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2012-06-12, 02:08 PM | [Ignore Me] #2 | |||
First Sergeant
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2012-06-12, 03:32 PM | [Ignore Me] #4 | ||||
Lieutenant Colonel
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2012-06-12 at 03:41 PM. |
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2012-06-12, 03:48 PM | [Ignore Me] #5 | |||
Corporal
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Over-reaction much? Also, swearing much? I have no problem with side-events that present a win condition. I will agree, though with less swearing, that battlegrounds and pop-limited areas defeat the whole purpose of Planetside. |
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2012-06-12, 03:55 PM | [Ignore Me] #6 | ||
Lieutenant Colonel
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God forbid you ever get on voice comms with me. And tbh, my overreaction is more because imo developers are falling into a stagnant mentality where nothing new or interesting is done to facilitate similar goals in new or different ways. It frustrates me (and im sure others) that this mentality is becoming ever more present. Higby sure as fucking hell can do better than that. To see it even considered then, is disappointing to see because it represents stagnation and regression into older mentalities when their time has come and gone already.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-06-12, 04:02 PM | [Ignore Me] #7 | |||
Major
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So perhaps Empires will have to take over certain bases to get the new update faster than everybody else So an example would be a biolab base...maybe is needed for a new gun that you guys put a in a recent update....Well as soon as the update is out, people will need 100,000 resources coming out biolabs in order to get that certain weapon. So it will create battles around biolabs and their will be a winner. So once they have reached whatever resources they need with biolabs they get the weapon. Then perhaps the other 2 empires are suppose to wait 3 days or they until they unlock the certain resources |
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2012-06-12, 04:04 PM | [Ignore Me] #8 | |||
Lieutenant Colonel
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__________________
Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-06-12, 04:11 PM | [Ignore Me] #9 | |||
Brigadier General
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Someone previously in a thread a few months back mentioned some ideas about having different empire benefits that could be temporarily unlocked through various win conditions. Something not overpowering and not something that would make players flock to one empire to try the new gun, but more of just a little reward that they would control for x amount of time after their victory. I don't want to see the servers reset any more than they have to for maintenance. I'd be okay with smaller instanced tournaments now and then, but beyond that, I'd prefer it to be one never ending war with the only win scenarios being kills, hex captures, base captures, (region captures maybe) and holding every territory on a continent for as long as possible. |
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2012-06-12, 04:44 PM | [Ignore Me] #10 | |||
Captain
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end, game |
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