Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Congratulations, you can read.
Forums | Chat | News | Contact Us | Register | PSU Social |
|
2012-06-29, 05:36 AM | [Ignore Me] #4 | ||
Corporal
|
Thanks for posting a different leaderboard shot Miir. Some Vindicator on reddit had been talking trash based on their lack of presence on the top 10pop board. Yeah, turns out you score/mem still doesn't measure up.
I respect you guys, and several other of the old-school outfits, but XoO remains, pound for pound, the most efficient Vanu Emerald ever saw. I've gotta say, on a more serious note, that I do feel Xen's community made me a good player. I didn't care about kills, or leaderboards, or any of that. All I wanted was for the world to turn purple. Yet, far more than that, the single thing I enjoyed most about the game was getting a group of infantry in/out of a hot spot in my Galaxy, and having 10 guys express their genuine thanks, congratulations, and appreciation of my hard work in coming to their aid. No level up or item drop has ever meant more to me than any one of the innumerable "thank you"s I've received from Xen members over the course of my time in PS1. |
||
|
2012-06-30, 04:21 PM | [Ignore Me] #6 | |||
Corporal
|
At this point in time, I can't see any reason why we would need to put a cap on our membership numbers. We will however have an activity requirement that we enforce. Looking at the chart posted above, 300 members. Damn, thats alot of people =] It's a pretty good size group, especially considering that most of those were active players. But Azure Twilight had over 1000 though. How did you manage to coordinate that many people? Good leadership. Great members. And an Outfit structure that allowed us to be flexible whether we had 5 people online or 100. |
|||
|
2012-06-30, 05:10 PM | [Ignore Me] #7 | |||
Staff Sergeant
|
|
|||
|
2012-07-01, 11:24 PM | [Ignore Me] #8 | ||
Corporal
|
Organization & discipline.
In the former case, we have a very well defined command structure such that any issues that arise can be efficiently addressed at any scale. Communication, during large organized play, is highly formalized. As a result, information can quickly be provided to exactly who needs it. By reducing/eliminating the time it takes to gather, process, & react to new strategic or tactical information, we become one 300 man strong machine, rather than 300 individuals with a common goal. In the latter case, there are some very simple standards in place to prevent people from being disruptive of that organization. Though it might not seem like much, someone who can't clear coms, doesn't have a mic, can't properly utilize that mic, or simply has a disruptive attitude is a serious issue. They can become a roadblock in an otherwise efficient system, slowing the whole thing down. Our goal has never been to have the most members, but rather the most people that we can maintain that level of efficiency with. I think that over time that goal has proven itself to be a greater decider of victory in Planetside than either numbers, individual twitch skills, or even individual strategic/tactical planning. That efficiency is a force multiplier. Without it, your strength in numbers or highly skilled individuals won't be where they are needed most or get the support they need to be their most effective. Your clever plans will be lost in translation. |
||
|
2012-07-05, 02:49 AM | [Ignore Me] #13 | ||
Corporal
|
Logic! Peace!
War is pointless with infinite resources and immortality! We have the capabilities to solve all of our problems equitably if you will all just listen! (I'm the kinda douchebag that actually fights for his faction because he believes they are the correct solution to the problems presented in the background story. So, you know, not a TR player.) |
||
|
|
Bookmarks |
Tags |
vanu, xoo |
|
|