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Old 2004-06-01, 07:50 AM   [Ignore Me] #76
juggalokilla
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i agree that the thunderer is a bit overpowered considering the rate of fire of both guns and damage dealt to anything it confronts. It should not kill rexo in 1 shot. Aurora needs a decent buff with less of an arc and cof to compete with infantry or vehicles at a distance. The raiders weapons are decent but i think to make it more balanced it should have 2 gunners like its alt's with each gunner controlling dual guns trained together like the dual cycler max. it would be much easier to coordinate your fire while keeping with the more bullets flying theme intact. the theme never was more people, it was more lead from the people. Sorry for the lengthy post, FLAME on!
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Old 2004-06-09, 12:25 PM   [Ignore Me] #77
Papagiorgio
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Originally Posted by Manitou
The Thunderer wins hands down. Reason I say this is for the following personal observations on the Thunderer:
  1. The fairly good AA properties are gravy to an already great meal. Reavers and Mosquitoes are forced to strafe at higher speeds thus lowering their ability to counter them. The Raider is pretty good as well, but it still requires at least 2 gunners to focus on the aircraft when the Thunderer can deal with aircraft using one gunner.
These are just a few observations I had from gaming last night. I can't tell you how many times I got killed in Rexo by a Thunderer one-shotting me. Some of the shots were very good distance shots, effectively nullifying my Deci counterfire. As I said, these are just a few of my observations.
The Thunderer is no good for AA, no more so than any very slow turreted weapon (like the 75mm cannon on the Lightning). I get killed by a flurry of Reavers and Mosquitos every time I'm in one.

That said, I think the Aurora needs a buff, the Raider and Thunderer are good.
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Old 2004-06-09, 01:30 PM   [Ignore Me] #78
Hoza
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I think the Aurora can be a very good vehical given the right conditions i.e. Tower or back door seiges it can pin the enemy inside almost as effectively as a flail (And with a lesser chance of wiping out the attacking friendlies). I'd say it's at least as effective as a Prowler in those situations - probably better than the Magrider.
But the ONLY time that it can do this is when you have complete air superiority.

What about replacing the rear Flux Pod with a high powered Pulsar type weapon? This would be more in keeping with the Empire theme of versitility. The Aurora would then be able to suppress troops with the forward Flux Pod and discourage air attacks with the rear Puslar. Note discourage - not obliterate I'm not suggesting this thing should be a replacement Skyguard, but it should be enough to make a passing Reaver at 30% health decide to go home and repair before claiming its easy kill.

As it is I think the Aurora simply cannot protect her troops long enough to deliver them to battle which is how the Dev's seem to perceive it's primary role (According to the Stratergy guide).

Just my 2 credits worth...
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Old 2004-06-09, 03:44 PM   [Ignore Me] #79
Onizuka-GTO
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I agree!

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Old 2004-06-09, 06:11 PM   [Ignore Me] #80
JetRaiden
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the devs said they made the new deliverers bad against air on purpose, so people would use the regular deliverer again. but yea everything you said about the aurora is true.
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Old 2004-06-10, 05:52 AM   [Ignore Me] #81
SandTrout
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Deli is better at delivering troops than any of the ES varients except the raider, but only because the raider has every passenger gunning, and the combined firepower is greater than any of the other varients.

The Thunder sucks against Air as well, most of the time the passengers will just hop out and start peging an attacking reaver with phoenixes rather than try to take the sucker down with the gauss cannons.
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Old 2004-06-10, 07:34 AM   [Ignore Me] #82
Onizuka-GTO
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But it's relatively easy to lead and hit an aircraft.

Especially if your use to shooting enemy at long distance with a Lasher and Lancer.

Doesn't matter how "slow" a projectile is, if you can predict the way the target will move, and aim appropriate it will hit.

Therefore when people say the Thunderer is "rubbish" (sorry i mean "trash") at hitting aircraft therefore it's AA/AI damage shouldn't nerfed, just can't aim properly.
And that is only in a probability of 35-45%, and that number will decrease over time.
Thunderer can be deverstating with the average and good gunners....

Unlike the Arurora which has a steep learning curve, large CoF bloom, low RoF, Slow reload, small clip, and can only be effectively used when we have COMPLETE air superiority. Which by then you don't really need armoured transport, nor a Infantry suppression vehicle.....
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Old 2004-06-10, 09:59 PM   [Ignore Me] #83
SandTrout
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By that thory the Aroura is just as good AA as the thunder against air because they both have slow projectiles and low(though the aroura's is still higher) rate of fire.

However, projectile speed has a hell of a lot to do with AA potential because Aircraft are always changeing course, and unless they are very close, you cannot lead a slow projectile to a hit.
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Old 2004-06-13, 06:37 AM   [Ignore Me] #84
Doop
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All I have to say is, I love them. And the Fury. All of them were a kickass addition to the game, and I like how (Emerald at least) are using them effectively. The only thing I could really mention is, nerf the Gauss cannon, but other then that I really like them, especially the Raider.
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Old 2004-06-13, 12:40 PM   [Ignore Me] #85
Phaden
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I got a group of peeps irl to play and we used the Deliv and Thunderer for 3 hours on friday night Forsy Emerald. While we were trying to take Anu, we started with the thunderer, as it was new and i wanted to play. We gunned that thing and drove around for about 2 hours. I being the better gunner got 16 some kills. The other gunner got 5. We picked on wounded magriders and that went ok, but constantly reavers and mag columns found us west of the base.

We then switched to standard deliverer for some anti air fun. We lasted over an hour with me being the only experienced player. We tangled with lightnings, mags, tons of reavers and mosquitoes. From the hour run, i got 30 kills and the other gunner got 15. We just plain killed alot more in the reg deliv. Its WAY better than thunderer at anti infantry. Despite the thunderer being one hit kill, it takes alot to hit that damn infantry while battle is raging and the vehic's moving.

I would much rather have a good deliverer pilot and gunner that a thunderer in most situations. Of course its better against vehics than a standard, but its AA is teh suck. Granted i have killed reavers with it, i have also done the same with a vanguard and T72 in DC. Should they be nerfed due to AA "Capabilities?" I think someone can get lucky with 150mm cannon or thunderer, good for them, it takes luck or skill. I think a reaver has more to fear from an AA max than me, and im looking at this whole thing in a giant battle, not one vs. one.

I have seen the Raider and Aurora in battle and was impressed with the raider. Those guns sound cool and they do eat up ground troops really quick. The aurora i think prob needs some help, and i like the secon different gun on the back idea. I was fighting an aurora while ina turret on on one, and i whooped its ass. I came out with about half damage, and he was dead. I dont know what setting they were firing at, but it was probably a poor tactical descision to stay and fight. I would love to geta chance to try out these vehics, maybe ill hop on another server just to see what they are like and compare. But so far i think the thunderer is really cool for specific applications, and think instead of nerfing it, the other if they are deemed inferior, be brought up to that level.
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