End Game: Pros and Cons - Page 6 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: If you're out of ammo, try headbutting.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-06-12, 01:49 PM   [Ignore Me] #1
PrISM
Staff Sergeant
 
PrISM's Avatar
 
Re: End Game: Pros and Cons


Weekend events are fine as long as they are similar to the PS1-type events, like all-faction tech, etc...
__________________
Future Crew
The Overlords
PrISM is offline  
Reply With Quote
Old 2012-06-12, 02:08 PM   [Ignore Me] #2
GuyFawkes
First Sergeant
 
GuyFawkes's Avatar
 
Re: End Game: Pros and Cons


Originally Posted by DashRev View Post
Please,
  • No weekend events
  • No win conditions
  • No "endgame"
  • No tournaments



Pick one thing and do it very, very well. Do it exceptionally well. Planetside takes place on a massive scale that no other FPS even approaches. That is your hook. Everything added to PS2 should be furthering that goal.
The occasional event has for a long time been part of the planetside ethos , pre-bending meteor storms and so on . Only thing is now , instead of rabbits, we get massive rabbits. It all adds to the community building process .
GuyFawkes is offline  
Reply With Quote
Old 2012-06-12, 04:09 PM   [Ignore Me] #3
Phellix
Sergeant
 
Re: End Game: Pros and Cons


Jesus, why was this bumped, it's from march.

NO.
Phellix is offline  
Reply With Quote
Old 2012-06-12, 03:32 PM   [Ignore Me] #4
p0intman
Lieutenant Colonel
 
p0intman's Avatar
 
Misc Info
Re: End Game: Pros and Cons


Originally Posted by Higby View Post
What do you guys think of the idea of a weekend type event like that? During the week it's your standard persistent PlanetSide experience, during the weekend there are win conditions and you can sort of play "matches" which reset when someone "wins" or at midnight or something?

Maybe there are different servers you can play on that are set up like that?

NOTE: I have no idea if that'd work from our point of view, I'd have to think about it, so please consider this just me contributing to the conversation rather than an actual idea about something being added to the game.
No. Fuck that. If we want win conditions, we'll play BF2/3 or CoD. The ONLY win conditions for each cont is when a faction is kicked off. That is the ONLY form of 'win' that is acceptable. And really, the ONLY 'winning' move is to not play. There is no end to the fight. It is a forever war.

Yeah, it's something I've thought about from time-to-time. We have talked about "tournament mode", which would be something like an instanced battlegrounds where you could have 20v20, 50v50, 100v100 matches with a clear victory condition so you could have an outfit battle, or fight against rivals on your same empire from different servers, whatever. The worry has always been pulling people out of the primary game mode which many think should be sacrosanct. The very nature of a fiercely competitive game without a victory condition is a conundrum I've been wrestling with since starting on this project, it usually comes down to having to rely on "smaller" victory moments.
No "Battlegrounds". No battle islands. No goddamned caves. No instances. Don't go full retard on us and fuck it up like WoW or BF2. Don't fall into that goddamned mentality, you can do better.
__________________

Retired NC CR5, Cerberus Company.
Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU.

Last edited by p0intman; 2012-06-12 at 03:41 PM.
p0intman is offline  
Reply With Quote
Old 2012-06-12, 03:48 PM   [Ignore Me] #5
ArbitraryDemise
Corporal
 
ArbitraryDemise's Avatar
 
Re: End Game: Pros and Cons


Originally Posted by p0intman View Post
No. Fuck that. If we want win conditions, we'll play BF2/3 or CoD. The ONLY win conditions for each cont is when a faction is kicked off. That is the ONLY form of 'win' that is acceptable. And really, the ONLY 'winning' move is to not play. There is no end to the fight. It is a forever war.


No "Battlegrounds". No battle islands. No goddamned caves. No instances. Don't go full retard on us and fuck it up like WoW or BF2. Don't fall into that goddamned mentality, you can do better.

