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View Poll Results: Should cockpit view be forced?
Yes 287 77.36%
No 84 22.64%
Voters: 371. You may not vote on this poll

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Old 2012-04-16, 06:27 PM   [Ignore Me] #76
Stardouser
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Re: Cockpit View - should it be forced? More options.


Originally Posted by sylphaen View Post
OOoooh... Customizable vehicle environments... That would start to be a bit much to ask, but hell ! How would I then stop spending money on PS2 ?


EDIT: On the bad side, I'd be glued to my tank seat until the novelty effect wears off. And this could take a while...
Even infantry could have this in a way. A built in device on their wrist could display a holographic projection of the map when you need to look at it, instead of it just magically appearing.
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Old 2012-04-16, 06:38 PM   [Ignore Me] #77
sylphaen
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Re: Cockpit View - should it be forced? More options.


Originally Posted by Stardouser View Post
Even infantry could have this in a way. A built in device on their wrist could display a holographic projection of the map when you need to look at it, instead of it just magically appearing.
I was more thinking about bobbleheads and other interior decoration issues that are so paramount to Vanu tanks...

Not sure about the map thing though. I find it a bit too hardcore for me (it's still a game more than a simulator) and information like maps/location is too convenient and useful to not be on the HUD imo.

For instance, I wouldn't like to have to go to a sanctuary warpgate to check my session stats on a holographic screen.
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Old 2012-04-16, 06:42 PM   [Ignore Me] #78
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Re: Cockpit View - should it be forced? More options.


Originally Posted by sylphaen View Post
I was more thinking about bobbleheads and other interior decoration issues that are so paramount to Vanu tanks...

Not sure about the map thing though. I find it a bit too hardcore for me (it's still a game more than a simulator) and information like maps/location is too convenient and useful to not be on the HUD imo.

For instance, I wouldn't like to have to go to a sanctuary warpgate to check my session stats on a holographic screen.
No, the minimap would still be on your HUD, I mean when you bring up the full map that covers your whole screen, it will have an animation of the wrist device projecting it in front of you. It would happen just as quickly.

Same for tanks, your minimap is still going to be on your HUD, but the full map on a screen inside the cockpit.
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Old 2012-04-16, 06:43 PM   [Ignore Me] #79
MrBloodworth
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Re: Cockpit View - should it be forced? More options.


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Old 2012-04-16, 06:46 PM   [Ignore Me] #80
sylphaen
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Re: Cockpit View - should it be forced? More options.


Originally Posted by Stardouser View Post
No, the minimap would still be on your HUD, I mean when you bring up the full map that covers your whole screen, it will have an animation of the wrist device projecting it in front of you. It would happen just as quickly.

Same for tanks, your minimap is still going to be on your HUD, but the full map on a screen inside the cockpit.
Scope creep, yet so awesome...


Let's avoid getting carried away. This is not a movie yet !
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Old 2012-04-16, 06:51 PM   [Ignore Me] #81
SurgeonX
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Re: Cockpit View - should it be forced? More options.


Nah, don't force it.

It's always the first thing that gets turned off for me, ever since X-Wing.
I like to be able to see what I'm shooting at.
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Click here to go to the next VIP post in this thread.   Old 2012-04-16, 06:52 PM   [Ignore Me] #82
Malorn
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Re: Cockpit View - should it be forced? More options.


Originally Posted by Stardouser View Post
Even infantry could have this in a way. A built in device on their wrist could display a holographic projection of the map when you need to look at it, instead of it just magically appearing.
Deadspace did that, cool effect for immersion for sure.

That's something I'd like to see added to the game but it can go in the 5-year plan post-launch.
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Old 2012-04-16, 06:53 PM   [Ignore Me] #83
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Re: Cockpit View - should it be forced? More options.


Originally Posted by sylphaen View Post
Scope creep, yet so awesome...


Let's avoid getting carried away. This is not a movie yet !
No way- this isn't scope creep. If they are going to dip their toes in on immersion, let's take the dive and go for it all!

Some people want to say that entry/exit animations are the deal for them. For me, it's looking at the screen in your cockpit and getting actual useful information.

The ultimate immersion would be in say, a Galaxy, you spawn it, and it appears with rear ramp down. You walk in, up to the cockpit, and once there, hit the button to sit down. Brief engine startup sequence, even if one button. As people come in and sit down in their transport seats, lights come on on one of your panels. When that last one comes on, you hit the close ramp button and take off. Then, you've got a multi-waypoint flight path to your landing zone that takes you through the safest known route. You can see that on your HUD and on your map. Etc.

Last edited by Stardouser; 2012-04-16 at 06:55 PM.
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Old 2012-04-16, 07:21 PM   [Ignore Me] #84
sylphaen
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Re: Cockpit View - should it be forced? More options.


Originally Posted by Stardouser View Post
No way- this isn't scope creep. If they are going to dip their toes in on immersion, let's take the dive and go for it all!

Some people want to say that entry/exit animations are the deal for them. For me, it's looking at the screen in your cockpit and getting actual useful information.

The ultimate immersion would be in say, a Galaxy, you spawn it, and it appears with rear ramp down. You walk in, up to the cockpit, and once there, hit the button to sit down. Brief engine startup sequence, even if one button. As people come in and sit down in their transport seats, lights come on on one of your panels. When that last one comes on, you hit the close ramp button and take off. Then, you've got a multi-waypoint flight path to your landing zone that takes you through the safest known route. You can see that on your HUD and on your map. Etc.
I'm quite sure those who clamor for entry/exit animations (I am one of them) would love to see even more great things ! It's quite hard to tell what is technically possible from what is not, though.

