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View Poll Results: Do you like the idea of "speeding up" the game | |||
Yes | 48 | 22.22% | |
No | 76 | 35.19% | |
Too early to have an opinion | 85 | 39.35% | |
I don't care either way | 7 | 3.24% | |
Voters: 216. You may not vote on this poll |
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2012-05-18, 05:12 PM | [Ignore Me] #76 | |||
Colonel
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In fact, I can see it now, some people might have a side account/secondary character they use just for capturing flags, so that their primary account/character's uber KDR isn't affected. Some will, no doubt, but unlike Battlefield, if too many campers, I mean, support fire personnel, cause you to lose a base, the front line gets pushed back to the next base and all the campers, I mean support fire, have to move...so if too many people do it, they will be moving one way or another. Last edited by Stardouser; 2012-05-18 at 05:13 PM. |
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2012-05-18, 05:16 PM | [Ignore Me] #77 | ||
Contributor Corporal
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I don't see why this would be the case? Most of the spawn points in PS2 are very vulnerable. Spawn points are just as they were in PS1. Gals are even more vulnerable than AMSs were, hell most of you were complaining about this. The last one, squad leaders, are 1st, very noticeable when spawned on, and 2nd, very easy to kill.
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2012-05-18, 06:29 PM | [Ignore Me] #83 | ||
always fun judging if things are sarcastic over the internet lol.
There will be many places that have aircraft pads. Camping things like spawn points in a game like PS2 makes sense, if you camp repair pads for aircraft you deny the enemy the ability to repair the aircraft locally. Denying the enemy resources is a huge part of winning in a game like this.
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2012-05-18, 06:34 PM | [Ignore Me] #84 | |||
Colonel
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2012-05-18, 06:39 PM | [Ignore Me] #85 | |||
First Lieutenant
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Would be funny though "GUYS WE R LOOSIN CASPIAN! ALL RESPAWN FIRESTORM AND PULL AIR/ARMOR 4 COUNTERPUSH!". |
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2012-05-18, 06:41 PM | [Ignore Me] #86 | ||
Brigadier General
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Yeah, but those air pad campers never last too long. If they'd take me out, I'd just spawn with my AV loadout, run up to them and shove my Phoenix up their ass and slowly pull the trigger until it goes click.
In Planetside, unless you are inside a base defending, you need to displace pretty frequently or you'll get toasted. Essentially the "camping problem" corrects itself, right? |
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2012-05-18, 06:42 PM | [Ignore Me] #87 | |||
Colonel
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The reason people cry about their uncap being attacked is that the uncap is where their jets, helicopters, and tanks spawn. "How dare you come after my tank spawn! You are supposed let me get out of my base and rape you with them!" is basically what these people are saying. Either that, or they want a duel simulator where you can only fight the enemy in the middle of the map and can never press the advantage you earned by killing them before then proceeding to their uncap. But this is why 8km X 8km maps are so important to a shooter. I hope the day comes when CoD and BF3 small maps are the minority, instead of Planetside size maps being a rare jewel. Last edited by Stardouser; 2012-05-18 at 06:44 PM. |
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2012-05-18, 06:50 PM | [Ignore Me] #88 | |||
and segway back to the main topic. A faster sped up game could make taking out campers easier as well. Camping in a persistent world to me is creativity and tactics. You just need to think smart to fight back against it thats part of the fun.
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2012-05-18, 06:52 PM | [Ignore Me] #89 | |||
First Lieutenant
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Well I meant from an "All bases caped, now we baserape!"-kinda scenario. |
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2012-05-18, 07:00 PM | [Ignore Me] #90 | |||
Colonel
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Fortunately, Planetside has such large continents that this is not an issue although I will be honest, I believe footholds should, although uncapturable, be fully attackable. I mean, they should be shielded, and it should prevent enemies from firing through the shield, but enemies should be able to walk through the shield and attack. |
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