Over-reaction much?

Also, swearing much?

I have no problem with side-events that present a win condition. I will agree, though with less swearing, that battlegrounds and pop-limited areas defeat the whole purpose of Planetside.
ArbitraryDemise is offline  
Reply With Quote
Old 2012-06-12, 03:55 PM   [Ignore Me] #6
p0intman
Lieutenant Colonel
 
p0intman's Avatar
 
Misc Info
Re: End Game: Pros and Cons


Originally Posted by ArbitraryDemise View Post
Over-reaction much?

Also, swearing much?

I have no problem with side-events that present a win condition. I will agree, though with less swearing, that battlegrounds and pop-limited areas defeat the whole purpose of Planetside.
God forbid you ever get on voice comms with me. And tbh, my overreaction is more because imo developers are falling into a stagnant mentality where nothing new or interesting is done to facilitate similar goals in new or different ways. It frustrates me (and im sure others) that this mentality is becoming ever more present. Higby sure as fucking hell can do better than that. To see it even considered then, is disappointing to see because it represents stagnation and regression into older mentalities when their time has come and gone already.
__________________

Retired NC CR5, Cerberus Company.
Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU.
p0intman is offline  
Reply With Quote
Old 2012-06-12, 04:02 PM   [Ignore Me] #7
Dreamcast
Major
 
Re: End Game: Pros and Cons


Originally Posted by Higby View Post
What do you guys think of the idea of a weekend type event like that? During the week it's your standard persistent PlanetSide experience, during the weekend there are win conditions and you can sort of play "matches" which reset when someone "wins" or at midnight or something?

Maybe there are different servers you can play on that are set up like that?

NOTE: I have no idea if that'd work from our point of view, I'd have to think about it, so please consider this just me contributing to the conversation rather than an actual idea about something being added to the game.
Well what I would prefer to make it seem like people were playing for something but with no end game like you said will be people fighting for new weapons/vehicles etc.

So perhaps Empires will have to take over certain bases to get the new update faster than everybody else

So an example would be a biolab base...maybe is needed for a new gun that you guys put a in a recent update....Well as soon as the update is out, people will need 100,000 resources coming out biolabs in order to get that certain weapon.

So it will create battles around biolabs and their will be a winner.

So once they have reached whatever resources they need with biolabs they get the weapon.


Then perhaps the other 2 empires are suppose to wait 3 days or they until they unlock the certain resources
Dreamcast is offline  
Reply With Quote
Old 2012-06-12, 04:04 PM   [Ignore Me] #8
p0intman
Lieutenant Colonel
 
p0intman's Avatar
 
Misc Info
Re: End Game: Pros and Cons


Originally Posted by Dreamcast View Post
Well what I would prefer to make it seem like people were playing for something but with no end game like you said will be people fighting for new weapons/vehicles etc.

So perhaps Empires will have to take over certain bases to get the new update faster than everybody else

So an example would be a biolab base...maybe is needed for a new gun that you guys put a in a recent update....Well as soon as the update is out, people will need 100,000 resources coming out biolabs in order to get that certain weapon.

So it will create battles around biolabs and their will be a winner.

So once they have reached whatever resources they need with biolabs they get the weapon.


Then perhaps the other 2 empires are suppose to wait 3 days or they until they unlock the certain resources
stuff like that could work, with an arms race type gig with the obvious 'no instances or battlegrounds or caves or ancient tech' caveats.
__________________

Retired NC CR5, Cerberus Company.
Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU.
p0intman is offline  
Reply With Quote
Old 2012-06-12, 04:11 PM   [Ignore Me] #9
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: End Game: Pros and Cons


Originally Posted by Dreamcast View Post
Well what I would prefer to make it seem like people were playing for something but with no end game like you said will be people fighting for new weapons/vehicles etc.