We know animations are possible since we've seen them, loved them and want them. The threads about them were about asking for old stuff not to be cut-off but was looking in the past.

Cockpits are new and look great: we did not have them in PS1 and they may be one of the cool new things people will love. Notice how there was no threads asking for them ? People may have thought about them but not seriously.

The kind of immersion you describe... such a quality of immersion... would be such a break through that we would not be talking about PS2 as a game anymore... Forget competitors, Planetside would be the ultimate integral experience, not just your run-of-the-mill F2P AAA game. It would be AAAA for lacking any other category to put it in.

PS1 already has caught some of that "experience" part but it was hindered by technical limitations that took you out of that immersion (bugs, hackers, player count, etc...). PS2 is promising to keep the experience and build up on it to make it more whole.

What I am trying to say is that your description of true immersion is the real ideal of the Planetside experience that we are all craving for. Until it's made possible, let's hope the devs make the most out of forgelight and create a true experience so far ahead current games have to offer that no comparison is even possible.
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Old 2012-04-16, 07:33 PM   [Ignore Me] #85
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Re: Cockpit View - should it be forced? More options.


Originally Posted by Bazilx View Post
Now you're just showing off.
Miir asked that second question not me!
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Old 2012-04-16, 07:42 PM   [Ignore Me] #86
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Re: Cockpit View - should it be forced? More options.


Well the poll is certainly skewed to one side.

Personally, I'd like to have the option to turn the cockpit graphics off as I've never been a fan of them because of how much they've restricted my vision.


I've seen some good points brought up in the thread regarding balance and obvious advantages if one were to select it off. Even still, I'd really like to turn the graphics off and have as little clutter on my screen as possible, but it doesn't look like many others feel the same way .
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Old 2012-04-16, 08:14 PM   [Ignore Me] #87
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Re: Cockpit View - should it be forced? More options.


Originally Posted by Stardouser View Post
No, the minimap would still be on your HUD, I mean when you bring up the full map that covers your whole screen, it will have an animation of the wrist device projecting it in front of you. It would happen just as quickly.

Same for tanks, your minimap is still going to be on your HUD, but the full map on a screen inside the cockpit.
Yes, bring the PipBoy to PS2.
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Old 2012-04-16, 08:17 PM   [Ignore Me] #88
Warborn
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Re: Cockpit View - should it be forced? More options.


Either force it or don't even bother putting it in the game. Half your screen is obscured by the cockpit, and if it isn't mandatory to have visible, virtually nobody will elect to keep it visible.
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Old 2012-04-16, 08:45 PM   [Ignore Me] #89
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Re: Cockpit View - should it be forced? More options.


Originally Posted by SuperMorto View Post
Ahhh yes I see what you mean, the question is the cockpit graphics?.... Well even this I think should not be forced, but for a different reason than most of you. I know how important a clear view from an aircraft will be for video/film makers when PS2 is here. But I do agree that in the cockpit you should always see the controls so no one person has any advantage, so I suggest being able to disable UI, cross-hair and Control graphics** with the F10 key, so if you have it all turned off then you cant shoot.
This is the only reason i though about having a nosecam style view for aicraft too...

Floating cam is awesome for machinima. Perhaps they can sell a nosecam view attachment from the cash shop ;p
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Old 2012-04-16, 08:57 PM   [Ignore Me] #90
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Re: Cockpit View - should it be forced? More options.


Originally Posted by lolroflroflcake View Post
Lower the nose or use third person or flip upside down and use free look, I'm in favour of the last option its cooler.
I was on the fence on this issue until I read your third option. Yeah, if you want to look down at a steeper angle than what the cockpit allows, use roll.

Normally I'd say no since I'm another one who wants to see as little clutter on the screen blocking my view as possible. But the arguments for immersion, a level playing field , comparing it to PS1 grass that every1 turns off, etc are too compelling overall. And yeah, having to do a roll to look at the ground is just too much winsauce to pass up.

Oh, I'd also like to reiterate what other have said that it levels the playing field between different unit types as well, since infantry can't turn off their weapon models and ground vehicles can't turn off their front hoods or mounted weapons.


Speaking of immersion and gun models, I would luv it if they added a working ammo counter to the side of our rifles.



EDIT: I would also like to add that I really hope that my eyes are seeing this right and that the cockpit itself appears to be affected by real-time lighting and shadows as well. Having light from explosions, sunlight, shadows from clouds, etc all play across the dash in real time will make a huge difference for me. Without it I'm afraid the cockpit would look more like a paint-on decal on my screen and it would probably break the immersion for me since the rest of the world benefits from such lighting.

I also hope that the cockpit is a real 3D object in space so that it renders correctly while using 3D LCD shutter glasses. But that's more of a personal wish for me since the vast majority of gamers have never played Direct3D/OpenGL games in 3D and since they haven't experienced it they probably couldn't care less about it.


Originally Posted by Stardouser View Post
Speaking of "iron sights", since apparently that's a metaphor for the aim-down-sight mechanic and not for iron sights literally, what I've been wondering is, will you be able to customize your rifles by using magnification scopes, or is an iron sight rifle always going to be iron sights? Remember that even when you have a scope, you still "aim down sight" with it.
Yes, you'll be able to customize to different scope designs and magnifications, different red dot/holo sights, etc. You can even add a foregrip to your weapon to improve your CoF during instinctive fire (read: not aimed down the barrel, or what people refer to as "hip-fire") if you want.

Last edited by Erendil; 2012-04-16 at 09:10 PM.
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