Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Don't ask questions, just donate.
Forums | Chat | News | Contact Us | Register | PSU Social |
2011-07-15, 05:34 PM | [Ignore Me] #77 | ||
Sergeant Major
|
They should just use the cert system and inventory system from PlanetSide 1. Best damn systems ever created for inventory and character management.
OR, as I previously mentioned, you should have to drop classes similar to how you drop certs in PlanetSide 1. If you want to switch from Assault Class to Tank Driver Class you have to suffer a six hour timer before switching to another class. I am also a little fearful of long-time players having the more maneuvrable, durable, and powerful reaver, as stated earlier. It just doesn't seem right. I hope that they are really serious about listening to the community during beta when it comes to things like this. |
||
|
2011-07-15, 06:11 PM | [Ignore Me] #78 | ||||
Master Sergeant
|
but the poor guy you killed has all the options to be effective in every battle. just as you do. that sounds like fun to me and we all play to have fun.
|
||||
|
2011-07-15, 06:42 PM | [Ignore Me] #79 | |||
Example: You drive vehicles. You and your vehicle outfit are making a raid on a base. Now under planetside some of the guys will have the AV certs that will destroy you. Not all. So they see the vehicles coming and they say "incoming vehicles" and those with the certs will be able to get rid of you. You lose some vehicles and the dead raise themselves at a nearby tower. They still have anti-infantry to fight them off. But no player is able to do everything because they don't have the certs to do everything. Now, to a class based system. This is the way it seems to work in lots of class based FPS's that I have played. You run in with vehicles. The defenders go all AV, kill your Vehicles and then go all Anti-infantry and kill your infantry. With the ability to fill any tactical gap instantly, it is harder to take advantage of any tactical gap. It becomes a grudge match, duking it out until the other team decides to log off. Enter in the second fear. If you are already able to do everything, then the only way that experience will matter is if you are able to do somethings much better through an increase in damage, maneuverability, or whatever. Thus, those who start the game aren't able to compete with those who have been playing a while. That is unfun. Much more unfun then classes are fun.
__________________
Life sucks, Press on. Moderation in all things, including Moderation. |
||||
|
2011-07-15, 08:15 PM | [Ignore Me] #80 | |||
First Sergeant
|
Switching classes in both cases means getting off the wall or defensive position for a few minutes when the enemy will be able to push through. Also, with BR25+, it's hard not to pack HA/AV/Eng/Med.
__________________
All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
|||
|
2011-07-16, 03:19 AM | [Ignore Me] #81 | ||||
Master Sergeant
|
and also...alot of people these days say: but the enemy can just switch to a better suited class and kill me. think of it the other way around. you can do the same. |
||||
|
2011-07-16, 03:43 AM | [Ignore Me] #82 | |||
First Sergeant
|
Why? Loosing Rambo status will hurt! We can HA/AV/Heal/Repair/Hack/CE without changing loadouts. That's 6 classes 6 right there!
__________________
All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
|||
|
2011-07-16, 04:53 AM | [Ignore Me] #83 | ||||
You don't think that Smokejumper was passionate about the BFRs? He was pimping them left and right. They were all stoked. Yet... it was a bad idea. Or the caves? Was that a good idea? They were very passionate about it at the time. I am just throwing the question out there. I really like planetside back in the day. Then they made some changes and introduced some bad ideas and people left. Which is my point. If you get too far away from what made planetside fun, will we enjoy it? The Cert system was a good system. It just seems like they have an idea of making your character more customizable. Which is a good idea. But to do that they have to throw away the cert system as we know it. Could it be good? Yes. Could it be bad? Yes. I am more interested in how they will do this without giving the higher level players an advantage with damage or whatever. Believe it or not, 20% is a lot. That would kill an FPS. You are flying a reaver and getting your ass kicked because the other reaver's rockets do 20% more damage? And he is faster? And he has something that makes you do less damage? I am simply asking the question "Is that wise?" How can you attract new players like that? Not all of the stuff they talked about is bad. In fact most of it isn't. The territory thing is wonderful. Excellent idea. The resources, I hold my judgement on, but I can see the potential. But I am stoked. There are a lot of things that they are talking about that the PS community wanted 6 years ago.
__________________
Life sucks, Press on. Moderation in all things, including Moderation. |
|||||
|
2011-07-16, 05:19 AM | [Ignore Me] #84 | ||
First Sergeant
|
noob vs someone with all unlocks
CoD4-6 -> better weapons, mods and perks BF2 -> better weapons BFBC2 -> arguably better weapons and unlocks (magnum rounds come to mind) Should I go on? Even PS arguably gives more power with levels by allowing to turn one into a multi-tasking super-soldier.
__________________
All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
||
|
2011-07-16, 05:27 AM | [Ignore Me] #85 | |||
Yes. Taken to extremes PS can do that. But before the higher BR cap it wasn't possible to get too over powered. Like I said, making a guy who could sneak in, hack a base and then turn into a max and guard the CC could be done at 10 certs. That isn't very high of a level. In the end, you were given more options, but not more power. There is a difference.
__________________
Life sucks, Press on. Moderation in all things, including Moderation. |
||||
|
2011-07-16, 05:37 AM | [Ignore Me] #86 | |||
First Sergeant
|
BFBC2 Magnum rounds alone are +25% damage. Not counting in other unlockable gear, weapons and mods. BF2 - not played for ages, but back in the day, unlocks were vastly superior to other weapons CoD - stopping power adds 40% more damage. Not even counting the fact better weapons require unlocking and weapon mods give you even more advantages. I think we can clearly see all of the above add MUCH more than 20% and I don't see any of those games are dead as you claim.
__________________
All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
|||
|
2011-07-16, 05:43 AM | [Ignore Me] #87 | |||
However, you have made your point. I wasn't aware that magnum rounds did 25% damage. I will admit that those perks and abilities were what I always saw as a weak point in those games. I much prefer the PS cert tree then the "I kill more!" tree. Plus, in my opinion CoD and especially BF has lots of flaws. (but still fun at times.)
__________________
Life sucks, Press on. Moderation in all things, including Moderation. Last edited by Headrattle; 2011-07-16 at 05:50 AM. |
||||
|
2011-07-16, 07:15 AM | [Ignore Me] #88 | ||
Master Sergeant
|
yes those changes had a huge impact but i cant see how the class system can fail so bad. lets hope the beta doesnt proof me wrong.
as i said earlier. i agree with you on the damage bonus. i dont like it and i didnt like it in bfbc2. magnum rounds and the other upgrades can be very frustrating for a new player. |
||
|
2011-07-16, 01:11 PM | [Ignore Me] #90 | ||
Colonel
|
The original APB had something like a 20% difference in output on a maxed char and a new character. Given, these people would've beaten the new players through experience as well, but for an online shooter, just about everyone found the model unacceptable.
During the discussions on APB forums about that, Planetsides "horizontal progress" was much praised. I don't mind veterans having more options easily at hand and all that, but I would NEVER EVER go down the road of more raw output just cos ur an older player. |
||
|
|
Bookmarks |
|
|