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2015-03-09, 01:14 PM | [Ignore Me] #1 | ||
Contributor PlanetSide 2
Associate Programmer |
A lot of people ask us to do stuff for free, or at a loss, for stuff like that. If we were all rich and making money hand over fist, it would be much easier to get us to do stuff like that.
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2015-03-31, 05:22 AM | [Ignore Me] #7 | ||
Major
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If (SOE)/Daybreak is going to utilize a 'Community Council', they have to give up a percentage of their control/decision making.
I doubt they would give up even 1% of gameplay decision to the players. It's just like the old Roadmap, which they advertised as a "Reddit-like" voting. On paper, it has a 100% trapping of a pure, classical Greek Democracy, BUT with 0% teeth/implementation. Basically, players can argue, debate, reason, vote, etc. but they still hold all the cards in decision making. Essentially, they've been selling this illusion that the players have a concrete voice in the game's development. But, about 3 months after the original, comprehensive Roadmap was released, it's obvious the list they made was unrealistic. Later, I suggested they completely do away with the Roadmap (and I can't find the link..) since it's always a lose/lose scenario, but they still continued to pile on ideas 1) Unrealistic list = unrealistic expectation = tiny fraction implemented = players lose 2) Players get mad, Devs get the blame = Devs lose Nowadays, the Roadmap is so completely gutted, that it's not even worthy of the name. In short, it's now in a more apt format lol. |
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2015-08-23, 02:20 PM | [Ignore Me] #9 | ||
Corporal
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They should cut their losses with PS2 and remake the original PS1, as it was also superior in all aspects including longetivity and probably profit. (12 years to... 3?) Give the Cave/BFR people a separate server.
I'm not asking for a 1:1 copy of the original in all aspects, but it had the clearly superior gameplay. Because PS2 MAXes can't also serve as supply carriers. Because PS2 medics can't use rocket launchers and flamethrowers. Because PS2 engineers can't hijack enemy vehicles. Because PS2 infiltrators can't leave mines everywhere like an unbelievable prick. Because PS2 heavies can't revive their fallen comrades. All they would need to make it entirely F2P is a cosmetic shop. Cosmetics only. Period. As for a potential trailer, look at some of the player's tribute videos. Part of the non-retension of the game is/was the skill gap and the over-abundance of hackers. People were upset about BFRs/Caves as well, but BFR's were considerably nerfed since their inclusion, which people fail to remember. Last edited by SArais; 2015-08-23 at 02:37 PM. |
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2015-08-24, 08:46 AM | [Ignore Me] #10 | |||
Major General
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Last edited by Crator; 2015-08-24 at 08:56 AM. |
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2015-08-28, 03:11 PM | [Ignore Me] #11 | |||
Corporal
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Ah well, we'll be laughing if they collapse. |
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2015-09-04, 07:37 PM | [Ignore Me] #12 | ||
Major General
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Staying away from how PS1 did things seems to have been the mission statement for PS2, aside from the empires and visual relation to PS1. Hell, we didn't even have a ground AMS when the game was first released and had to beg for one.
It's most likely not going to collapse. It will just fissile out eventually. Unless they make some fairly big changes to get players back and try to do something to attract new ones as well. But getting them to do anything with PS1 mechanics is like pulling teeth almost. Last edited by Crator; 2015-09-04 at 07:38 PM. |
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2015-09-08, 02:00 PM | [Ignore Me] #13 | ||
Lieutenant Colonel
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planetside is over. planetside is dead. (except for any potential emulation to ressurect it, but that is long term)
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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