90
Tom Peters
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Re: Spawns DESPERATELY need a redesign...


Originally Posted by mrmrmrj View Post
Once armor has surrounded the spawn room, it is your own damn fault for respawning there. The base is lost at that point. Why are you respawning? Let the tanks sit there bored with nothing to shoot at as the timer winds down. Go on to the next base and set up defenses.

Anyone who complains about spawn room camping only has themselves to blame.
You act like we're only complaining from one side of this issue.

You think it's okay that those tanks have to sit there bored out of their mind because they have to wait for the cap? NO!

Besides any of that nonsense, as previously stated, vehicles should NOT be able to see spawn rooms, it's just BAD BASE DESIGN!

Last edited by Tom Peters; 2013-06-12 at 12:44 AM.
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