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2004-02-15, 11:56 PM | [Ignore Me] #76 | ||||
Contributor Major
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A guy may be battle rank 20 and have adv hacking, adv med, CE, and various vehicles or SA, HA, MA, AV, Rexo..etc, but even though he may have all those certs when he is in his MAX suit, he cannot: bail out of the suit drive a vehicle gun for a vehicle ride in vehicles (except sundy/gal) repair themselves repair anyone else repair any object heal someone else rez hack entry doors hack consoles hack lockers hack vehicles gain access to MAX suit from locker gain access to MAX suit from AMS and last but not least, they get 5 minute timers as well as moving extremely slowly. Are you starting to get it yet? no? all those negatives are supposed to equal this positive: Killing Machine Except they are not killing machines, they are fucking jokes. They are not the Frontline, they are not the Rear. The only thing they actually can do is Anti-aircraft and they only reason they can do this is because they are not within range of the enemy 90% of the time. The fact of the matter is a MAX is as easy to kill as a cloaker. Boost the armor or tweak the Deci where it takes 4 shots (or 5) to kill a MAX |
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2004-02-16, 12:12 AM | [Ignore Me] #79 | |||
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2004-02-16, 12:54 AM | [Ignore Me] #80 | |||||
I'll tell you this much, though, 40 MAXs against 40 Surgiles with Decimators is a done deal. Pack your bags, MAXs, wars over for you. |
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2004-02-16, 01:22 AM | [Ignore Me] #81 | |||
First Lieutenant
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2004-02-16, 01:33 AM | [Ignore Me] #82 | ||
I guess Decimator will have to be pried out of the cold, dead hands of those who love the easy power it gives.
Best work on that grip.
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2004-02-16, 03:07 AM | [Ignore Me] #83 | |||
First Lieutenant
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All I want to avoid is the situation where a MAX can be a complete substitute for skill. Just because you have an AI MAX should not mean you are guaranteed wins against infantry. IMHO there are already too many damn MAX units running around. It's very difficult to have a good, knock down, infantry fight without someone grabbing a MAX and causing the battle to turn into "He who weapon switches the fastest wins"... L A M E... IMHO the game would be much getter off without any MAX units... but, that's just not going to happen so... What you guys are suggesting will make this worse... many people don't use max units because they suck at them. Make the MAX even more powerful and then every goober and his drooling cousin will have one. Think it's hard to take that tower guarded by 6 MAX units and 12 infantry? Imagine 18 instantly replacable even more powerful MAX units... have fun in there... As it stands the MAX Unit's true power is a key element of a squad or platoon. They are not designed to lone wolf or rambo, but they do give a squad the armor and firepower to blast through enemy defenses. Making the MAX more powerful or less precious of a resource will change that balance... I dont want to see PS break down into 9 MAX and 1 door opener squads. The only counter would be tanks or your own MAX horde.
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Last edited by BadAsh; 2004-02-16 at 03:13 AM. |
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2004-02-16, 03:32 AM | [Ignore Me] #84 | |||||
AA MAXs do their job well and I think they're fine, although I do think that maybe Reaver rockets should have a smaller blast, but that's another topic altogether. |
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2004-02-16, 04:55 AM | [Ignore Me] #86 | |||
Major
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I'm a more-or-less full time member of the Devil Dog's MCT on Markov (when I'm not playing a VS on Emerald). We spend most of our time running and waiting and get maybe 5% of the # of kills that we could get solo, but 95% of the time wherever we crash gets its tubes knocked down in under 1 minute. Meaning we get plenty of base Cap xp. Most of our playtime is wasted just getting set up, but on the occasions that we do see actual combat, anything not in a MAX suit is just another "squishy" to roll over. We might die once or twice per continent. Let me say that again, since its fairly important. By the time a continent has changed colors from solid purple/red to solid blue, each member of the MCT has died maybe twice if that. When there is only 1 squad or less, things change, but when you get 20+ MAXs to turn on their shields and ignore everything until they've run into to the spawn room, those tubes ARE going down. The only way to get 'em back up is to bumrush the waiting MCT . . . wich gives the squishies on our team a chance to get inside the base. However, there are still nuts that we can't crack. The VS give us trouble with all their MAX's, and the TR sometimes camp their own spawn rooms with decimators at the ready. On Emerald there is often a full Reaver-only platoon that the VS run, but it is not NEARLY as effective. Our 30 reavers have been turned away by 5 skyguards. Last edited by Fenrys; 2004-02-16 at 05:05 AM. |
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2004-02-16, 05:41 AM | [Ignore Me] #87 | |||
First Lieutenant
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Emerald seems much less organized than Markov. Markov has the Reaver platoons, I've been part of a 5 Galaxy drop... yes, that's 60 guys raining down on an enemy base, EVILPIGS MAX Crash teams - also adopted by the VS, and REDX's crushing Prowler/Skyguard armor columns. You just don't see this on Emerald. As part of a team MAX units have a LONG lifespan. Making them more powerful would be rediculas. Let's take the example suggestion here... increase MAX armor to 1,000. At 650 it takes 7 striker hits... now it would take 11... that's 2 full clips +1 hit assuming you don't miss... 7 is already a joke. Nerfing the Deci to require 4 hits... MAX Crash teams will own even harder... the TR will have NO defense... so even the feeble spawn room deci defending won't work... Now MCT MAX players can expect to take a whole cont (12+) bases without dying once. Yeah, that's balance and fairness...
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2004-02-16, 06:21 AM | [Ignore Me] #88 | ||
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Those last 2 posts just reinforce what I said before..
you might die a bunch whn you get in a MAX and go run out into the zerg without any strategy, but if you use it with a TEAM, in a PLAN, they are extremely powerful. The really don't need to be any more powerful jsut so you can kick ass without having to use your brain |
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2004-02-16, 06:24 AM | [Ignore Me] #89 | ||
Decimator is effective when used by a lone trooper. No need to use it in teams, or to have a plan other than "own any MAX in sight".
Cheese I says.
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2004-02-16, 06:50 AM | [Ignore Me] #90 | ||
Private
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I think that there is an easy solution:
there are two types of armour: vehicule and infantry. MAX units have vehicule armour. Give the MAX infaltry armour, and the deci will do considerably less damage to a MAX, you could even buff the deci damage so that it actually hurts a tank/etc. instead of tickling it. This way, you increase the MAX efectiveness greatly with very little change, you'd see many more people certing MAX (Can I point out that AI MAX == 3 certs == rexo == MBT) As VS, my alt is a uni-max/inf/adv hacking so I always have something to do wether its a cont. opening (no tower etc) or a full scale zerg (MAX) I rarely use my MAX in anything other than a zerg. |
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