So perhaps Empires will have to take over certain bases to get the new update faster than everybody else

So an example would be a biolab base...maybe is needed for a new gun that you guys put a in a recent update....Well as soon as the update is out, people will need 100,000 resources coming out biolabs in order to get that certain weapon.

So it will create battles around biolabs and their will be a winner.

So once they have reached whatever resources they need with biolabs they get the weapon.


Then perhaps the other 2 empires are suppose to wait 3 days or they until they unlock the certain resources
I've always tended to favor this type of thing as a "win" condition.

Someone previously in a thread a few months back mentioned some ideas about having different empire benefits that could be temporarily unlocked through various win conditions. Something not overpowering and not something that would make players flock to one empire to try the new gun, but more of just a little reward that they would control for x amount of time after their victory.

I don't want to see the servers reset any more than they have to for maintenance. I'd be okay with smaller instanced tournaments now and then, but beyond that, I'd prefer it to be one never ending war with the only win scenarios being kills, hex captures, base captures, (region captures maybe) and holding every territory on a continent for as long as possible.
Xyntech is offline  
Reply With Quote
Old 2012-06-12, 04:44 PM   [Ignore Me] #10
SixShooter
Captain
 
SixShooter's Avatar
 
Re: End Game: Pros and Cons


Originally Posted by Higby View Post
What do you guys think of the idea of a weekend type event like that? During the week it's your standard persistent PlanetSide experience, during the weekend there are win conditions and you can sort of play "matches" which reset when someone "wins" or at midnight or something?

Maybe there are different servers you can play on that are set up like that?

NOTE: I have no idea if that'd work from our point of view, I'd have to think about it, so please consider this just me contributing to the conversation rather than an actual idea about something being added to the game.
I think that the occasional "event" even on the regular servers would be fine. You can have an event and not have to reset and start over when it's complete as an "End Game" would imply.
__________________



SixShooter is offline  
Reply With Quote
Old 2012-06-12, 05:06 PM   [Ignore Me] #11
thegreekboy
Master Sergeant
 
thegreekboy's Avatar
 
Re: End Game: Pros and Cons


I like the idea of an end game. It adds finality and an overarching objective to the game, and cuts down on one faction dominating the entire server.
thegreekboy is offline  
Reply With Quote
Old 2012-06-12, 05:10 PM   [Ignore Me] #12
Zolan
Staff Sergeant
 
Zolan's Avatar
 
Re: End Game: Pros and Cons


>End-game
>Events
>Cycles
>Timers
>Matches
>Planetside


Zolan is offline  
Reply With Quote
Old 2012-06-12, 05:15 PM   [Ignore Me] #13
Meriv
First Sergeant
 
Meriv's Avatar
 
Re: End Game: Pros and Cons


Originally Posted by Zolan View Post
>End-game
>Events
>Cycles
>Timers
>Matches
>Planetside


ok but if you ps1 players are not willing to change anything it will just result in the same niche game with population problems as ps1. If I am wrong why did ps1 pop have gone down?
Meriv is offline  
Reply With Quote
Old 2012-06-12, 05:17 PM   [Ignore Me] #14
Phellix
Sergeant
 
Re: End Game: Pros and Cons


Originally Posted by Meriv View Post
ok but if you ps1 players are not willing to change anything it will just result in the same niche game with population problems as ps1. If I am wrong why did ps1 pop have gone down?

I sincerely hope you're trolling.
Phellix is offline  
Reply With Quote
Old 2012-06-12, 05:18 PM   [Ignore Me] #15
Zolan
Staff Sergeant
 
Zolan's Avatar
 
Re: End Game: Pros and Cons


Originally Posted by Meriv View Post
ok but if you ps1 players are not willing to change anything it will just result in the same niche game with population problems as ps1. If I am wrong why did ps1 pop have gone down?
Hacking, Graphics, BFRs, new generation of gamers doesn't even know it exists.
Zolan is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Tags
end, game

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:34 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.